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Update 46: New Robber Class, New Map and lots of improvements

[p]A new official map called Rome is included in this update. It's designed for 4 to 8 players and features an open employee area, lots of zones for robbers to transition from customer to employee clothing, and three vaults. [/p][p][/p][p]Inside the Upper Vault players will find a new Silver Cart object, which is too heavy to be looted and stashed inside the usual money bags. Robbers instead will have to push the cart towards the nearest escape van, adding a new layer to their heists.[/p][p][/p][p][/p][p]This update also contains a brand-new robber class called Deaddrop. This breach class is currently only available when selecting the "Experimental" class pack and features a Briefcase Operated Bot, or BOB for short. BOB will drive towards the nearest vault to blow it up, and hide inside his briefcase if he gets spotted by a cop on the way there. While hiding inside his briefcase, he can't be damaged, forcing cops to break line of sight first to bait him out of hiding, before being able to shoot him. [/p][p][/p][p]Deaddrop can also hide money inside boxes, which will reward him with some interest on the money and reduced BOB cooldown, depending on the amount of money he currently has stored away.[/p][p][/p][p][/p][p][/p][p]The Swarm cop class has also received some changes, his Sweep-O cleaning robots are a lot smarter, and can now target Mechanic's barrel bombs as well as Madman's IED, rewarding Swarm with new Idea Spark resources each time they extinguish a fire or defuse a bomb, allowing him to spawn more gadgets mid-round. He has also been moved from the "Experimental" to the "Specialists" character pack, and his Winrate Stats as well as Steam Leaderboards are now online.[/p][p][/p][p]There are also lots of other smaller balance changes and bugfixes in the full changelog below:[/p][p][/p][h3]New[/h3]
  • [p]added new robber class "Deaddrop"[/p]
  • [p]added new map "Rome"[/p]
  • [p]added new cart that needs to be pushed to an escape van to deposit its silver bars[/p][p][/p]
[hr][/hr][p][/p][h3]Changes[/h3]
  • [p]objects that allow continuous interactions (heli, silver cart, ..) will now start their interaction if the player was holding the interact key (default: "E") already before looking at them, instead of requiring players to release the interact key, and press it again[/p][p][/p]
[hr][/hr][p][/p][h3]Class Changes[/h3][p]Hornet:[/p]
  • [p]primary weapon changed from Carbine to SMG[/p]
[p]Fed Chairman:[/p]
  • [p]can now only revive up to two teammates at once[/p]
[p]Gym Buddy:[/p]
  • [p]increased ability recharge timer from 30s to 40s[/p]
  • [p]reduced Spa Station healing from 3 HP/sec to 2 HP/sec[/p]
[p]Pickpocket:[/p]
  • [p]increased amount of money he is able to carry without a visible bag from 5,000$ to 6,000$[/p]
  • [p]increased reward for pickpocketing cops from 5,000$ to 6,000$[/p]
[p]Artist:[/p]
  • [p]increased payout of vault, VIP, burning plant, cop, and drill drawings slightly[/p]
  • [p]reduced required interactions to fully color a painting from 5 to 4[/p]
[p]Swarm:[/p]
  • [p]Sweepo can now extinguish/remove Madman's IEDs and Mechanic's Barrels[/p]
  • [p]HUD widget for Sweepos, shows if they are currently targeting a plant/bomb[/p]
  • [p]moved from "Experiemental" to "Specialists" category[/p]
  • [p]only up to two Sweepos will now target a specific fire/bomb to prevent all of them from clumping onto one threat[/p]
  • [p]Sweepos will now give up if they cant reach certain objects (for example bombs placed on the roof), and won't try to reach them again[/p]
  • [p]Sweepo will now earn Swarm an Idea Spark for each extinguished fire and defused bomb[/p][p][/p]
[hr][/hr][p][/p][h3]Map Changes[/h3][p]New York:[/p]
  • [p]made revive kit harder to reach for the robbers[/p]
  • [p]fixed revive kit glitching inside shelf[/p]
[p]Klepto Bank:[/p]
  • [p]fixed part of kitchen being counted as employee area[/p]
[p]Classic Heist:[/p]
  • [p]fixed collision issue near fire door side entrance stairs[/p][p][/p]
[hr][/hr][p][/p][h3]Performance[/h3]
  • [p]reworked profanity check system to greatly improve its performance and prevent stutter when receiving text messages[/p]
  • [p]Sweepo bot CPU performance improvements[/p][p][/p]
[hr][/hr][h3]
Fixed[/h3]
  • [p]fixed directional voice chat not working correctly[/p]
  • [p]added additional logs for server-side password verification[/p]
  • [p]fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps[/p]
  • [p]fixed multiple collision issues that could result in NPCs glitching out[/p]
  • [p]all interactions are now prevented server-side while a player is dead[/p]
  • [p]fixed Quickjoin sometimes placing players inside private servers[/p]
  • [p]fixed multiple issues with BOBs pathfinding resulting in him changing vault targets over and over again, preventing him from reaching a vault[/p]
  • [p]fixed the "NEW" banner inside the "Host Game" map selection blocking the click, preventing the map from being selected[/p]
  • [p]fixed the yellow Arcade machines dropping money that has a value of 0$[/p]
  • [p]fixed Arcade machines dropping money that glitches into the machine[/p]
  • [p]fixed rare issue that resulted in NPCs showing sprint animations during a network lag spike, causing cops to shoot them[/p][p][/p]
[hr][/hr][p][/p][h3]Level Editor[/h3]
  • [p]added five new teller table objects[/p]
  • [p]added interior and exterior versions of the frameless window from New York's upper gold vault[/p]
  • [p]fixed Reinforcer's reinforced walls and Artist's graffitis not working correctly on custom maps[/p]
  • [p]added new Silver Cart object[/p]

Update 45: CCTV Screens, Revive Kits, Arcade map changes and more!

[p]This update adds a new "Revive Kit" bag item to all official maps and as an optional object for custom maps, which can be used by robbers to revive a teammate. It's a high-risk, single-use items that is visible while being carried around, so make sure to evade the cops while navigating to the body, or make use of Tech's drone or Micros shrinking ability to carry the revive kit bag without getting spotted![/p][p][/p][p]There are also a few balancing changes introduced in this update, with the Artist now earning more money and being able to spray graffiti to confuse the cops, Swarm being able to place more gadgets, and nerfs for Gym Buddy and Surge. A few icons have also been updated to improve readability, with the Sniper class now having a more fitting crosshair icon, and Crypo receving a new crypto currency icon for his passive ability.[/p][p][/p][p][/p][p]There are also a few changes to the Arcade map, with a rework of the toilet area to make it easier for robbers to enter them unnoticed while wearing a customer disguise, multiple entry doors to the main hall to prevent cops from blocking the entrance, and a brand-new CCTV Screen has been added to the upper level conference room. [/p][p][/p][p]The new CCTV screen is also available in the level editor, next to a new "Skylight Intensity" setting inside the Light Config object, which will now allow map makers to configure the indirect lighting to more easily implement different map scenarios, like a night-time setting.

[/p][p]There are also lots of bugfixes and improvements included in this update, as well as other minor balancing changes, you can take a look at all changes in the full changelog below:


New[/p]
  • [p]added "Revive Kit" bag, robbers can carry it around for a single-use revive[/p]
  • [p]added new "CCTV Screen": shows the selected camera on its monitor, players can browse through cameras[/p]
  • [p]added new world icon for running drills, also shows current drill progress[/p]
[hr][/hr][p]Changes[/p]
  • [p]the game now uses raw mouse input, without any mouse smoothing[/p]
  • [p]robber bots will now take robber respawn hearts if there are no human players on the robber team[/p]
  • [p]revive bag icon now gets shown on the HUD for all robbers if another robber is dead[/p]
  • [p]added painting HUD icon if the painter is dead or disconnected[/p]
  • [p]muting a player through the scoreboard will now hide their pings[/p]
  • [p]destroying a wall with a hammer now makes the same sound as running through it with Gym Buddy[/p]
  • [p]updated class icon for Sniper[/p]
[hr][/hr][p]Class Changes[/p][p]Swarm[/p]
  • [p]increased initial "Idea Spark" ability resources from 5 to 7[/p]
  • [p]made "GrumpyBOT" pickupable, restoring 3 "Idea Spark" ability resources[/p]
  • [p]reduced "GrumpyBOT" damage from 8 to 5 HP, increased RPM from 400 to 600[/p]
  • [p]added 5 bleeding damage to "GrumpyBOT"[/p]
  • [p]increased NPC block radius of "GrumpyBOT"[/p]
  • [p]reworked "GrumpyBOT" hit detection to be more reliable[/p]
[p]Gym Buddy[/p]
  • [p]reduced start ability placement stacks from 4 to 3[/p]
  • [p]increased ability recharge timer from 15 to 30 seconds[/p]
[p]Surge[/p]
  • [p]reduced taser field range from 5 to 4 meters[/p]
  • [p]reduced taser field stun duration from 1–2 seconds to 0.5–1 seconds[/p]
[p]Joker[/p]
  • [p]interacting with Joker's card now causes multiple pings over 8 seconds instead of just one[/p]
  • [p]Joker pings are now more transparent to avoid blocking vision[/p]
  • [p]active ability no longer blinds cops, only confuses their vision for 10 seconds[/p]
  • [p]increased active blackout time from 0.2 to 2 seconds[/p]
[p]Crypto[/p]
  • [p]added new passive icon and made this icon his class icon[/p]
[p]Queen Elizabeth[/p]
  • [p]bullets that hit her shield are now reflected back at the attacker[/p]
[p]Artist[/p]
  • [p]increased "drawing this player for first time this round" bonus from $1,000 to $2,000 and added this to his ability description[/p]
  • [p]added passive ability to spray up to 4 graffiti per round that look like robbers[/p]
[hr][/hr][p]Map Changes[/p][p]Global[/p]
  • [p]added one "Revive Kit" bag to all maps[/p]
  • [p]added revive bag to Arcade, New York (Winter), and Arcade kitchen storage room[/p]
  • [p]added garbage bin to Big Bank[/p]
[p]New York & New York (Winter)[/p]
  • [p]added two secret files to the PC room near cop spawn[/p]
[p]Klepto Bank[/p]
  • [p]added one secret file to desk near upper level elevator[/p]
  • [p]added one secret file to lower office near construction site[/p]
[p]Arcade[/p]
  • [p]added multiple entry doors to prevent cops from blocking the entrance[/p]
  • [p]added clothes basket and new kitchen door without AI blocker[/p]
  • [p]reworked toilet area[/p]
  • [p]added CCTV Screen to upper conference room[/p]
  • [p]added small employee area to roof section[/p]
  • [p]removed AI blocker from kitchen storage door[/p]
  • [p]added Kitchen NPC to kitchen storage[/p]
  • [p]fixed wrong customer/employee zones[/p]
  • [p]fixed geometry gap near toilets[/p]
[hr][/hr][p]Fixed[/p]
  • [p]fixed robber bots carrying money not triggering overtime[/p]
  • [p]reduced rescue heli interaction timer when robbers have enough money, fixing helicopter escape timeout issue[/p]
  • [p]fixed multiple revive bag bugs[/p]
  • [p]fixed hitting a bot not counting for "Allow NPC Kills in Firefights" setting[/p]
  • [p]fixed round ending after a cop got arrested, even if another cop was still waiting to respawn[/p]
  • [p]fixed round ending if a player logged out while all cops were dead, even if one was waiting to respawn[/p]
  • [p]fixed Tiger mask not working with Scout[/p]
  • [p]fixed clan tag flicker in HUD round info[/p]
  • [p]elevator doors now deal damage to players glitching through them[/p]
  • [p]fixed elevator dealing wrong damage type, Madman now gets crushed correctly[/p]
  • [p]fixed hot-join issue causing unbalanced teams[/p]
  • [p]fixed dead body reported by Officer/Backup being reportable again after being picked up[/p]
  • [p]fixed Actor spawning with wrong clothing material and not disappearing behind Agent's screen[/p]
  • [p]fixed multiple elevator exploits[/p]
  • [p]fixed Artist paintings going through ceilings[/p]
  • [p]fixed Artist paintings not showing correct bonus amounts[/p]
  • [p]fixed Gym Buddy throwing money bags through roof of getaway vans[/p]
  • [p]fixed Light Config object defaulting to yellow light color[/p]
[hr][/hr][p]Level Editor[/p]
  • [p]added optional "Use Logic" and "Logic Channel" to "Teleporter Entry" objects[/p]
  • [p]added "Revive Kit" object[/p]
  • [p]added "CCTV Screen" object[/p]
  • [p]added "Skylight Intensity" setting to Light Config[/p]

Update 44: Robber BOT Rework, level editor improvements, and bugfixes!

This update brings many improvements and fixes to the behavior of the robber bots: Their pathfinding has been upgraded, and they will now plan their heists smarter! The way they consider which money they should steal has been reworked, allowing them to utilize smarter routes towards the money and to pick up more money at once, They now also use bomb bags and other gadgets like the Tommy gun drop from the Mafia Boss character more intelligently and can even set fires to enable additional exit routes.

All maps with an underground getaway van now feature a new escape elevator, which can be loaded with money, and then be used to escape from the bank through the underground in a more fitting way. There is also a new ignitable plant in the lower vault area of the Arcade map, allowing robbers to set fires and escape through the fire door instead of having to take the risky exit route up the elevator.


The level editor also received numerous updates with upgrades to the "Custom Money" object, brand-new "Custom Sliding Door", "Extra Horse Spawn", and "Escape Elevator" objects, and a long-requested rework of the "Custom Music" object, which now works a lot more reliable, can be integrated into logic circuits and can take both .wav and ,mp3 files.


Full changelog:

New:
  • added "Show Bot Debug Messages" setting, shows current robber bot states above their head to help figuring out bugs with them (setting only works for server host and only if he is a robber as well)


Changes:
  • greatly improved BOT Robber behavior and fixed multiple bugs related to them picking up money
  • robber bots will now try to ignite plants and cause a fire alarm if they get stuck in an area (for example lower vault on Arcade)
  • robber bots can now punch in glass that is in the way of their target loot (for example, on Arcade's claw machine)


Map Changes:
Arcade:
  • added igniteable plant to the bottom vault area
  • fixed claw machine collision preventing players from stealing the stuffed animals inside


Big Bank, New York and New York (Winter):
  • replaced underground escape van with new escape elevator


Fixed:
  • fixed Caesar not taking damage from the "Heli Rotor" type (also fixes Caesar not taking damage from Multi Purpose Zones on custom maps)
  • fixed players joining during a class-war/ban phase spawning under the map
  • fixed horse refusing to die in some scenarios
  • removed deprecated "Voice Chat Volume" setting that got replaced with the individual voice chat volume controls on the scoreboard
  • fixed robber bots grabbing every tommy gun out of Mafia Boss' tommy drop
  • fixed robber bots sometimes getting stuck trying to change clothes with a dead body
  • fixed Einstein's time dilation machine not moving with elevators
  • fixed Joker's poison affecting the wrong player if target player is controlling a drone
  • fixed bots sometimes getting stuck trying to path to Mafia Boss' tommy drop


Level Editor:
  • added new "Custom Money" object, "Custom Stealable Object" is now deprecated but will continue to work as before on existing maps (similar to the change from "Custom Object" to the new "Custom Mesh" a few months ago, the mesh importer has been updated to work more reliably but unfortunately changes import scale/rotation in a way that makes it impossible to integrate it seamlessly in the old object without breaking existing maps). The new object has faster runtime and loadtime performance, also fixes multiple bugs and inconsistencies with the old "Custom Stealable Object"
  • added "Custom Sliding Door" object
  • added "Extra Horse Spawn" object
  • added "Locked" and "Logic Input" settings for new Sliding Door
  • multiple "Custom Money" bug fixes
  • added "Money Type" setting to "Custom Money" object, can select between Default, Jewelry, Secret Files, and Gold
  • fixed "Multi Purpose Zone" not dealing damage to horses
  • fixed rogue, far-away ladder attached to the "Crane" object
  • reworked "Custom Music" object, now works correctly again, takes .wav or .mp3 files, and can toggle looping on/off
  • added support for setting default values of object settings (instead of values always starting empty or set to zero)
  • added "Volume", "Use Logic", and "Logic Channel" inputs to the "Custom Music" object
  • fixed deleted default robber spawn showing up in the class selection minimap
  • fixed duplicate default robber spawn in the level editor, resulting in it reappearing even after players deleted on of them
  • fixed "Birdseye Map View" not working correctly
  • added new escape elevator object

Update 43c: Level Editor Prefab and New York (Winter) fixes

Map Changes:
New York City (Winter):
  • fixed aurora borealis FX having collision, blocking Heavy's helicopter


Level Editor:
  • potential fix for level editor stairways resulting in weird behavior when characters used them at high speeds
  • fixed prefab getting moved directly to a harddrive folder (like "C:/") if it got added to a map with an empty name (for example, after opening the level editor and then adding a prefab, and not loading/saving a map beforehand)
  • fixed bugged "ghost" object that always was hidden and at 0,0,0 appearing on the level editor actor list
  • fixed placed prefabs showing up as a prefab object and as an unpacked folder, even if they weren't unpacked yet
  • fixed level editor objects that reset ever yround (like "Vent Door" or "AI Customer") not working correctly inside prefabs

Update 43b: Swarm adjustments, Winter level editor objects and bugfixes

Changes:
Swarm:
- reduced Stun-O-Tron taser duration from 2.5s to 2s
- increased Stun-O-Tron taser cooldown from 1.5s to 2.1s (to prevent players getting stun-locked)
- "GrumpyBOT" motion detector will no longer trigger when cops walk through it
- reduced "SweepO" cleaning robot alarm noise volume

Map Changes:
New York City (Winter):
- improved GPU performance

Fixed:
- fixed "Pine Tree" weapon pattern texture looking weird while moving
- fixed blur introduced in the last update

Level Editor:
- fixed bug with the new drag&drop placement resulting in objects sometimes being placed twice (even when using the old "Q" key placement)

added new Winter objects:
- Snow Manager (turns roads into snow-covered roads, adds snow particles that follow the player, adds 30% chance of spawning presents at random box spawns)
- Snow Cube and Snow Cylinder
- *REDACTED* spawn (requires Snow Manager to work)
- Christmas Tree