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Dysterra News

(Patch Note) Longer Server Lifespans

Greetings from Orbis!

In this week's patch, we'll be introducing various balance changes. One shotgun's recipe will be updated, while the other will receive a significant boost in power to better reflect its effectiveness. Radiation protection for hazmat suits and rad suits will be readjusted to provide more reasonable levels of defense. We'll also be extending world lifespans and introducing buffs to turrets, addressing concerns regarding their effectiveness in defending against off-line raiding.


[h3]📒 Shotgun Changes[/h3]



In the next update, we're making some changes to two shotguns in the game.

RF-9 Shotgun
To better reflect the RF-9's power, we're upgrading its tier from Tier-3 to Tier-4. We're also adjusting the recipe for crafting the RF-9 to better match its new tier.

P-38 Shotgun (pictured above)
We're increasing the number of pellets in the P-38 shotgun cartridge from 8 to 12, and making some adjustments to its damage to better balance it.

Before: 8 pellets of 16 dmg(each) = 128
Now: 12 pellets of 14 dmg(each) = 168


[h3]📒 Radiation Suit Re-leveling[/h3]
I admit it. We nerfed radiation protection too much when introducing the new Rad suits. The new tier-2 rad suits will now add up to 65% protection while the original tier-3 hazmat suits will total 90%.

We’re also increasing max radiation resistance from 100 to 200.




[h3]📒 New Items in the Terra Shop[/h3]
We’re also adding two new items to the Lobby’s Terra Shop.

One is the 3-stack shelf. For everyone that’s tired of using columns and foundations to build makeshift shelves, these are what you’ve been waiting for! They are exactly 1/4 the size of a foundation square, and can stack up to 3 layers. I hope you like them!




The other item is a mushroom head lamp. You can install it on a foundation or on the ground.




[h3]📒 Improved Turret Functionality[/h3]
We are constantly seeking ways to improve Dysterra's balance, and one area that requires attention is the effectiveness of turrets. Although turrets are the main defense against off-line raiding, their limited range has made them vulnerable to long-distance attacks.



To address this issue, we are introducing an update that will change the raiding dynamics for turrets. Only high-level melee weapons (IGX-1 & IGXX-100), rockets, and blast mines will be capable of damaging turrets. While this approach may require further balancing in the future, it is a significant step towards realizing our initial vision of turrets as an anti-raiding weapon.

Additionally, we are increasing the interceptor turret's health from 700 HP to 5000 HP to enhance its defensive capabilities.


[h3]📒Changes to World Lifespans[/h3]
We’ve consistently heard complaints that the minimum lifespans for servers were too short, so we’ve increased the beginning lifespan for servers from 14 to 28 days.

Changes:
Prior Lifespan: 2 weeks IRL -> 4 weeks IRL (672 days in-game)
Shortest Lifespan: 10 days IRL -> 14 days IRL (336 days in-game)
Longest Lifespan: 28 days IRL -> 30 days IRL (720 days in-game)

That’s all for this week. Have fun out there!
-Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

📢 Notification of Maintenance at Mar 3rd, 01:30 - 03:30(PST) & Update Details

[h3]The maintenance is completed, You can join the game now![/h3]
[hr][/hr]
[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 2 hours.

The duration of the maintenance may be shortened or extended.

(Dev Note) New Orbis Area

Greetings from Orbis!

I’ve got another interesting dev not for you all! We’re working on a new Orbis area with a new boss to challenge your skills. We're also designing mining machines to make gathering resources a breeze, and even some high-tech incubators for growing your own food. And don't forget to check out the sneak-peek of the new gun we have in store for you!

Remember that everything here is subject to change or removal.

[h3]📒 New Orbis Area[/h3]
I briefly mentioned a new Orbis area last week. We’ve mostly finalized the exterior design and now it’s on to designing the interior. Like everything else in this dev note, you’ll have to wait to know more.



[h3]📒 New Orbis Area Boss[/h3]
We’ve finished rigging the new Orbis boss for 3D movement. It takes a long while to define each part and how they will move together. The next step is to work on movement animations and coding in how it will interact with the player.





[h3]📒 Incubators?[/h3]
Our art team is working on some plant, protein and mushroom synthesizers. While we’re still working on what to call them, you can spend some time learning about how fungi don't actually belong to the plant or animal kingdom, and instead have their own scientific classification.



[h3]📒 Mining Machines[/h3]
While minors aren’t allowed to play Dysterra, miners are absolutely allowed. We’re working on some instruments to automatically extract materials for you. You can see the three different concepts for stone, terrasite, and metal respectively.





[h3]📒 A New Gun on the Horizon?[/h3]
Here’s a sneak peek at our next weapon addition.



There you go! Ask the devs on Discord any questions that you might have.

-Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

📢 Notification of Maintenance at Mar 2nd, 04:00 - 06:00(PST) & Update Details

[h3]The maintenance is now completed, you could join the game now! [/h3]
[hr][/hr]
[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 2 hours.

The duration of the maintenance may be shortened or extended.

(Patch Note) Base Decor and More - Update Preview (03.02.2023)

Greetings from Orbis!

We’ve got a jam-packed patch for all of you soon-to-be interior designers.

If you’ve been wanting more ways to personalize your base, we’ve got what you’ve been waiting for.

But if you’re not ready to tackle interior decorating, we’ve got 3 new sets of armor, 9 new gun attachments, turret improvements, and raiding buffs to a couple melee weapons.

[h3]📒 Decorate your base![/h3]
Starting from this patch, you’ll be able to turn that cold, dark base of yours into a warm, inviting home.

With item recipes that you can acquire in the game lobby’s “Terra Shop”, you’ll be able to decorate and organize your base in new and fun ways.

Aside from the bed and the shelves, all of the decor in this patch is non-functional. We plan to wall shelves soon that will also serve as a place to store items.

These item recipes are unavailable by default. You’ll have to use your terrapoints to unlock their crafting recipes.

Reminder: Terrapoints can be earned daily by logging in, and they’ll also be paid out weekly to players according to their ranking tier. They are different from the points you receive when transmitting terrasite.

Here’s one way you might decorate your base:


And here’s another:


[h3]📒 Color-code your chests[/h3]
You’ll also find three new colors of chests that you can unlock.

So for those of you that enjoy visually organizing your chests, this should open up quite a few new ways to keep track of which items are in which chest.



[h3]📒 Rad new armor![/h3]
Hazmat suits give you 50% radiation protection, making them a solid Tier 3 choice for survivors that often visit the Orbis bases. The only issue is that they’re a bit difficult to craft.

For players that are just getting started, we have 3 new suits for you to try out: the Cryo Suit, the Pyro Suit, and the Rad Suit. These Tier 2 suits will only give you 30% protection against their respective elements, but it should be enough for those of you venturing into dangerous territory.

From left to right: Rad Suit, Cryo Suit, Pyro Suit


[h3]📒 9 New Gun Attachments[/h3]
We’re adding 3 new compensators, 3 new silencers, and 3 new vertical grips.



Each type of attachment has 4 levels for you to choose from. The existing standard attachments are now “level 2”. We’re also hoping to add even more attachments some day. Keep in mind that we had to adjust the stats of existing attachments to fit with the new number of attachments.



[h3]📒 2 existing weapons can now have attachments[/h3]
The Shotgun RF-9 and the Assault Rifle TAR-1A can now have a muzzle. So feel free to choose between a silencer or a compensator the next time you’re gearing up.

[h3]📒 Name and Stat Changes to two melee weapons[/h3]
Raiding has mostly been secluded to mines and rockets, but we’re hoping to open that up more with the repurposing of battle hammers into “siege hammers.”

The Siege Hammer IGX-1(battle hammer) will give 100% damage to building parts, while the Siege Hammer IGXX-100 will give 200% damage to building parts.

Battle Hammer → SIEGE HAMMER IGX-1
Great Battle Hammer → SIEGE HAMMER IGXX-100
(Names are still subject to change)

[h3]📒 Changes to Existing Recipes[/h3]
As we try to make raiding more approachable, we also want to make rockets cheaper.

We’ve changed the recipe from
5 Fine Metal, 5 Fine Wires, 1 Superior Blasting Agent
to
2 Fine Metal, 2 Fine Wires, 1 Superior Blasting Agent

[h3]📒 Turret Improvements[/h3]
We can’t make raiding easier without considering base defense.
We’ve also changed turrets so that as you upgrade a turret, each level has faster bullets and higher accuracy with the exception of the shotgun turret because it’s made for close encounters like being hidden inside one’s base.

[h3]📒 Teleporting Improvements[/h3]
When leaving the hyena den or bunker, players were plopped onto the beach.

While we changed the location for better convenience, we also realized that players may spawn next to a not-so friendly mob, or another player might catch them off guard.

That’s why we instituted a 10 second window of invincibility when teleporting anywhere.

We’ve also adjusted teleport destinations when leaving the bunker.

You’ll now arrive somewhere near the main road(where the bunker entrances are) as opposed to being dropped on the beach. We’re hoping this should shorten commute times by a significant amount.

[h3]📒 Changes to Item Drops[/h3]
The following containers/mobs now have a chance to contain the following.

Hyena Secure Crate:
2 superior Blasting Agents OR 4 Fine Blasting Agents

Hyena Transport Box:
2 Superior Blasting Agents

Hyena Heavy Buster:
6 Superior Blasting Agents

Hyena Heavy Assaulter:
2 superior Blasting Agents OR 4 Fine Blasting Agents

[h3]📒 Bug Fixes[/h3]
We’ve also made several bug fixes. You can see them all in our update note once it’s up.
But here are a couple of the bigger fixes.

⚪ Items weren’t going into the forge. Now they do.
⚪ Shotgun damage was sometimes showing as ‘0’. It should display accurately now.
⚪ There were occasions of players losing building core privileges when their core somehow overlapped with another core. We added some code to prevent this from happening.

Remember that this isn’t everything.
You can always read the update note to know about every single thing we’ve changed in this patch.

I’ll see you on Friday with the Dev Note.
-Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch