📢 Notification of Maintenance at Dec 7th 02:30 - 05:30(PST) & Update Details
[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 3 hours.
The duration of the maintenance may be shortened or extended.
[h3]PST: Dec 7th 06:00 - 09:00
CET: Dec 7th 15:00 - 18:00
KST: Dec 7th 23:00 - 02:00[/h3]
Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.
[h3]📍Link to Update related Dev Note📍[/h3]
[h2]🚧Update Details🚧[/h2]
[h3]🔧Convenience function🔧[/h3]
1) Added ‘comfort’ state near Buildingcore
- ‘comfort’ state : alleviates the decrease in hunger and restores HP
2) Added a sort function when accessing nearby Storage Boxes from the Workbench (sort by name, tier)
[h3]🔧 Balance🔧[/h3]
1) Improved NPC AI
- Improved NPCs to continuously track characters in their sight even if they leave their zone
- NPCs now detects farther gunshot sounds than before and looks at the direction of gun fire
- NPCs now looks at the direction of gun fire when they detect gunshot sounds even if they are moving in alert state
- The nearby NPC detection value changes depending on the NPC status (default, alert, attack)
2) Reduced the audible distance of the Turret operation sound
3) Increased the amount of Stones collected from all resources where Stones can be obtained (▲10%)
4) Increased NPC attack damage at Chemochamber, Geolab, Satellite Station, Orbis Base (15 > 25)
5) Added Fracture value to melee attack of Hyena/Orbis Scout and Gunshielder (50)
6) Decreased radiation exposure at Orbis Base (6 > 4 per second) and increased attack damage of Hyena/Orbis Scout and Gunshielder
7) Changed the threat propagation effect and rotation speed according to the NPC status
- Attack status : 20m (Hyena Convoy Scout/Gunshielder 30m)
- High level alert status : 10m
- Alert status: 5m
- Rotation speed: 170 > 220
8) Adjusted stats of Hazmat Shirt
- Radiation Resistance: 20% > 50%
- Durability: 400 > 200
- Physical Resistance: 5% > 0%
- Energy Resistance: 5% > 0%
- Explosive Resistance: 5% > 0%
9) Changed Bleeding damage method
- Before : Bleeding starts at stack 15
- Changed: Bleeding starts from stack 1 and slightly increased damage
* 0 ~ 50 : 5 damage per 15 seconds
* 50 ~ 100 : 5 damages per 10 seconds
* 100 ~ : 5 damages per 5 seconds
10) Added recipe on Recycler
- Superior Sensor : Fine Sensor x 2, Fine Chip x 1
- Superior Lens : Fine Lens x 2, Fine Metal x 1
- Fine Lens : Lens x 3, Fine Metal x 2
- Resistor : Metal x 2
- Cluster Land Mine : Fine Metal x 1, Fine Sensor x 1, Fine Chip x 1
- Land Mine : Fine Metal x 1
11) Increased HP of Integrated Utility Controller (150 > 1,000)
12) Fixed energy consumption of Triangle Electric Floor and Electric Fence
- Triangle Electric Floor: 10 > 5 per minute
- Electric Fence: 10 > 15 per minute
[h3]🔧Facility🔧[/h3]
1) Fixed increase/decrease of the Terrafire occurrence date when using the Phase Controller
[Chemochamber]
- Air Purification : 12 days > 5 days
- Dust Storm : - 3 days > - 5 days
[Satellite Station]
- Energy Amplification : +16 days > +7 days
- EMP Shockwave : -6 days > -7 days
[Meteo Center]
- Thermal Equilibration : +15 days > +8 days
- Thermal Cooling : -5 days > -8 days
[Geolab]
- Ground Stabilization : +14 days > +10 days
- Seismic Waves : -4 days > -10 days
[Delta Plant]
- Terrasite Decreaser : +17 days > +15 days
- Terrasite Increaser : -7 days > -15 days
[h3]🔧Ranking🔧[/h3]
1) Scores are calculated based on survival time when escape is successful after boarding an escape rocket
2) Added and modified the ranking points related to gathering and Secure Crates
[h3]🔧Fixed Bugs🔧[/h3]
1) Fixed an issue where the Superior Terrasite Deposit in some areas were respawning abnormally
2) Fixed an issue where the number of overlaps in the character death record was displayed abnormally
3) Modified so that when the vehicle enters water, the engine turns off and HP decreases
4) Fixed an issue where the energy consumption per minute (100) was lower than the actual (40) per minute when converting Fine Terrasite in Forges
We'll come back with a more stabilized and better gameplay environment after the maintenance.
Thank you, survivors!
We will be proceeding with server maintenance soon. Maintenance will last for 3 hours.
The duration of the maintenance may be shortened or extended.
[h3]PST: Dec 7th 06:00 - 09:00
CET: Dec 7th 15:00 - 18:00
KST: Dec 7th 23:00 - 02:00[/h3]
Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.
[h3]📍Link to Update related Dev Note📍[/h3]
[h2]🚧Update Details🚧[/h2]
[h3]🔧Convenience function🔧[/h3]
1) Added ‘comfort’ state near Buildingcore
- ‘comfort’ state : alleviates the decrease in hunger and restores HP
2) Added a sort function when accessing nearby Storage Boxes from the Workbench (sort by name, tier)
[h3]🔧 Balance🔧[/h3]
1) Improved NPC AI
- Improved NPCs to continuously track characters in their sight even if they leave their zone
- NPCs now detects farther gunshot sounds than before and looks at the direction of gun fire
- NPCs now looks at the direction of gun fire when they detect gunshot sounds even if they are moving in alert state
- The nearby NPC detection value changes depending on the NPC status (default, alert, attack)
2) Reduced the audible distance of the Turret operation sound
3) Increased the amount of Stones collected from all resources where Stones can be obtained (▲10%)
4) Increased NPC attack damage at Chemochamber, Geolab, Satellite Station, Orbis Base (15 > 25)
5) Added Fracture value to melee attack of Hyena/Orbis Scout and Gunshielder (50)
6) Decreased radiation exposure at Orbis Base (6 > 4 per second) and increased attack damage of Hyena/Orbis Scout and Gunshielder
7) Changed the threat propagation effect and rotation speed according to the NPC status
- Attack status : 20m (Hyena Convoy Scout/Gunshielder 30m)
- High level alert status : 10m
- Alert status: 5m
- Rotation speed: 170 > 220
8) Adjusted stats of Hazmat Shirt
- Radiation Resistance: 20% > 50%
- Durability: 400 > 200
- Physical Resistance: 5% > 0%
- Energy Resistance: 5% > 0%
- Explosive Resistance: 5% > 0%
9) Changed Bleeding damage method
- Before : Bleeding starts at stack 15
- Changed: Bleeding starts from stack 1 and slightly increased damage
* 0 ~ 50 : 5 damage per 15 seconds
* 50 ~ 100 : 5 damages per 10 seconds
* 100 ~ : 5 damages per 5 seconds
10) Added recipe on Recycler
- Superior Sensor : Fine Sensor x 2, Fine Chip x 1
- Superior Lens : Fine Lens x 2, Fine Metal x 1
- Fine Lens : Lens x 3, Fine Metal x 2
- Resistor : Metal x 2
- Cluster Land Mine : Fine Metal x 1, Fine Sensor x 1, Fine Chip x 1
- Land Mine : Fine Metal x 1
11) Increased HP of Integrated Utility Controller (150 > 1,000)
12) Fixed energy consumption of Triangle Electric Floor and Electric Fence
- Triangle Electric Floor: 10 > 5 per minute
- Electric Fence: 10 > 15 per minute
[h3]🔧Facility🔧[/h3]
1) Fixed increase/decrease of the Terrafire occurrence date when using the Phase Controller
[Chemochamber]
- Air Purification : 12 days > 5 days
- Dust Storm : - 3 days > - 5 days
[Satellite Station]
- Energy Amplification : +16 days > +7 days
- EMP Shockwave : -6 days > -7 days
[Meteo Center]
- Thermal Equilibration : +15 days > +8 days
- Thermal Cooling : -5 days > -8 days
[Geolab]
- Ground Stabilization : +14 days > +10 days
- Seismic Waves : -4 days > -10 days
[Delta Plant]
- Terrasite Decreaser : +17 days > +15 days
- Terrasite Increaser : -7 days > -15 days
[h3]🔧Ranking🔧[/h3]
1) Scores are calculated based on survival time when escape is successful after boarding an escape rocket
2) Added and modified the ranking points related to gathering and Secure Crates
[h3]🔧Fixed Bugs🔧[/h3]
1) Fixed an issue where the Superior Terrasite Deposit in some areas were respawning abnormally
2) Fixed an issue where the number of overlaps in the character death record was displayed abnormally
3) Modified so that when the vehicle enters water, the engine turns off and HP decreases
4) Fixed an issue where the energy consumption per minute (100) was lower than the actual (40) per minute when converting Fine Terrasite in Forges
We'll come back with a more stabilized and better gameplay environment after the maintenance.
Thank you, survivors!