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[Dev Note] Only One Day Left!

Greetings from Orbis!

I can’t believe it!!! It’s finally here!!!!!!
In only a few hours, Dysterra will be released into Early Access.

Thank you all for your support and help during the long development process. We would have never come this far without you.

It’s taken years of hard work to get here, and we hope you love what we’ve made so far. Of course this is Early Access, so we’ll be adding new elements and improvements to the game on a regular basis.

This week we’ve added steam achievements, some more story elements, a new single-player ending, and more details and functionality to journal entries. We’ve also made damage types (energy/physical) a more integral part of the game.

[h2]📒 In-Game Achievements[/h2]
We’ve linked steam achievements to your in-game profile so now you can show off your highest-tier achievements to your friends.


[h2]📒 Damage Types[/h2]
Up until now, the choice between using physical ammo or energy ammo was simply a matter of preference, but now it’s an important part of gameplay progression.

We’ve implemented damage types to enemies, so you’ll need to consider which gun to take with you on your next outing. If you’re going up against some biological enemies like Hyena troops or just going out to hunt for meat, then physical ammo is what you want. But if you’re going to be taking down dozens of Orbis robots, you’ll want to bring along an energy-type weapon.
[previewyoutube][/previewyoutube]

[h2]📒 Story & LORE![/h2]
Now that we have the gameplay figured out. We’re working hard on adding depth to Dysterra’s in preparation for our official release down the road.

Over your next few playthroughs, you’ll notice a few new details being spoken by Vanessa and NPCs during specific events throughout the world, so keep your ears peeled over the coming weeks and months as we develop and implement little details to add depth to the world of Dysterra.

[h2]📒 3 Separate Endings! (in Single-Player mode)[/h2]
There are now three separate endings in single player mode. I don’t want to spoil the fun of finding them.

But for all of you out there that love a good hint, here’s a picture:


[h2]📒 More Detailed Journal Entries[/h2]

The journal is an essential element to any survival game, and we wanted to make our journal a place where you can find the information you need, when you need it. We’ve changed the UI quite a bit, so now you get more information at a glance.

You can even click a button in the journal entry to immediately move to the crafting screen where you can start making the item you were looking at.


You can even turn the tutorial (mission guide) on and off by checking/unchecking the box on the top left of the journal screen.

Thank you again for all of the encouragement and support you’ve given us so far. I look forward to seeing you all on the servers tomorrow!

[h2]📌Known Issue and Feature upvote operation Notice[/h2]
Additionally, we would like to thank all of the survivors who left various opinions even before the start of Early Access.

We are preparing the Known Issue Notice and operation of the Feature Upvote website so that survivors with various opinions can conveniently check issues and leave comments much more easily.

Please check below for details.

[Known Issue Notice]
This is a notice to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress) to suggestions.

The Known issue notice will be announced as often as possible according to the progress of reports from survivors.

[Feature Upvote Operation]
We plan to introduce Feature Upvote to manage survivors' suggestions more systematically.
Among the suggestions collected through various communities, those requiring additional comments will be published in Feature Upvote.
Of course, you can also leave your comments directly on the Feature Upvote.

* What is Feature Upvote?
Feature Upvote is a website where Admin or survivors directly register their suggestions and share their opinions. There is an upvote(recommendation) and a comment function.

Valuable information from survivors serves as a foundation for making Dysterra more interesting.
Many comments are appreciated.

Good luck staying alive out there!!
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

Early Access purchase reward

Greetings, Survivors.
This is Team Dysterra.

Today, we'd like to share some good news about the Early Access launch for those of you who have been with us.

As a gratitude to survivors who have purchased Dysterra as Early Access,
we have prepared a special gift that can only be received during a certain period of time.

For more details, please refer to the information below.

[h2]📌Event Schedule[/h2]
- Nov. 23rd, 2022 10:00 AM ~ Dec, 31st, 2022 23:59 PM(PST)
- Nov. 23rd, 2022 19:00 PM ~ Dec, 31st, 2022 08:59 AM(CET)
- Nov. 24th, 2022 03:00 AM ~ Jan, 1st, 2023 16:59 PM(KST)
※ Event schedule may change depending on the circumstances.

[h2]📌How to participate[/h2]
- If you purchase Dysterra during Early Access, you will automatically receive your reward
 in your in-game storage.

[h2]📌Reward[/h2]
- Reinf. Fiber Upper Suit [Skull]

※ You can check the given reward in Lobby > Storage
※ When crafting a 'Reinf. Fiber Upper Suit' corresponding to the skin, you can select the skin displayed at the bottom to craft it.
※ Reward is only given to survivors who have purchased Dysterra during Early Access,
 and rewards will be retrieved when the purchase of the game is cancelled.

We look forward to the day when we can survive with the survivors in the more advanced Dysterra.

Thank you.

Early Access Update Notice

The update details applied to Early Access are listed below.

[h2][Early Access Update Details][/h2]
[h3]📌Additional Contents[/h3]
1. Added TerraShop
- Added daily mission function (Reward: First time connection = 100 Terra Points(TP) & 30 TP daily)
- Added the Random Box where you can acquire skins, and pay back with TP when acquiring a skin you already own
2. Added Steam achievement system and improved global ranking
3. Added storage function to Strider and Strider EX
4. Added ranged attack pattern for Cyclops in the Delta region
5. Separated Single player ending conditions (3 different endings depending on user's choice)
6. Added 3 new guns
- DMR SW-1 Venator
- Smart DMR ASW-82 Stalker(Guided bullet)
- Energy Assault rifle ETSG-9K Angriff(Radiation status effect)
7. Added Ridable Juggernaut (Proto Juggernaut) in Delta plant
8. Added equipment durability enhancement function on Repair Bench Lv.2
9. Applied capacity(upper limit) for Terrafire eruption(365 days in-game time)
- With the capacity(upper limit) reflected, all servers will erupt(initialize) terrafire within about 15 days of real time.
10. Added new design of Hyena soldiers and Strider EX
11. Added new resources/items
- Added Scan Drone, Superior Sensor, Superior Lens, Anti-Radiation Capsule(material for Anti-Radiation Shot Lv.2), Terrasite Dust, Orbis Strongbox, Canned Meat, Grizzly Bear Steak, Wild Mutant Mushroom, and New type of Secure Crates
12. Added 3D preview
- Added 3D previews of weapons, armors and skins in the Lobby()
13. Added 'Combat' category in Skills
- Fast reload and reduce durability loss
14. Added resistance to physical and energy damage to NPCs
- Living NPCs(Animals, Creatures, Hyena soldier series): Energy 20% damage reduction
- Mechanical NPCs(Orbis Robot series): Physical 20% damage reduction

[h3]📌Balance[/h3]
1. Added limit on the number of Buildingcores
- Changed the number of Buildingcores you can have to 3
2. Improved to prevent degradation from progressing for a certain period of time when all of Buildingcore energy is used
3. Added 5 storage slots in the Buildingcore
4. Modified armor environment resistance value
- Fiber: Specializes in Physical, Cold, and Bleeding
- Metal: Specializes in Energy, Heat, and Fracture
- Decreased radiation resistance after Tier 3 armor
5. Adjusted NPC stats
- Orbis Robots: Increased damage
- Hyena Soldiers: Lowered HP, Increased damage
- Mutant: Increased HP
- Bear: Increased HP and damage
- Increased damage for all Lab/Center Guard NPCs
6. Improved NPC response to Stealth Protocol skill
7. Changed the turret to receive housing type damage instead of normal type damage and lowered HP on the turrets.
8. Reduced maximum ammunition on Energy GPMG EMG42(100 rounds → 80 rounds)
9. Lowered housing damage multiplier of Tier 5 rocket launchers
10. Increased materials for Tier 5 equipments (energy core 1 → 3)
11. Added explosive resistance to Strider and Strider EX
12. Improved gun recoils overall
13. Modified Terrasite Transmitter items
- Removed 5 daily items (Superior Reinf. Fiber Helmet, Jacket, Pants, Boots, and Energy Assault Rifle EC MK-III)
- Increased price of Escape Rocket Boarding Code and 5 daily items
- Added 5 new season items (Energy DMR, DMR SW-1, Machete, Scan Drone, Repair Bench)
14. Modified Super Telephoto Lens disassembly results
- Before: Superior Lens x 1 → Superior Lens x 1, Superior Metal x 1
15. Adjusted so that the Satellite Station Guards appear in the buildings outside the Satellite Station
16. Changed Single player mode tutorial and Facility quest contents

[h3]📌Improvements[/h3]
1. Optimized memory usage and Single player mode performance
2. Improved convenience of crafting through remote access to the Storage Boxes
3. Added a function to restore vehicle upright when the vehicle is overturned
4. Improved interior of large buildings and is not affected by external weather and illumination
5. Added additional placements of Terrasite capsules (Formerly Terrasite Containers)
6. Added support on mouse button key binding
7. Added team and Buildingcore invitation notifications and improved to immediately move to the team tab when pressing the L key(Survivor UI) during notifications
8. Modified the global ranking representative character to appear as the highest survival time among the connected servers

We will do our best to provide more stable service.

Thank you, survivors!

Early Access Schedule Guide

Hello, Survivors.

There are only about 3 days left until the Early access launch!
So, today! We will inform you about the detailed schedule of Early access.

[h2]📌How to join the Early Access:[/h2]
Unlike before, Early access will be conducted on "Dysterra" app.
After purchasing Dysterra from the Dysterra store page on Steam,
you can install and run the "Dysterra" app from the Steam library tab.
※ Please note that access through the game key used for previous beta tests is not possible.

[h2]📌Early Access schedule[/h2]
(PST) Wed, November 23rd, 2022. 12:00 PM 10:00 AM
(CET) Wed, November 23rd, 2022. 21:00 PM 19:00 PM
(KST) Thu, November 24th, 2022. 05:00 AM 03:00 AM
※ The Early Access schedule may change depending on the circumstances.

[h2]📌Updates[/h2]
If you are curious about the updates applied in Early Access, you can check it out at the links below.
Early Access Detail Update Notice
- Key updates for Early Access
- Improvements to Vehicles, Enemy AI, Hacking, and Terrafire countdown
- New Hyena Designs, a New Item, and More
- New Skill tree menu, (Skin) Random box, Inventory management and more
- Steam Achievements, Damage Types, Story & LORE, more detailed Journal Entries, and more

[h2]📌Additional Info on Early Access[/h2]
※ During Early access ASIA, EUROPE, NORTH AMERICA, SOUTH AMERICA
 Region servers will be operated.
※ New servers will be added depending on the number of server participants.
※ In-game-nickname(IGN) used during the previous test has been initialized,
 and you must set a new IGN when participating in Early access.
 (However, Partner survivors retain their IGN applied during the Pre-test)
※ Custom servers cannot be used at the time of Early Access opening, and we will open
 Custom servers as quickly as possible after the opening of Early Access.
※ When running a Custom server, please note that some of the required settings may affect your
 PC security and functions. So, please check enough information in advance before proceeding.
※ As of Early access launch, we do not provide services to regions of Mainland China.
 Early access service to regions of Mainland China will be provided at a later date.

Survivors who purchased Dysterra Early Access will receive a special gift.
Check out the details by clicking here!


We ask for a lot of participation from survivors as lots of new content has been added to Early access.

Thank you.

[Dev Note] New Skill tree menu, (Skin) Random box, Inventory management and more

Greetings from Orbis!

Early access is almost here!!!! I hope you’re all as excited as I am! It’s been a long road from when we first set pen to paper to start drawing concept art and character designs for Dysterra. I’m so happy to see all of you amazing(and magnificent!) people waiting on the edges of your seats for our launch into Early Access. Thank you for encouraging our team and helping us make Dysterra into what has become.

We’ve got a new set of upgrades for the skill tree, a random box(of skins!) you can earn, an inventory management system, and a new attack for the cyclops.

[h2]📒 Skill Tree Upgrade[/h2]
We’ve added a third tab to the skill menu: COMBAT

The new combat skill tree consists of two main tiers: “fast reload” and “specialization.” And each tier has a skill for improving only a specific gun-type: short-range guns, mid-range guns, long-range guns, and rocket launchers. I think “fast reload” is pretty self explanatory. “Specialization” reduces durability lost when firing a gun.



We’re hoping this will give players more choices on how they can choose to play the game. Beginners might spread their skill points between different gun types, while Dysterra veterans might prefer to throw all of their skill points into a single gun type.

The choice is yours!

[h2]📒 Random Box[/h2]
Some of you may remember that we added the “Terra Shop” to our game’s lobby. One of the things we’ve added to the shop is a random box. Each time you open a random box, you’ll unlock 3 new skins that you can use when crafting in-game. Note: You won’t receive any items when you open a random box, but you’ll be able to craft new items with the skins you unlock.



So how can you purchase these new skins? With Terra Points! We want to reward survivors who play frequently as well as ranked survivors, so there are two ways to get Terra Points (TP):
1. Log in daily.
2. Weekly TP rewards according to your global ranking.



[h2]📒 Easier Crafting With Remote Chest Access[/h2]
We realized a lot of players were struggling with inventory management. Running back and forth between your crafting bench and your storage chests can get tiring. And we wanted to make it at least a little easier.

We’ve modified the inventory UI so you can see what’s in nearby chests and drag and drop items from one chest directly into another. You can even open up a chest and craft directly from inside it!



[h2]📒 Cyclops Now Shoot Lasers![/h2]

The cyclops is definitely the most dangerous Orbis robot out in the wild. It initially had a slicing attack for close range, as well as a jumping attack for mid-range… Now we’ve added a laser attack to the cyclops to keep players on their toes no matter where they are.

Good luck staying alive out there!

[previewyoutube][/previewyoutube]

There’ll be one more update before our launch next week, but our partner-streamers are already playing the game. So jump on over to twitch to get your Dysterra fix!

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch