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LOOT-a-LOT Event

The Loot-a-lot event is drawing near!


Our devs are rehearsing to prep for the event, so it’s only fair that we give our amazing survivors some info on what to expect.

🔹 The dev base will be located at x1185, y1530.
🔹 We’ll have a team of 4 players.
🔹 We will use no higher than tier-3 base parts.
🔹 We have a limited amount of ammo and resources that we’ll depend on, any extra resources will come from players that die near or in our base.






Our base design

* There will be some differences between the image and the final base you see during the event.



The surrounding area


To give players a fighting chance, we’ll be periodically dropping camo storage bags of weapons and armor around the Alpha area. We’ll even be spawning in juggernauts for players to use!

LOOT-a-LOT Event

We’re getting ready to have our second-ever event weekend!



The ‘LOOT-a-LOT Event’ is a series of 2-hour special servers where players battle to invade a base built by, and defended by, our dev team! If you succeed in destroying our building core, everyone on the server will receive a reward! Read on to learn more.

For 3 nights this weekend (Fri, Sat, & Sun), we’ll be holding a series of 2-hour special event servers separately on US and Europe servers. The event will happen a total of 6 times, once each evening at 6-8pm CET time on a Europe-based server, and once each evening at 6-8pm PST on a North America-based server.

[h2]This is your chance to earn some precious TP for new recipes and perks![/h2]

You’ll be ready to raid bases sooner than you’d expect! We’ve adjusted the following settings to make looting and gathering faster, and also to make base building more straight-forward during the event.

[h2]

Patch Notes: v0.4.2



Did you install several turrets only for them to be rendered useless with an EMP? Are you tired of them needing to be manually turned back on after an EMP? Well worry no more! This update is here to help. We’ve made several changes to help offline raids be less of a headache to those of you that have invested precious hours of your time into designing and creating your bases.


[h3]Update Maintenance Time:[/h3]
Thursday, May 25th
(PST) 00:00-02:00
(CET) 09:00-11:00
(KST) 16:00-18:00


Due to an issue with Thursday's Maintenance, the patch has been delayed by 1 day.

[h3]Update Maintenance Time:[/h3]
Thursday, May 25th
(PST) 10:00-00:00
Friday, May 26th
(CET) 07:00-09:00
(KST) 14:00-16:00


Base Parts Turn Back On

Before, equipment in your base would stay off after an EMP shockwave. We’ve changed it so that everything that was on, turns back on after an EMP.



Lvl 1 Turret Recipes Changed

We made the cost of level 1 turrets (light ammo, energy, shotgun) all the same. Technically, we lowered the cost of the more expensive lvl 1 turrets to match the cost of the light ammo turrets.



Satellite Cooldown Time Increase

We changed the cooldown time for the Satellite Station from 1 hour to 5 hours. This should slightly reduce the overall supply of EMP controllers.



Nerfed Siege Hammers

Looting offline players with siege hammers was a bit too quick and cheap, so we rebalanced siege hammers to make looting take just a little bit longer, and require a couple more siege hammers.

[h2]IGX-300[/h2]
Recipe changes
Fine Metal 20 -> 25
Fine Microparts 2 -> 5
Fine Titanium 0 -> 2

Repair Recipe
Fine Metal 1 -> 1
Fine Microparts 1 -> 1
Fine Titanium 0 -> 1


[h2]IGXX-300[/h2]
Recipe changes
Superior Metal 3 -> 7
Superior Microparts 1 -> 3
Superior Titanium 2 -> 5

Repair Recipe
(no change)


Get More Fiber!

We increased the spawning rate of fiber materials, so you can expect to find more on your next trip around the map.


Other changes and optimizations:

🔹 Increased the amounts of goodies in satellite station containers
🔹 Rebalanced drop rates of Orbis Station AssaultGuards/Gunshield Guards.
🔹 Rebalanced drop rates for Hyena Scouts/Gunshielders
🔹 Slightly increased the overall area around the map that can be used to build on.
🔹 Increased the max downward aiming angle of the player character from the original 60 degrees to 80 degrees.

Bugs

🔹 Fixed issue where TFT-K7 was not inflicting the correct amount of damage to other players.
🔹 Fixed issue with Recycler where it could be installed where it shouldn’t be.
🔹 Lvl 1 floors/ceilings will no longer take extra bolts when being constructed.
🔹 Machine Arm skins should now show appropriately again.
🔹 Fixed an issue where loading with the "Continue Single Player" option would not load the existing character and instead reopen the customization window.




[h2]JOIN OUR COMMUNITY[/h2]

Resolved: Issue with Character Creation Now Fixed (Hot Fix) 📢

[h3]We apologize for the inconvenience caused by the character creation issue.[/h3]

We are pleased to announce that the issue has been resolved.
New players can now join the official servers without any issue.

Additionally, please remember to collect your rewards from the mailbox.

Thank you for your patience and support.

Dysterra Season 3 Sale

[h3]To celebrate the beginning of our third season of content, we’re temporarily lowering our price by 30%! Offer ends June 1st at 6pm (PST).[/h3]

[h3]Join our amazing community and see if you have what it takes to survive in Dysterra![/h3]