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KeepUp Survival News

A New Chapter Begins: A Big Project Unveiled!

[h3]Hello Community,[/h3]

I have some exciting news to share with you! First, I want to emphasize that I have always worked as a solo developer on all of my games and have always relied on the support of the community to make everything possible. A huge thank you to all of you!

I continue to primarily work on "KeepUp Survival," but I have also developed smaller games like PURGE - Three vs Blood, BunnyGuys, and Relaxing Simulator. Unfortunately, these small projects haven't gained the recognition I had hoped for, but maybe you’d like to check them out!

"KeepUp Survival" is one of my projects with ups and downs. Despite all the challenges, it continues to move forward. The transition from UE4 to UE5 initially set the development back quite a bit, but thanks to your support, I was able to quickly address the problems that arose. I also want to remind you that updates for "KeepUp Survival" will continue to be released every 2 to 4 weeks as usual, though there may be occasional delays.

I hope you continue to enjoy "KeepUp Survival"!

[previewyoutube][/previewyoutube]

[h3]What is "KeepUp Survival"?[/h3]

It’s a base-building and adventure sandbox game where players can design their survival strategies in an open world according to their own preferences.

https://store.steampowered.com/app/1524630/KeepUp_Survival/

[h3]First Insights into Something New![/h3]

Through my experiences on Steam and within the community, the growing competition, and the incredibly difficult task of maintaining visibility, I decided, after much consideration, to develop a game that would push my limits. About a year ago, I started working on "Return: Unknown," and at first, it was hard to believe in the project, even though over 140 users had supported the idea of me sticking to it. After two months, I put it aside because the idea just felt too big, and I feared it wouldn't resonate with the users. As an indie developer, I face challenges that big studios often don’t, and unforeseen events can affect the development process! However, thanks to your feedback and the messages from users in the past months who encouraged me to continue the project, I picked up the development again about four months ago and would like to show you the first insights now!

"Return: Unknown" is one of my biggest and most ambitious projects, and it’s distinctly different from everything I’ve done before. As a huge fan of survival games, I’ve never found a game that offered exactly what I envisioned. Now, I’ve made it my goal to use my personal favorites as inspiration: the movie *I Am Legend* and the games *Tom Clancy's The Division* and *The Forest* – all these elements flow into the development of "Return: Unknown."

[h3]My Goal with the Development of "Return: Unknown"[/h3]

With this new development, I aim to exceed my own expectations and create a gaming experience that goes far beyond my original ideas. My goal is to offer an immersive and realistic survival experience that truly captivates the players of "Return: Unknown." The game will differ significantly from "KeepUp Survival" and my other projects – both in terms of gameplay mechanics and overall structure and experience.

In the upcoming teasers, you’ll get your first glimpses of the still very early alpha version. Even though the game is still in its early stages, I want to give you the chance to take a look and hope that you’ll enjoy it!

[previewyoutube][/previewyoutube]

[h3]The World of "Return: Unknown"[/h3]

Dive into a post-apocalyptic world where a global virus has wiped out civilization. The once-thriving metropolis of Manhattan is now controlled by infected and rival survivors. You fight for survival, hunt animals and infected, build a shelter, and gather valuable resources.

Explore the ruined city, dense forests, and abandoned villages while you make your way through this dangerous, open world.

[h3]Special Features of "Return: Unknown":[/h3]


  • Various Game Modes: Experience the game in single-player mode, multiplayer, or with up to 32+ players on your own dedicated servers.
  • Traditional HUD: In this game, you will see very few HUD elements, the focus is on using instruments to monitor your vital signs.
  • Bartering: Bartering plays a central role and allows you to acquire items that may help you survive.
  • Survival Instinct: Manage hunger, thirst, exhaustion, and even organ failure as you defend yourself against the dangers of the world.
  • Building and Crafting: Use resources to craft weapons, furniture, and safe shelters.
  • Realistic Environments: Snow and rain affect your survival, your movements, and your condition.
  • Dynamic Weather and Day-Night Cycle: Adjust your strategies to the changing day-night cycle and dynamic weather to avoid freezing or overheating.


https://store.steampowered.com/app/2760710/Return_Unknown/

[h3]Your Feedback Matters![/h3]

As with "KeepUp Survival," community interaction is extremely important to me. During the creation of "KeepUp Survival," I didn’t have the opportunity to gather early feedback from a community to steer the project in the right direction. However, that has changed over the years, and now I have the opportunity to develop the upcoming game "Return: Unknown" based on your feedback. You are an important part of this project, and together we can make "Return: Unknown" a unique experience.



  • Discord
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In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

[h3]Follow me on social media![/h3]
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KeepUp Survival - 60% Discount, Steam Spring Sale!

Save 60% on KeepUp Survival!

Dive into the thrilling world of KeepUp Survival and grab an exclusive 60% discount now! Embark on an epic adventure where you must fight for survival in a mysterious and perilous environment.

KeepUp Survival is a base building and adventure sandbox game. Players explore and shape their survival strategies in a world based on their own preferences.

KeepUp Survival:

Welcome to a world of survival on a deserted island, characterized by an incredible wildlife and abandoned structures. Immerse yourself in a game set in a natural and post-apocalyptic environment where your primary task is to survive in KeepUp Survival.

The design of your survival is entirely in your hands. There are no predefined tasks – you set your own goals to secure your survival.

In this world, you have numerous options available, ranging from crafting and building shelters to farming. You can even have some loyal companions by your side.

A stunningly detailed and immersive world awaits you, one that will captivate you and continually surprise you.

https://store.steampowered.com/app/1524630/KeepUp_Survival/
https://store.steampowered.com/bundle/25865/KeepUp_Survival__DLC_Bndel/

[previewyoutube]https://youtu.be/GVc0rjS55lU?si=9DOrgcQZM8jnLite[/previewyoutube]

[h3]Feel free to follow me on social media! Thank you in advance![/h3]
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https://store.steampowered.com/app/2760710/Return_Unknown/

Update Details & Changes

[h2]Hello Community,[/h2]

A new update has just been released. Here are the details:

[h2]Bug Fixes[/h2]

Incorrect Reflections: On water surfaces, whether in the sea or a pond, incorrect reflections of the environment were generated. This issue has been fixed.

Collisions: Over the course of updates, small issues with collisions have crept in, causing objects like small bushes or flowers to completely block the character. This has also been fixed.

[h2]New Features[/h2]

Main Menu: A small visual adjustment has been made to the main menu.

Game World: Improvements have been made to the visual presentation, and bloom effects have been added to enhance the overall look. Graphical adjustments were also made to tone down the overwhelming green-on-green effect, especially on Lost Island, in order to highlight other elements.

[h2]Changes[/h2]

Overhaul: A larger section behind the big mountain on Lost Island, where the mine is located, has been reworked due to issues with vegetation (trees and bushes). As development progresses, additional areas for looting will be created.

[h2]Optimizations[/h2]

Framerates: Lost Island continues to be analyzed for issues causing frame rate drops. Further adjustments have been made to improve frame rates.

[h2]Issues[/h2]

Ghosting: Ghosting occurs when artifacts appear while selecting items such as an axe or in the shadows of trees. This issue is caused by TSR usage and originates from the engine itself, which we have no direct control over. We recommend switching to TAA if the ghosting effect is too distracting. This is a known issue that is being worked on.

If you have any questions or feedback, feel free to let me know! Thanks for your support and enjoy the game!

  • Discord
[hr][/hr]


In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

[h3]Follow me on social media![/h3]
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Improved Graphics Settings, Multiplayer Fixes & Storage Box Changes

[h2]Hello Community,[/h2]

I want to inform you about a new update that has just been released. Here are the details:

[h2]Graphics Settings[/h2]
From now on, you can use AMD Anti-Lag and Nvidia Reflex. However, it is advisable to use these features with caution, as they are still new to the game and might cause complications.

AMD Anti-Lag can be used together with AMD FidelityFX™ Super Resolution. However, during our tests, some issues arose when both features were used simultaneously. It is recommended to use either Anti-Lag or AMD FSR individually to avoid potential problems.

Therefore, I recommend trying out the feature first and checking whether it works optimally on your system.

Note: Nvidia users can also use AMD FidelityFX™ Super Resolution, but not in combination with Nvidia Reflex. Currently, there is no further information available regarding this.

[h2]Multiplayer[/h2]

Animation Issues: Problems with animations in multiplayer mode have been improved. Specifically, the synchronization of fist punches between players has been fixed.

Climbing: Issues with the climbing animation and the failure to execute climbing for teammates have been resolved.

Collision: A collision issue that allowed players to climb invisible obstacles has been fixed.

[h2]Storage Boxes[/h2]

Small additional changes have been made: When dismantling or destroying storage boxes, campfires, and other objects, the contents will now spawn in a small container. Users need to collect or relocate the contents of this container if they wish to keep them. Please note that this spawned container is not permanently saved and will disappear after some time.

If you have any questions or feedback, feel free to let me know! Thanks for your support and enjoy the game!

  • Discord
[hr][/hr]


In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

[h3]Follow me on social media![/h3]
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Enhanced Performance, New Features, and Adjustments

Hello Community,

I would like to inform you about a new update that has just been released. Here are the details:

Overhead
On the Lost Island Map, there have been recurring significant performance drops, the cause of which was unclear for a long time. The issue has now been identified, and initial improvements have been implemented. Further optimizations are already in progress to further improve performance.

A part of the improvements is already available. If you're playing on Ultra, you should now expect 60-80+ FPS. I recommend limiting the frame rate to 60 or 90 FPS to relieve the load on your GPU.

If this isn't enough, you can enable FSR in the game. This can significantly improve the frame rate, potentially even doubling it.

Main Menu
There was also a minimal performance drop here, which has now been completely resolved.

Cooking
You can now cook mushrooms, tomatoes, potatoes, bananas, pumpkins, and carrots. More cooking options are already planned.

Previously, potatoes and carrots could be consumed directly, but now you will receive more food and water through cooking.

Converter
The "Trash Converter" has been renamed and is now available as "Converter."

With this, you can now extract more items and automate many processes. For example, you can convert old clothes into yarn or potatoes into seeds for the garden. Screws and nails can now be converted into Rubbish. A full list of items that can be converted is available in the main menu in the database.

Companions
The companions (Beagle, Wolfdog, and Leopard) have also been overhauled. Optimizations were made to further enhance performance, as the companions were often loaded unnecessarily when they weren’t visible.

Animals
All animals now have a new logic, similar to the companions. Animals are now handled differently as soon as they leave the camera's field of view. Specifically, animations are stopped, and tick rates are adjusted to improve performance. These changes should help display a larger number of animals simultaneously in the game.

Boats
The boats, as a means of transport, have also been revised. A new logic has been implemented that changes how boats are loaded and improves performance. In future updates, this overhaul will be further optimized so that boats will be smoother and more pleasant when approaching and arriving.

Additionally, the horse has also been adjusted to improve performance.

Languages
Adjustments have been made to all languages.

If you have any questions or feedback, feel free to let me know! Thanks for your support and enjoy the game!

  • Discord
[hr][/hr]


In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

[h3]Follow me on social media![/h3]
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