1. Dysterra
  2. News

Dysterra News

Dysterra Twitch Drops Event extension notice for Early Access Commermoration

Dysterra Twitch Drops event has been extended for Early Access commermoration!

Link your Dysterra Steam and Twitch accounts, and get special skins by watching Dysterra streams.

In addition, Dysterra Stream and Drops on Twitch are also scheduled by a veiled influencer,
so please be sure to participate!
※ Stream schedule for a veiled influencer : TBA 🤫

[h2]📌 Twitch Drops Event Schedule :[/h2]
- (PST) Mon, Nov 14, 2022. 18:00 - Tue, Jan 10, 2023
 Tue, Jan 10, 2023 - Tue, Jan 31, 2023. 18:00
- (CET) Tue, Nov 15, 2022. 03:00 - Wed, Jan 11, 2023
 Wed, Jan 11, 2023- Wed, Feb 1, 2023. 03:00
- (KST) Tue, Nov 15, 2022. 11:00 - Wed, Jan 11, 2023
 Wed, Jan 11, 2023 - Wed, Feb 1, 2023. 11:00
👉Twitch Drops Event Page
※ You can click here to check out live channels of Dysterra Partners!

[h2]📌Twitch Drops Rewards[/h2]
[Regular Twitch Drops]

- Watch 30 min: Fine Metal Upper Suit [Skull - Black] skin
- Watch 2 hour: Fine Metal lower Suit [Skull - Black] skin

[Drops from a Veiled Influencer 🤫]
- SUBMACHINE GUN [Skull - Black] skin
- ENERGY DMR [Skull - Black] skin
- Fine Metal Suit Helmet [Skull - Black] skin

[h2]📌 Event Precautions[/h2]
- Twitch Drops rewards can be confirmed when logging in after Early Access starts.
- If you have multiple accounts please check your link between Steam and Twitch accounts.
 You will not be able to get rewards if your Steam account and Twitch TV account are not linked.
- You can only earn progress towards a Drop on one participating channel at a time.
 You can only earn rewards on 1 Steam account that is linked to your Twitch account.
- Please claim Drops within the event period.
 Drops cannot be obtained if the event period is over.
- If the reward cannot be confirmed due to reasons such as omission of account linkage,
 you can receive the reward by clicking the 'Receive again' button on the event page after
 linking with Steam.

Thank you.

Notification of Maintenance at Dec 14th 01:00 - 03:00(PST) & Update Details

[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 2 hours.
The duration of the maintenance may be shortened or extended.

[h3]PST: Dec 14th 01:00 - 03:00 04:00
CET: Dec 14th 10:00 - 12:00 13:00
KST: Dec 14th 18:00 - 20:00 21:00[/h3]

Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.

[h2]📍Link to Update related Dev Note📍[/h2]

[h2]🚧Update Details🚧[/h2]
[h3]🔧Terrafire🔧[/h3]
※ Changed Terrafire eruption stand-by time
- In-game time: 3 days → 24days (24 hours based on real time)
- When there is only 24 days left on World Lifespan, Terrafire eruption countdown begins
 and the eruption becomes unstoppable


[h3]🔧World🔧[/h3]
1) Increased the number of Mutant Mushrooms in Danger Level 3
2) Facility
- Removed obstacles(covers) obstructing movement of NPCs in Meteo Center
- Removed and relocated some of the obstacles(covers) in Satellite Station
- Removed and relocated some of the obstacles(covers) in Geolab
- Removed and relocated some of the obstacles(covers) in Chemochamber
 & Placed 2 additional normal Mutant in the Chemochamber aisle
3) Placed Orbis Shield Robot in a large ruined buildings

[h3]🔧Balance🔧[/h3]
1) Implemented radiation immunity function
- can be accumulated up to 100 immunity through Anti-Radiation Shots(shows negative digits)
2) Changed permission of housings without Buildingcore installation
- Permissions are maintained for the survivor who installed housings for 10 minutes after installation, and other users can remove it after that if there is no Buildingcore
3) Adjusted radiation exposure at Launch Pad and some Facilities
- Launch Pad: 10 → 5
- Chemochamber, Meteo Center: 8 → 6
4) Adjusted recipe of Anti-Radiation Shot Lv.1 and Increased stacks of Medical Shot Lv.2, 3
- Anti-Radiation Shot Lv.1: Terrasite 5 → 10
- Medical Shot Lv.2: Max stack 10 → 20
- Medical Shot Lv.3: Max stack 3 → 10
5) Adjusted balance on housing(base) attack
- Increased Rocket repair cost by 60%
ㄴMaximum Repair cost: Superior Metal 5 → 8, Superior Cylinder 10 → 16, Superior Sensor 1(added)
- Adjusted recipe of Blast Mine: Fine Metal 10, Fine Chip 10, Fine Sensor 10 → 4
6) Changed reward for Helbine Secure Crate in Launch Pad(Round Building).
- Fixed: Frag Grenade x 10, Energy Ammo x 600, Anti-Radiation Shot Lv.2 x 10, Medical Shot Lv.2 x 10
- Random:
* Bounding Mine: 2 → 5, Chance 50% → 20%
* Blast Mine: 0 → 5, Chance 20%
* Shield Protocol Lv.4: 0 → 1, Chance 10%
* BF Machete: 1 ea, Chance 20%
* Medical Shot: 5 ea, Chance 10%
7) Chanced Buildingcore HP
- Lv.2: 20,000 → 30,000
- Lv.3: 30,000 → 50,000
8) Changed Triangle/square Foundation HP
- Lv.1: 15,000 → 20,000
- Lv.2: 30,000 → 40,000
- Lv3: 40,000 → 60,000
9) Changed gun firing count of Orbis, Hyena Scout / Gunshield Robot
10) Increased anti-radiation ability of equipment over Tier 2(2T)

[h3]🔧Content🔧[/h3]
1) Added Christmas event related items and tutorials
- Added 2 Christmas material items
- Christmas Cookie: Reduces machine arm overload time by 30 seconds
- Christmas Turkey: +60 hunger
- Christmas Pudding: heals radiation, bleeding, and fractures by 50
- Christmas Tree: Craftable on machine arm or Workbench
- Christmas Storage Box skin (Large, Medium, Small): Right-click in the inventory to apply the skin

[h3]🔧UI🔧[/h3]
1) Improved Chat box UI
- Improved chat box movement display and Added settings function on top-right corner(font size, transparency)
- Added function to move chat input box
- Changed chat category name and added shortcut function
- Applied color by chat property

[h3]🔧Etc🔧[/h3]
1) Added server search function on Official servers and Custom servers
2) Changed shield material of Orbis Shield Robot

[h3]🔧Fixed Bugs🔧[/h3]
1) Fixed an issue where weapon attachments were not visible in the Journal
2) Fixed an issue where an empty pop-up window appears when connecting to an erupted server
3) Blocked escape and suicide functions when boarding any type of vehicles
4) Fixed an issue where only material items were consumed when attempting to craft while the Workbench queue was full
5) Fixed an issue where Juggernaut does not recognize players


We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!

📢Notification of Known Issues as of December 12th, 2022

Greetings, survivors!
This is Team Dysterra.

Many of the known issues have been resolved and improved through the last update on December 7th,
For more detailed update information, be sure to check out the 🔗Dev Notes!🔗

[h2]📢Notification of Known Issues for December 12th, 2022[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Anti-cheat and security enhancements are ongoing on a regular basis
✅ Added Comfort state around Buildingcore
✅ Improved NPC AI
✅ Increased stone gathering amount from all resources where stones can be obtained
✅ Fixed an issue where building parts connected to Repeaters or housings were not properly demolished
✅ Balanced the increase/decrease of Terrafire eruption date when using the Facility Phase Controller
✅ Fixed an issue where the vehicle can move in water
✅ Fixed an issue where the order of items was changed when accessing nearby Storage Boxes from the Workbench
✅ Fixed regen time issue of some Superior Terrasite Deposit
✅ Fixed to prevent vehicles from entering the Facility
✅ Opened Hardcore PVP servers

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 An issue where Satellite Station boss NPC Grima being stuck in certain area

🔧 An issue with NPCs falling to the ground during Hyena Swooping Attack event

🔧 Minimized frame drop while playing game.

🔧 Problem of character creation notation error in lobby server list.

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
🧪 Abnormal movement/behavior of some animal NPCs
  🎤Dev Comments🎤
  💬We are constantly checking movement/attack patterns for NPCs.
  We will quickly identify the cause of the issue and notify you.

🧪 Improving loading speed.
  🎤Dev Comments🎤
  💬We are continuously working on optimization and related issues to reduce the time
  necessary to load servers and run game.

🧪 Difficulty level problem for field boss juggernaut
  🎤Dev Comments🎤
  💬We are working on the problem that it was too easy to target by advantaging some terrain,
  and Juggernaut will be back to survivors with an improvement.

🧪 Considering providing a skill reset method
  🎤Dev Comments🎤
  💬We sympathize with the need for skill reset, and we are thinking about how we would
  apply it on Dysterra. For example, we are reviewing a way to reset skills by acquiring items
  through crafting or Facility raids.

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center


👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Increased the probability of collecting fine terrasite
✔ Increased the Hacking success probability
✔ Increased maximum power reserves of all levels of building core and resource conversion rate
✔ Increased the maximum purchasable amount for base defense items in Terrasite Transmitter stores
✔ Increased the radiation resistance of syringes and armors
✔ Reduced respawn cooldown time for all types of beds

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ The way ‘Building cores’ display its’ range
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

[Dev Note] Our Christmas Update!

Greetings from Orbis!

I’m happy to announce Dysterra’s first seasonal update! We’re aiming for a release sometime mid-next week. Let us know what you think in the Discord.
[h2]Decorate your base![/h2]


With this update, you’ll be able to craft Christmas trees and install them in and around your base.

[h2]Craft useful wintertime snacks![/h2]


We’ve also got some holiday themed snacks for your character to enjoy!

The menu for this holiday season is:
Holiday Cookies
Christmas Turkey
Holiday Pudding


You can craft them with Holiday Fiber Meal Kits and Holiday Protein Meal Kits that you can now find around the map. I don’t want to spoil the fun, so you can have fun finding where they are.

One of the above foods will fill you up more than any other food in the game, another will alleviate fracture, bleeding, and radiation status effects all at the same time, and one of the above foods will reduce your system overload cooling time after a hacking failure.

We hope you enjoy our first seasonal update, and we’re looking forward to making bigger additions to the game in the future.

P.S. These items are only available during the holiday season, so enjoy them while you can!

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

[Patch Note] Hardcore Mode, A.I. Improvements, and more

Greetings from Orbis!

I hope you all have been enjoying the changes we made in our last patch! Many of the major bugs have been ironed out over the past two weeks, and now we’re focused on optimizing gameplay systems and improving overall player experience. We’re still watching the channels in our Discord Server, so you’re welcome to leave feedback whenever you feel like sharing.

This week we have updates to enemy AI, facility skills, ranking points, balancing, and we’re finally opening the hardcore servers you’ve all been asking for.

🔗Link to Dec 7th Update Details🔗

[h2]AI Improvements for NPCs[/h2]

We’re working hard on the AI in Dysterra, and we’ll be making incremental updates as we go. This week we made the AI more realistic by updating how mobs detect their surroundings. They’re more sensitive to nearby sounds, so they’re now more likely to hear someone walking nearby, or react to gunshots from a greater distance.

They’re also a lot more persistent. So now they shouldn't randomly turn around and return to their original spot. They’ll keep running after you as long as they can see you.

We’re hoping these changes will increase the overall tension in the game.

[h2]Facility Skills : World Span Changes[/h2]

Unlike other games that wipe their servers every x days, Dysterra let’s survivors control when (or if) a wipe happens. By using the controllers you get when conquering a facility, you’ll be able to lengthen or shorten the lifespan of your server.

We looked at the difficulty of each facility, and adjusted the values according to how many people conquered each facility, and how much each controller was used to increase or decrease the number of days left till wipe. You can press ‘K’ during gameplay to access the facility menu and learn more.

Please note: each server has a maximum lifespan, and the server life cannot be increased past that value.

We are also aware that survivors are interested in a variety of server lifespans, and we’re planning to comment on that at a later date.

[h2]Ranking point changes when escaping the world[/h2]
[previewyoutube][/previewyoutube]
When a server is ready to wipe (see facility skills section above), players can get on a rocket to escape and earn extra points to improve their global ranking.

Originally you would only receive a set amount of points for getting on the rocket, but now you’ll get a different amount depending on how long you survived in the world. The longer you survived, the more points you’ll get!

[h2]New Hardcore Servers[/h2]

The hardcore servers you’ve all been waiting for are finally coming!! PvP in Dysterra has never been this thrilling! Be prepared to drop EVERYTHING when you die.

Hardcore servers aren’t for the faint of heart:
- No safety slots! You drop all of your items when you die.
- You start with only the bare essential items.

Everything else is exactly the same.

[h2]Balance Changes[/h2]
On a side note, we added the “fracture” status effect to a number of enemies. “Fracture” reduces your speed temporarily.

We also increased the attack power for a number of enemies. I think it’ll be more fun if I don’t tell you which ones.

I look forward to seeing you all on the servers!
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch