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Contract: The Fief - Out Now!

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Release Trailer
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The Fief
[p][/p][h3]Features[/h3][p][/p][p]Establish and expand your fief at Old Mount Altis Fortress[/p][p]Manage your fief from your camp, including rest-based production, objectives, and growth[/p][p]Construct districts and buildings to unlock new functions and increase your population cap[/p][p]Maintain four core Needs:[/p]
  • [p]Food[/p]
  • [p]Defense[/p]
  • [p]Goods[/p]
  • [p]Knowledge[/p]
[p]Population growth is determined by fief happiness, which is influenced by how well these needs are met[/p][p]Building production contributes to needs and allows you to ship up to three items per rest to your active troop[/p][p]Audiences take place in the Throne Room and can affect alignment and mandate options[/p][p]Choose a government type and assign up to three active assignments at a time[/p][p]Your choices and actions influence your fief’s alignment, which unlocks additional content[/p][p]Population types include Scholars, Peasants, Artisans, Militia, Merchants, Refugees, Clergy, Bandits, Nobles, and Beggars, each affecting nthe core Needs[/p][p]Diplomatic relations with Gosenberg, Alazar, Edoran, and Harag influence both troop and fief bonuses[/p][p]Trade Post fast travel lets you return to your fief from any connected location using the Caravan Travel Post building in the fief[/p][p]Embassy and Black Market buildings become available at maximum positive or negative standing with a kingdom
[/p][h3]Content[/h3][p][/p][p]Intro quest to reclaim Old Mount Altis from the Alvrick gang[/p][p]5 district types and 14 unique buildings[/p][p]12 government types and 27 mandates[/p][p]28 service NPCs and facilities, including:[/p]
  • [p]Barber: Change companion appearance[/p]
  • [p]Traders: Buy and sell items[/p]
  • [p]Guildmaster: Train and level professions[/p]
  • [p]Master-at-Arms: Train mercenaries or recruit similar companions[/p]
  • [p]Armorer: Duplicate weapons and armor[/p]
  • [p]Brotherhood Scribe: Sells books[/p]
  • [p]Explorer: Deciphers codices and locates sepulchers[/p]
  • [p]Trainer: Learn or unlearn traits[/p]
  • [p]Mercenaries’ Inn:[/p]
    • [p]Rest, sing, recruit[/p]
    • [p]Store companions in garrison[/p]
    • [p]Dispatch up to 3 companion squads on missions[/p]
    • [p]Access the camp chest[/p]
  • [p]Stables:[/p]
    • [p]Store animals in garrison[/p]
    • [p]Train animals to match the party level[/p]
    • [p]Purchase animals based on existing species[/p]
  • [p]Prison:[/p]
    • [p]Store prisoners[/p]
    • [p]Sell them globally[/p]
    • [p]Rehabilitate them into the garrison[/p]
  • [p]Caravan Travel Post: Fast travel and trade management[/p]
[p]Cemetery: View and honor fallen companions[/p]