Contract: The Fief - Out Now!
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[/p][p]Establish and expand your fief at Old Mount Altis Fortress[/p][p]Manage your fief from your camp, including rest-based production, objectives, and growth[/p][p]Construct districts and buildings to unlock new functions and increase your population cap[/p][p]Maintain four core Needs:[/p]
[/p][h3]Content[/h3][p]
[/p][p]Intro quest to reclaim Old Mount Altis from the Alvrick gang[/p][p]5 district types and 14 unique buildings[/p][p]12 government types and 27 mandates[/p][p]28 service NPCs and facilities, including:[/p]
Release Trailer
[p][/p][previewyoutube][/previewyoutube][p][/p][p][/p]The Fief
[p][/p][h3]Features[/h3][p]- [p]Food[/p]
- [p]Defense[/p]
- [p]Goods[/p]
- [p]Knowledge[/p]
[/p][h3]Content[/h3][p]
- [p]Barber: Change companion appearance[/p]
- [p]Traders: Buy and sell items[/p]
- [p]Guildmaster: Train and level professions[/p]
- [p]Master-at-Arms: Train mercenaries or recruit similar companions[/p]
- [p]Armorer: Duplicate weapons and armor[/p]
- [p]Brotherhood Scribe: Sells books[/p]
- [p]Explorer: Deciphers codices and locates sepulchers[/p]
- [p]Trainer: Learn or unlearn traits[/p]
- [p]Mercenaries’ Inn:[/p]
- [p]Rest, sing, recruit[/p]
- [p]Store companions in garrison[/p]
- [p]Dispatch up to 3 companion squads on missions[/p]
- [p]Access the camp chest[/p]
- [p]Stables:[/p]
- [p]Store animals in garrison[/p]
- [p]Train animals to match the party level[/p]
- [p]Purchase animals based on existing species[/p]
- [p]Prison:[/p]
- [p]Store prisoners[/p]
- [p]Sell them globally[/p]
- [p]Rehabilitate them into the garrison[/p]
- [p]Caravan Travel Post: Fast travel and trade management[/p]