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Dysterra News

Patch Preview: Enter? Or Walk away?

Greetings from Orbis!

In this week's patch, Ararat Island's game mechanics are being refined to create a more engaging and challenging experience. We're redesigning doors, we’re making a change to the Meteochamber elevator, and mobs will now be able to walk away from a fight.

🚶🏿‍♂️ Should I stay or should I go?


With so many types of areas on Ararat Island, some are bound to be easier while others are going to be harder. We’ve decided to redesign doors so they show the expected difficulty of the area.
Difficulties range from Very Easy to Very Hard, so if you’re a beginner, you’ll know to stay in places that have the word “easy” in their description.


🚪 Change to Meteochamber Elevator


The elevator in the Meteochamber now requires a special key to operate, which is obtained from the Stomper in the final area.

Users must retrieve the key after calling the elevator in order to ride it to the upper level. However, the key will expire one hour after it is obtained, rendering it unusable. This change is being implemented to prevent unintended methods of clearing the Meteochamber.


🚶🏿‍♂️ Just walk away.

There were instances where mobs weren’t able to attack players for whatever reason. That’s why we're teaching mobs how to walk away from a fight. This way, if you’re on your roof and some cyclops come walking by, they will run away once they realize they can’t get to you.


🐞 Bugs

🔹Some resources were hidden under dirt. We dug them up and dusted them off.
🔹Upon dying, players would sometimes only see the final piece of damage they received. We killed that error.
🔹We fixed facility skills so they don’t affect a sphere, but instead affect a cylinder that includes above and below ground. (This means you could be affected while in the Bunker or the Hyena Den.)
🔹Custom Server log improvements. We fixed some errors with locations and UIDs concerning resource boxes.
🔹Fixed an issue with the delta plant’s facility skill.


As always, we hope you'll like what we’ve done. We’re always striving to make Dysterra an enjoyable game for everyone!

-Director K


[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

Dev Note: New SubReddit Page



Greetings from Orbis!

Attention all survivors! We've got some exciting news for you. We've been using the site "Feature Upvote" to process feedback about our game, but we've decided to level up and move to Reddit to build our community further.

We believe Reddit will be a great platform for us to connect with our fans, gather feedback, and build a vibrant community around our game. Plus, let's be real, most of us are already on Reddit.

Our Feature Upvote page will not be accessible after March 13th, so if you haven't already, head on over to Reddit to join the fun. We’re new to running a subreddit, so any tips and ideas will be much appreciated.

We understand that some of you may be disappointed to hear that our Feature Upvote page is going away, but we promise that this move will be worth it. We're committed to creating a space on Reddit where our community can come together to discuss the game, share their ideas, and help us shape the future of Dysterra.

And for those of you who are part of our Discord server, don't worry. We'll still be moderating the server and keeping an eye on things. So feel free to drop in, ask questions, or share your thoughts – we're always listening. We understand, though, that our community would benefit from more direct interaction between our developers and players. Going forward, we'll be increasing the visibility of our Dev team in order to foster a more engaging and collaborative environment.

What are you waiting for? Come join us on r/dysterra_official and let's make some magic happen. We can't wait to see you there!


[h3]🔥 Refining Attacks[/h3]
Now that we have all of the “bones” in our new boss(See last weeks’ Dev Note), we can make it move and do things. We’ve started working on designing its combat attacks. Here’s a look at one of the attacks we’ve designed so far.




[h3]🛡️ Armor Designs[/h3]
Here’s the design sheet for our (planned) Tier 5 titanium armor.
Note: It will probably change quite a bit once we 3D model it.





Have a great weekend, you splendid survivors!
- Director K


OFFICIAL DYSTERRA COMMUNITY CHANNELS

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 r/dysterra_official 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

Server Maintenance 📢

[h2]We've finished the maintenance![/h2]
[h3]Feel free to jump back in and pick up where you left off![/h3]

[h3]📌 Single-Player Mode & Custom Server Survivors![/h3]
Be sure to update Dysterra in Steam when we're done to avoid any gameplay issues.

Server Maintenance 📢

We've finished the maintenance!
Feel free to jump back in and pick up where you left off!


We will be closing the servers for maintenance soon.
It should only last for about 2 hours.


PST: Mar 7th, 23:30
CET: Mar 8th, 08:30
KST: Mar 8th, 16:30


[h3]📌 Learn about this week's patch here. [/h3]

[h3]📌 Move your character to a safe place[/h3]
If you are still on the server when maintenance begins, your character will fall asleep wherever you happen to be.

[h3]📌 Single-Player Mode & Custom Server Survivors![/h3]
Be sure to update Dysterra in Steam when we're done to avoid any gameplay issues.

(Patch Note) Longer Server Lifespans

Greetings from Orbis!

In this week's patch, we'll be introducing various balance changes. One shotgun's recipe will be updated, while the other will receive a significant boost in power to better reflect its effectiveness. Radiation protection for hazmat suits and rad suits will be readjusted to provide more reasonable levels of defense. We'll also be extending world lifespans and introducing buffs to turrets, addressing concerns regarding their effectiveness in defending against off-line raiding.


[h3]📒 Shotgun Changes[/h3]



In the next update, we're making some changes to two shotguns in the game.

RF-9 Shotgun
To better reflect the RF-9's power, we're upgrading its tier from Tier-3 to Tier-4. We're also adjusting the recipe for crafting the RF-9 to better match its new tier.

P-38 Shotgun (pictured above)
We're increasing the number of pellets in the P-38 shotgun cartridge from 8 to 12, and making some adjustments to its damage to better balance it.

Before: 8 pellets of 16 dmg(each) = 128
Now: 12 pellets of 14 dmg(each) = 168


[h3]📒 Radiation Suit Re-leveling[/h3]
I admit it. We nerfed radiation protection too much when introducing the new Rad suits. The new tier-2 rad suits will now add up to 65% protection while the original tier-3 hazmat suits will total 90%.

We’re also increasing max radiation resistance from 100 to 200.




[h3]📒 New Items in the Terra Shop[/h3]
We’re also adding two new items to the Lobby’s Terra Shop.

One is the 3-stack shelf. For everyone that’s tired of using columns and foundations to build makeshift shelves, these are what you’ve been waiting for! They are exactly 1/4 the size of a foundation square, and can stack up to 3 layers. I hope you like them!




The other item is a mushroom head lamp. You can install it on a foundation or on the ground.




[h3]📒 Improved Turret Functionality[/h3]
We are constantly seeking ways to improve Dysterra's balance, and one area that requires attention is the effectiveness of turrets. Although turrets are the main defense against off-line raiding, their limited range has made them vulnerable to long-distance attacks.



To address this issue, we are introducing an update that will change the raiding dynamics for turrets. Only high-level melee weapons (IGX-1 & IGXX-100), rockets, and blast mines will be capable of damaging turrets. While this approach may require further balancing in the future, it is a significant step towards realizing our initial vision of turrets as an anti-raiding weapon.

Additionally, we are increasing the interceptor turret's health from 700 HP to 5000 HP to enhance its defensive capabilities.


[h3]📒Changes to World Lifespans[/h3]
We’ve consistently heard complaints that the minimum lifespans for servers were too short, so we’ve increased the beginning lifespan for servers from 14 to 28 days.

Changes:
Prior Lifespan: 2 weeks IRL -> 4 weeks IRL (672 days in-game)
Shortest Lifespan: 10 days IRL -> 14 days IRL (336 days in-game)
Longest Lifespan: 28 days IRL -> 30 days IRL (720 days in-game)

That’s all for this week. Have fun out there!
-Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch