1. Iragon: Prologue 18+
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Iragon: Prologue 18+ News

New Build! THE BIG ONE!

[h2]Greetings![/h2]

As always, we’re back with another weekly changelog for Iragon. But this time it’s different. It’s BIGGER! Before we get into what’s new in the game I want to remind you that the end of our Kickstarter campaign is getting closer by the day, so if you’re interested in supporting us, now’s the time! I’ll just leave the link here:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build![/h2]

Brand new story and levels

With this update, we’re opening the doors to new areas in the game and more of the story. No longer will an annoying “To Be Continued” screen stop you from finding out what happens to our heroes in the sewers of Avoch.

You will finally find out what all that noise was about when you first entered the sewers in a new cutscene. You’ll also be presented with an important choice which might end your journey then and there with the first bad ending in the game. Don’t worry though, you can always start over from right before the scene, so you’ll get a chance to make the right choices.

After making the right choice, you’ll end up going through a dangerous series of rooms and tunnels where you’ll see some faces that may be familiar. The assassin girls that up until this point were only in the Experimental Hall. Now they’ll really start giving you a hard time.

VR Compatibility Improvements

We’ve also taken big steps in making the game support more VR controllers. Most of the changes are in the back end so this won’t be something that you can see, rather something you can feel and hopefully it feels better to play with different controllers. One thing you CAN see is a button in the settings that will show you the bindings for your controllers.

In the Experimental Hall

Another exciting addition is a portal in the Experimental Hall that will lead you to a new level that we are currently working on called the Misty Forest. Some areas in the level don’t have art yet, so you’ll have to wait a bit more for the finished thing.

Another change in the Experimental Hall is what we’ve done with Lexi’s skirt. We’re trying to make it feel natural and fun, so hopefully, the changes have made it even better than what was in the last build.

A.I.

Some small changes to the enemy A.I. were made to make the combat feel a little better. Enemies are no longer constantly locked to you. At a point during their attack animation, they are locked in the direction in which they are attacking, making them a bit more predictable and interesting to fight.

Censorship Option

One last thing. There is now a censored mode that will stop clothes from breaking during combat and revealing things that you might not want to show when recording a video, streaming or maybe even playing at work.


[h2]Should we focus more on Sex or Combat?[/h2]

The main focuses of the game are story, sex and combat. No matter what happens, those are the three main things that we're focusing on. The story is the driving force of the game, so that's something that we'll spend a lot of time on regardless of what happens. So the question is simple. Would you rather have us spend more time working on the combat or on the sex? We'd love to hear what all of you think, since we're making this game for you.


Kickstarter almost over and SO close to 1000% funded!

[h2]Progress so far[/h2]

With the end of our Kickstarter campaign getting closer by the day, we couldn't be happier with the results so far. We are 15 days away from the end and so far we've raised $97,467 which is 947% of our initial goal. That's absolutely amazing! We never expected to find so many people who believe in this game and would be willing to support us and help us make it a reality.

[h2]Almost there![/h2]

If you have been considering backing us on Kickstarter, now would be the time. The end of the campaign is close and not only will you get unique pledge rewards for your support, but you will also help us reach the very intimidating number of 1000% and that would mean the world to us.

IRAGON ON KICKSTARTER

[h2]Surprise[/h2]

We wanted to give back to all of you with an update that has been in the works for a while now. This will be bigger and better than our usual weekly updates, so keep your eyes peeled for our next announcement here. It should come sooner than you think and you wouldn't want to miss it.


New Build!

[h2]Greetings![/h2]
We are back with another weekly changelog for Iragon. Our Kickstarter campaign is still going strong, so if you haven’t checked it out already, feel free to:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build![/h2]

New Spiders:

This week, we’re starting off with a new spider enemy AI. We added a bigger spider enemy, with different animations for more combat variety. You’ll be able to test them in the Experimental Hall.

Experimental Hall:

Speaking of Experimental hall, there are a bunch of new things to see there. First are, 2 new sexy animations for Lexi, Erika, and April. Apart from that, we added skirt physics on Lexi for VR, so that you can, you know… adjust her skirt. You will also see a new WIP model for a spider monster girl.

Quality of Life:

A small quality of life improvement - you can now close the menus with ESC. And last but not least, we noticed that one of the villager girls was missing something very important. The lady in white and red in Grasspoint now has boob physics.

[h2]How do you feel about diversity in body types?[/h2]

We know a lot of the girls in the game have very similar body shapes and we were wondering if we should add some diversity. Maybe you want to see some girls with different curves, or maybe some taller girls. Anything goes, just let us know what you want to see.


New Build!

[h2]Greetings![/h2]
Welcome to another Iragon changelog! We are very happy to share with you that so far our Kickstarter has over 1,300 backers, which is absolutely incredible and we are grateful to each and every single one of you!

If you still haven’t, please support us here:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build![/h2]

Settings
This week’s new additions to Iragon start with a brightness adjustment option in the settings menu. We have some pretty dark levels and a brightness option was becoming very necessary, so we decided to add it.

Gameplay
Next, we reworked the enemy AI a bit. When you respawn after you die, the enemy you fought will have full health now. Also, enemies won’t surround you immediately after you respawn.

We also placed the Merchant Woman in Avoch right after you exit the Harem and right before the prologue ends. This is a key moment in the game, so we decided that the player will need to restock their supplies right before leaving the town of Avoch.

Experimental Hall
In the Experimental hall “Damaged stages” room, you will find damaged stages for Erika’s default armor outfit.

Visuals
And last but not least, we improved the sky in the camp where Darick and Brianna rest. You will see the sky has better resolution and graphics.


[h2]Stretch Goals[/h2]

We are getting closer to reaching our next stretch goal by the day. So please consider supporting us to help us reach it. And stick around to find out what we have planned next.

Which girl is Best girl?
Everyone on the team has their favorite girl from the game, but we'd like to know what are your favorites. Is it the main girl Brianna? The merchant girl with her naught necklace? Is it the shy Mindee? Or is it someone else? Let us know and help us find out who is the best girl.


New Build! New Stretch Goal!

[h2]Big Thanks![/h2]
It's amazing to see that we're over 500% funded. With your help, we hit our first stretch goal. This means that you'll get to have an amazing time with April and Erika.

If you still haven’t, please support us here:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build![/h2]

This week we worked on adding a bunch of quality-of-life improvements for the VR version of Iragon.

First, we added a setting for a vignette, so that this helps reduce motion sickness while moving. We also changed the smooth turning to be axis-based and added a setting for head-oriented movement.

Next, we added haptic feedback when the sword collides with something, when a spell is in hand or thrown and when an attack is parried.

And last, in the Experimental hall’s WIP Models room, you will see new hair accessories on all of the girls’ default outfits.

[h2]New Boss Stretch Goal[/h2]

Our next big goal is to make a boss fight that's like nothing else we have in the game. Something big, scary, and fun to fight. If you'd like to see this in the game, please keep being awesome and supporting us.



What would you like to see next?

We're open to any ideas and feedback. After all, we're making this game for you. So let us know what you would like to be added to the game.