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New Profession: The Huntsman

Wartales’ latest DLC will offer a story-driven experience in which you will get the opportunity to track down one of the most dangerous creatures of the world: The Beast.

In order to immerse your mercenaries into a proper hunt step by step in a new region, our team had to come up with a dedicated gameplay experience.

Additionally, and thanks to your extensive feedback received during our latest survey in early January, we identified that the new animal unit we introduced had a difficult time finding a good spot among your mercenaries.

This is where the new Huntsman profession comes in: there is an opportunity for us to strengthen an aspect of the Wartales experience. It makes sense for this DLC, and because the new profession will be available to all, it will offer new opportunities to those of you who want to rely on animals.


[h3]Where can we learn it?[/h3]
You can discover the Huntsman job by interacting with new elements in the worldmap that have a glowing red paw above them. These are traces left by animals. You can also learn it in The Beast Hunt DLC where the Master Trappers will teach you all about hunting The Beast.

[h3]How does it work?[/h3]
While wandering in the regions of Wartales, players will come across traces such as paw marks, animal remains, destroyed camps and many others…
Your band of mercenaries will then follow those clues, to ultimately lead to a fight against animals.
During those fights, your party will face dangerous and powerful versions of already existing animals from Wartales.

As usual, different proficiency levels are available for this new profession:
  • Novice: The troop earns more loot after a battle against a group of animals
  • Apprentice: Animals in the troop earn more experience
  • Journeyman: Reduces animals’ daily food consumption
  • Master: Has a chance to find loot when examining a trace

Huntsman earn XP by:
  • Capturing animals
  • Using the Hunting Gear
  • Examining traces

But the most interesting aspect for any dedicated Wartales player is that those events are a great opportunity to capture more dangerous animals than the ones you have crossed paths with so far. We named them “Fierce Animals” and we hope that they will offer more diversity in terms of group composition and tactics.

Fierce Animals will boast a better health pool, stronger attacking power as well as the ability to equip two different accessories.



The huntsman can also craft a new camp tool: the Hunting Gear
The blueprint can be purchased from the Trackers for 50 fangs (in any tracker’s camp in the world) and is a good way to generate fangs and food passively during sleep, if a Mercenary is assigned to the Hunting Gear.

New Camp Tool: