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Dysterra News

📢 Notification of Maintenance at Dec 7th 02:30 - 05:30(PST) & Update Details

[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 3 hours.
The duration of the maintenance may be shortened or extended.
[h3]PST: Dec 7th 06:00 - 09:00
CET: Dec 7th 15:00 - 18:00
KST: Dec 7th 23:00 - 02:00[/h3]

Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.

[h3]📍Link to Update related Dev Note📍[/h3]

[h2]🚧Update Details🚧[/h2]

[h3]🔧Convenience function🔧[/h3]
1) Added ‘comfort’ state near Buildingcore
- ‘comfort’ state : alleviates the decrease in hunger and restores HP
2) Added a sort function when accessing nearby Storage Boxes from the Workbench (sort by name, tier)

[h3]🔧 Balance🔧[/h3]
1) Improved NPC AI
- Improved NPCs to continuously track characters in their sight even if they leave their zone
- NPCs now detects farther gunshot sounds than before and looks at the direction of gun fire
- NPCs now looks at the direction of gun fire when they detect gunshot sounds even if they are moving in alert state
- The nearby NPC detection value changes depending on the NPC status (default, alert, attack)
2) Reduced the audible distance of the Turret operation sound
3) Increased the amount of Stones collected from all resources where Stones can be obtained (▲10%)
4) Increased NPC attack damage at Chemochamber, Geolab, Satellite Station, Orbis Base (15 > 25)
5) Added Fracture value to melee attack of Hyena/Orbis Scout and Gunshielder (50)
6) Decreased radiation exposure at Orbis Base (6 > 4 per second) and increased attack damage of Hyena/Orbis Scout and Gunshielder
7) Changed the threat propagation effect and rotation speed according to the NPC status
- Attack status : 20m (Hyena Convoy Scout/Gunshielder 30m)
- High level alert status : 10m
- Alert status: 5m
- Rotation speed: 170 > 220
8) Adjusted stats of Hazmat Shirt
- Radiation Resistance: 20% > 50%
- Durability: 400 > 200
- Physical Resistance: 5% > 0%
- Energy Resistance: 5% > 0%
- Explosive Resistance: 5% > 0%
9) Changed Bleeding damage method
- Before : Bleeding starts at stack 15
- Changed: Bleeding starts from stack 1 and slightly increased damage
* 0 ~ 50 : 5 damage per 15 seconds
* 50 ~ 100 : 5 damages per 10 seconds
* 100 ~ : 5 damages per 5 seconds
10) Added recipe on Recycler
- Superior Sensor : Fine Sensor x 2, Fine Chip x 1
- Superior Lens : Fine Lens x 2, Fine Metal x 1
- Fine Lens : Lens x 3, Fine Metal x 2
- Resistor : Metal x 2
- Cluster Land Mine : Fine Metal x 1, Fine Sensor x 1, Fine Chip x 1
- Land Mine : Fine Metal x 1
11) Increased HP of Integrated Utility Controller (150 > 1,000)
12) Fixed energy consumption of Triangle Electric Floor and Electric Fence
- Triangle Electric Floor: 10 > 5 per minute
- Electric Fence: 10 > 15 per minute

[h3]🔧Facility🔧[/h3]
1) Fixed increase/decrease of the Terrafire occurrence date when using the Phase Controller
[Chemochamber]
- Air Purification : 12 days > 5 days
- Dust Storm : - 3 days > - 5 days
[Satellite Station]
- Energy Amplification : +16 days > +7 days
- EMP Shockwave : -6 days > -7 days
[Meteo Center]
- Thermal Equilibration : +15 days > +8 days
- Thermal Cooling : -5 days > -8 days
[Geolab]
- Ground Stabilization : +14 days > +10 days
- Seismic Waves : -4 days > -10 days
[Delta Plant]
- Terrasite Decreaser : +17 days > +15 days
- Terrasite Increaser : -7 days > -15 days

[h3]🔧Ranking🔧[/h3]
1) Scores are calculated based on survival time when escape is successful after boarding an escape rocket
2) Added and modified the ranking points related to gathering and Secure Crates

[h3]🔧Fixed Bugs🔧[/h3]
1) Fixed an issue where the Superior Terrasite Deposit in some areas were respawning abnormally
2) Fixed an issue where the number of overlaps in the character death record was displayed abnormally
3) Modified so that when the vehicle enters water, the engine turns off and HP decreases
4) Fixed an issue where the energy consumption per minute (100) was lower than the actual (40) per minute when converting Fine Terrasite in Forges

We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!

📢Notification of Known Issues as of December 5th, 2022

Greetings, survivors!
This is Team Dysterra.

Known issues today includes detailed information about the upcoming update, so please check it out!

[h2]📢Notification of Known Issues for December 5th, 2022[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Anti-cheat and security enhancements are ongoing on a regular basis
✅ Increased maximum power reserves of all levels of building core and resource conversion rate
✅ Increased the maximum purchasable amount for base defense items in Terrasite Transmitter stores
✅ Increased the radiation resistance of syringes and armors
✅ Reduced respawn cooldown time for all types of beds

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 Added ‘comfort’ status to the areas surrounding building core.
  🎤Dev comments🎤
  💬As of right now, you will experience less hunger, and be able to heal yourself near the core.

🔧 Minimized frame drop while playing game.

🔧 Improved NPC AI
  🎤Dev comments🎤
  💬In our upcoming update, we will be updating NPCs so that they will now track down survivors even when they are outside of their initial existing location. Also, they will now be more alert to the sound of gunshots, and are now able to hear gunshots from far away.

🔧 Operating sound of turrets will be reduced.

🔧 The amount of looted stone will be increased in general.

🔧 Fixed the problem of building parts connected to repeater and base becoming irretrievable.

🔧 Lowered radiation exposure in Orbis area and increased radioactive resistance of Hazmat shirts.
  🎤Dev comments🎤
  💬Reflecting on user feedback, we have decided to balance radiation exposure and resistance.

🔧 Modified balance of the variation that Phase controller has on Terrafire eruption date.
  🎤Dev comments🎤
  💬Reflecting on user feedback, we have decided to modify the balance of the variation that Phascontroller has on the eruption date. After the update, accelerating and postponing eruption will have similar rate.

🔧 Fixed problems with vehicles moving in water.

🔧 Problem of character creation notation error in lobby server list.

🔧 Fixed problem of items changing order when accessing nearby storage from the workbench, and added sorting function.

🔧 Regeneration time problem of some Superior Terrasite Deposit

🔧 Scheduled modification to prevent vehicles from entering the Facilities

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
🧪 Improving loading speed.
  🎤Dev Comments🎤
  💬We are continuously working on optimization and related issues to reduce the time necessary to load servers and run game.

🧪 Difficulty level problem for field boss juggernaut
  🎤Dev Comments🎤
  💬We are working on the problem that it was too easy to target by advantaging some terrain,
  and Juggernaut will be back to survivors with an improvement.

🧪 Considering providing a skill reset method
  🎤Dev Comments🎤
  💬We sympathize with the need for skill reset, and we are thinking about how we would
  apply it on Dysterra. For example, we are reviewing a way to reset skills by acquiring items
  through crafting or Facility raids.

🧪 Hardcore PVP server in preparation
  🎤Dev Comments🎤
  💬We are preparing a Hardcore PVP server for experts who want to fight tough without
  the help of secure slots and armor protection. It will be reflected in some regions and
  operated in the form of a test.

🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center
👁‍🗨 AMD graphics card frame drop issue
- Please submit PC specifications through the customer center along with a detailed description of the situation in which frame drops occur.
🔗 How to attach PC specifications (DirectX diagnostic tool) - Link

👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Increased the probability of collecting fine terrasite
✔ Increased the Hacking success probability
✔ Improved the problem regarding single-play and custom server abnormal shutdown
✔ Problem of randomly getting the amount of Fine Terrasite when mining from the Superior Terrasite Deposit.
✔ Fixed problem with “Fine Supply Drop Pod” base hacking percentage.
 It should have been changed to 70% in our previous update, it is now fixed.

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ The way ‘Building cores’ display its’ range
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

📢Notification of Known Issues as of December 1st, 2022

Greetings, survivors!
This is Team Dysterra.

Many known issues have been resolved and improved in the December 1st update.

For more detailed updates, please refer to the 🔗 Development Note 🔗!

[h2]📢Notification of Known Issues for December 1st, 2022[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Strengthening anti-cheat and security proceeds from time to time
✅ Anti-cheat and security enhancements are ongoing on a regular basis
✅ Increased maximum power reserves of all levels of building core and resource conversion rate
✅ Increased the maximum purchasable amount for base defence items in terrasite transmitter stores.
✅ increased the radiation resistance of syringes and armours.
✅ Reduced respawn cooldown time for all types of beds.
✅ Increased the probability of collecting fine terrasite
✅ Increased the Hacking success probability
✅ Improved the problem regarding single-play and custom server abnormal shutdown
✅ Problem of randomly getting the amount of Fine Terrasite when mining from the Superior Terrasite Deposit.
✅ Problem that "Fine Supply Drop Pod" default probability has not been applied to 70%

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 Problem of character creation notation error in lobby server list

🔧 Problem of changing the order of items when accessing the storage box

🔧 Regeneration time problem of some Superior Terrasite Deposit

🔧 Fixed an issue where NPCs did not respond when attacking nearby NPCs

🔧 Scheduled modification to prevent vehicles from entering the Facilities

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
🧪 Difficulty level problem for field boss juggernaut
  🎤Dev Comments🎤
  💬We are working on the problem that it was too easy to target by advantaging some terrain,
  and Juggernaut will be back to survivors with an improvement.

🧪 Considering providing a skill reset method
  🎤Dev Comments🎤
  💬We sympathize with the need for skill reset, and we are thinking about how we would
  apply it on Dysterra. For example, we are reviewing a way to reset skills by acquiring items
  through crafting or Facility raids.

🧪 Fixing an issue where building parts connected to Repeater or housing are not properly demolished

🧪 Hardcore PVP server in preparation
  🎤Dev Comments🎤
  💬We are preparing a Hardcore PVP server for experts who want to fight tough without
  the help of secure slots and armor protection. It will be reflected in some regions and
  operated in the form of a test.

🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center
👁‍🗨 AMD graphics card frame drop issue
- Please submit PC specifications through the customer center along with a detailed description of the situation in which frame drops occur.
🔗 How to attach PC specifications (DirectX diagnostic tool) - Link

👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Optimized server related to Lagging(rubber banding) issue
✔ Fixed issue of some NPCs freezing
✔ Modified so that the security status is set as a default when installing a door
✔ Fixed abnormal decrease in ranking scores
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

[Dev Note] First balance patch (Energy consumption, Radiation and more)

Greetings from Orbis!

We’ve been listening.

I’d like to say thank you to all of the amazing survivors that have taken time out of their days to give feedback and help us improve Dysterra. We sincerely appreciate your efforts and are doing our best to fix any issues as quickly as we can.

We’ve also been implementing anti-cheat solutions on an almost daily basis to prevent hackers from ruining everyone’s fun.

Here’s what we’re adding/changing/removing in this patch:

[h2]1. Energy Consumption[/h2]

Improvements to energy consumption in bases.
- Increased maximum power reserves of all levels of building core.
- Increased the amount of energy received when converting terrasite in the building core.

[h2]2. Offline Base Protection[/h2]
- Increased the maximum purchasable amount for base defense items in terrasite transmitter stores.
- Adjusted prices for base defense items in terrasite transmitter stores.

[h2]3. Radiation[/h2]
Improvements to radiation management.
- Reduced the cost of anti-radiation level 2 shots.
- Increased how much anti-radiation level 2 shots reduce radiation levels
- Increased radiation resistance of the hazmat shirt armor.
- We are planning more radiation related buffs in the near future.

[h2]4. Respawning[/h2]
- Drastically reduced respawn cooldown time for all types of beds.

[h2]5. Fine Terrasite Farming[/h2]

- Improved the probability of collecting fine terrasite when mining from fine terrasite nodes and
superior terrasite nodes.

[h2]6. Garage Doors[/h2]
A large number of survivors commented about how their vehicles were being stolen.
- We added a cheaper, more accessible garage door for bases.
- The existing garage door is now the level 2 upgrade of the new cheaper garage door.

[h2]7. Hacking Probabilities[/h2]

- Due to a multitude of complaints of vehicle theft on the island, we’ve severely lowered the success rate of vehicle hacking.
- We’ve also raised the success probability for some secure crates (hackable crates).

[h2]8. Recipe Error[/h2]
Fixed the “fine fiber boots” recipe.
- The recipe for crafting fine fiber boots was different when crafting with a workbench vs. without a workbench. We’ve lowered the cost of the workbench recipe so that both recipes are the same.

[h2]9. Daily Missions[/h2]
- We removed missions related to building due to their impracticality.

[h2]10. Building[/h2]
- We made the process of installing/placing Floors(ceilings) a bit more easy and intuitive.

[h2]A note to survivors regarding non-repairable items:[/h2]
Some survivors have asked about why some items are not repairable. These items in the game can be obtained quickly through spot events. To discourage abuse of these drops, these items are non-repairable. Please keep this in mind while playing the game.


We’re sure you’ll like these changes. But feel free to let us know your opinions on the Discord servers!

Stay alive out there,
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

📢 Maintenance Notice on Nov 30th at 17:00 - 20:00 (PST)

[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 24 hours.
The duration of the maintenance may be shortened or extended.
※ We are sorry to inform you that it will take more time than the scheduled maintenance timeline.
 We will open the server as soon as we get the maintenance completed.


PST: Nov 30th 17:00 - 19:00 21:30
CET: Dec 1st 02:00 - 04:00 06:30
KST: Dec 1st 10:00 - 12:00 14:30
[h3]※ First of all, we apologize for the long delay in maintenance.
The update is currently being applied, so you will be able to access the game in about 30 minutes.[/h3]

Please make sure to move your character to a safer place before the maintenance.
Your character will be fall asleep at that specific location when the maintenance starts.

[h2]🚧Maintenance Details🚧[/h2]
[h3]🔧 Balance🔧 [/h3]
1. Increased chance of Superior Terrasite in Terrasite Deposit
- Superior Terrasite Deposit: 1 x Fine Terrasite fixed, 2 ~ 6 x Superior Terrasite randomly obtained (15%> 30%)
→ There is a problem with the random reward of the Superior Terrasite Deposit, and it will be fixed and applied in the next patch.[Known Issue]
- Fine Terrasite Deposit: Changed the probability of obtaining 1 Advanced Terrasite(10% → 20%)
2. Changed hacking object probability and reward
- Changed "Fine Supply Drop Pod" base hacking chance to 70%
→ The Advanced Secure Crate's base hacking chance to 70% is not applied in this update, so it will be fixed and applied in the next patch.[Known Issue]
- Rusty Secure Crate: Added Motor as a reward
- Hyena Secure Crate: Changed Fine Terrasite, Terrasite Dust rewards as random reward, Added an additional 10% success rate
- Orbis Secure Crate: Removed Anti-Radiation Shot, Medical Shot from reward
- Helbine Secure Crate: Added Medical Shot Lv.2 x 10 guaranteed as reward, Added Medical Shot x 5 as random reward
- Pioneer Secure Crate: Excluded Smoke Grenade, Added Frag Grenade x 5 guaranteed as reward, Added Fiber as random reward
3. Blocked vehicle entry into the Geo Lab
4. Fixed Radiation-related balance
- Anti-Radiation Shot Lv2: Fine Terrasite x 2 → 1(material), Radiation recovery: 150 > 200
- Hazmat Shirts: Physical Protection 10% > 5%, Radiation Resistance 15% > 20%
5. Changed Vehicle Hacking Chance
- DYNAMO: 50% > 20%
- STRIDER: 30% > 5%
- STRIDER EX: 10% > 2%
6. Changed fiber max stack(200 > 300)
7. Adjusted range of Precision Turret- E(10m > 25m)
8. Changed ASKR Sniper attack damage(Attack Damage 50 → 40)
9. Adjusted some NPCs drop items
- All Hyena NPCs, Orbis Scout Robot, All Cyclops NPCs, Stomper Guard

[h3]🔧 Housing related information🔧 [/h3]
1. Changed the maximum amount of power in Buildingcore (Increased by 4 times)
2. Changed the energy conversion rate of resources
- Terrasite Dust 150 → 600
- Terrasite 150 → 500
- Fine Terrasite 1500 → 5,000
- Superior Terrasite 15000 → 50,000
- Fiber 45 > 100
- Stone 45 > 100
3. Adjusted the maximum purchasable amount to 3 for base defense items in Terrasite Transmitter stores
- Sticky Lamp, Repeater, Turret- L Lv.1, Turret- E Lv.1, Turret- S Lv.1, Electric Floor Lv.1, Bounding Mine, Storage Box (Medium), Bed, Grill, Repair Bench Lv.1
4. Added Garage Door Lv.1 and the existing installed Garage Door changed to Lv.2
- Garage Door Lv.1 Recipe: Metal x 30, Terrasite x 30, Resistor x 5"
ㄴ Durability : 7,000
- Garage Door Lv.2 Recipe: Fine Metal x 10, Fine Resistor x 3, Fine Terrasite x 5
ㄴ Durability 13,000
5. Adjusted cooldown on Beds and Sleeping Bags
- Sleeping Bag 600s → 300s
- Bed LV1 300s → 120s
- Bed LV2 150s → 60s
6. Adjusted durability of housing installations
- Terrasite Transmitter HP: 500 → 3,000
- Electric Floor LV1: 100 → 1000
- Triangle Electric Floor Lv.1: 100 → 1,000
- Electric Floor Lv.2: 100 → 2,000
- Triangle Electric Floor Lv.2: 100 → 2,000
- Storage (Small): 600 → 1,000
- Storage (Medium): 1000 → 2,000
- Storage (Large): 1000 → 3,000
7. Removed inefficient daily missions related to construction

[h3]🔧 Changed Crafting Material🔧 [/h3]
1. Fixed Workbench material errors for Fine Fiber Boots
- Fiber x 30, Terrasite x 30 → Fiber x 10, Terrasite x 10
2. Changed material of Fine Sensor (Fine Metal x 2 → Lens x 2, Sensor x 1)
3. Increased Blast Mine materials and changed tier
- Tier: 2T → 3T
- Recipe: Fine Metal x 2, Sensor x 2, Fine Chip x1 → Fine Metal x 10, Fine Sensor x 10, Fine Chip x 10

[h3]🔧 Fixed Bugs🔧 [/h3]
1. Fixed an issue with the Orbis Metal Separator spawning in Hyena Base
2. Fixed an issue that the mission is not completed when boarding the vehicle
3. Modified to expose only Ranking survival time

We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!