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Wartales News

The Fief Reveal & Closed Beta sign up

[p]Greetings Mercenaries,[/p][p]We are delighted to reveal our next DLC The Fief, releasing in September!  [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Claim the right to rule over scattered ruins and lawless lands! But ruling is no simple task, it demands more than swords and wealth. Grow your domain by constructing buildings, producing goods, trading wisely, and ensuring your subjects are fed, protected, and loyal. [/p][p]Every decision shapes the soul of your fief, and the legacy of those who endure within it. Will you forge a haven of prosperity, or a bastion of control?[/p][p][/p][carousel][/carousel][p][/p][h3]Sign up for the Closed Beta [/h3][p]We will soon be launching a closed beta to help us test the upcoming DLC The Fief and we'd like you to get involved![/p][p][/p][p]How can I sign up for the closed beta?[/p][p]You can sign up for the closed beta by filling out the registration form, which will allow us to select participants and notify you if you are chosen.[/p][p][/p][p]When will the beta start?[/p][p]The closed beta will start in mid-August.[/p][p][/p][p]How long will the closed beta last?[/p][p]The beta will last for a couple of weeks.[/p][p][/p][p]What does a beta tester do?[/p][p]A beta tester provides feedback and reports bugs from the current beta build, enabling our team of developers to make necessary adjustments and fix reported issues effectively.[/p][p][/p][p]How can I give feedback and report bugs?[/p][p]Dedicated channels on Discord will be made available for closed beta participants. These channels will become visible once you have been granted access to the closed beta.
Please join the Wartales Discord so that we can give you access to the BETA channels once the BETA begins - https://discord.gg/GBxzUJ4UUR [/p]

Patch Notes v1.0.42273

[p]With Community Update 6, we fixed a bug in how damage bonuses were calculated, this issue was introduced earlier this year.[/p][p]As a result, some players may feel like their damage has suddenly dropped. In reality, damage now works as intended, and the numbers you’re seeing reflect the proper values.[/p][p][/p][p]Major Fixes[/p]
  • [p]Fixed a previous bug introduced early this year on how bonus damages are calculated[/p]
  • [p]Fixed an issue on how damages dealt are displayed when looking at your weapon[/p]
  • [p]Fixed the carry weight value changing when hovering items[/p]
  • [p]Fixed Alchemist’s set not available[/p]
[p]Minor/Misc. Fixes[/p]
  • [p]Fixed notifications in Harag[/p]
  • [p]Fixed Varmeil icon[/p]
[p]Known issues[/p]
  • [p]Pirates of Belerion DLC - Game may crash when starting a dual against a Captain (Xbox series S/X and Xbox one only)[/p]

Patch Notes v.1.0.42195

[p]Major Fixes[/p]
  • [p]Fixed an issue with Tier 5 armor on female models[/p]
  • [p]Set the correct model for the Tier 5 heavy helmet[/p]
  • [p]Added the correct skill to the new apothecary recipe[/p]
  • [p]Fixed a crash when interacting with the passage between Vertruse and Arthes[/p]
[p]Minor Fixes[/p]
  • [p]Fixed clipping issues with male models wearing Tier 5 medium armor[/p]
  • [p]Fixed various UI issues[/p]
[p]Known Issues[/p]
  • [p]Incorrect icon displayed for Varmeil[/p]
  • [p]Interacting with the peddler at the trade post may cause a crash[/p]

Community Update 6 Out Now!

[p]Greetings Mercenaries,[/p][p]Community Update 6 is now live, bringing with it a powerful new tier of gear, improvements to core systems, performance optimizations, and a broad round of fixes all shaped by your feedback.[/p][p]
[/p][h2]Features & Changes[/h2][h3]Tier 5 Gear[/h3][p]Craft a new tier of equipment using Carmine Tanbark (gathered by Master Woodcutters when chopping wood) and Varmeil (crafted by Master Alchemists using Carmine Tanbark, cloth, and plague-ridden samples), a rare red fabric.[/p][p]New recipes are available for all gear types: dagger, sword, mace, axe, polearm, cestus, throwing weapons, and shield. [/p][p][/p][p][/p][carousel][/carousel][h3]Notification Log[/h3][p]We’ve streamlined notifications during gameplay. Related messages are now grouped, and key alerts are saved in a dedicated log near the quest tab on your map. [/p][p][/p][h3]New Confessions and Traits[/h3][p]44 new confessions and 11 new traits have been added, some exclusive to specific companions. These additions give your troop more personality and narrative depth.[/p][p][/p][h3]Performance Optimizations[/h3][p]Fixed issues with enemy count in region-locked battles and improved memory management. [/p][p]Limited the number of visible mercenaries displayed in the world to help ensure smoother gameplay, especially for players managing large groups of mercenaries (yes YOU with your 70+ mercs). This can be disabled in the settings under the graphics tab.[/p][p][/p][h2]Bug Fixes[/h2][h3]Major Fixes[/h3]
  • [p]Fixed several crashes, including:[/p]
    • [p]Crashes in battle during or after the enemy's turn[/p]
    • [p]Crashes during boss combat in Arenas[/p]
    • [p]Crashes after loading, retreating, or restarting a battle[/p]
  • [p]Fixed trapper bonuses[/p]
  • [p]Fixed reinforcements in the final battle in Drombach (Celestium Battle)[/p]
  • [p]Pirates of Belerion DLC - Fixed bounty, Champion and Sea Lords spawning at unreachable locations[/p]
  • [p]The Pits DLC - Fixed crashes when starting battles in Ludern[/p]
  • [p]The Skelmar Invasion DLC - Fixed siege reinforcements spawning inside the castle[/p]
  • [p]The Beast Hunt DLC - Fixed an issue with not being able to complete the main quest [/p]
  • [p]The Beast Hunt DLC - Fixed War Ponies being unable to flee during the Beast Battle[/p]
[p]
[/p][h3]Minor / Misc. Fixes[/h3]
  • [p]Fixed unreachable fishing spots[/p]
  • [p]Fixed various UI and typo issues[/p]
  • [p]Fixed Marheim interaction box [/p]
  • [p]Fixed item comparison feature [/p]
  • [p]COOP - Fixed missing group icons[/p]
  • [p]COOP - Fixed “Keeping the Peace” quest[/p]
  • [p]The Pits DLC - Fixed an issue with gamepad, preventing players from starting battles[/p]
  • [p]The Skelmar Invasion DLC - Fixed disappearing bounties[/p]
[p]
[/p][p]Thank you for playing and sharing your feedback, we can’t wait to hear what you think of the update once you’ve had a chance to try out the new content and changes.[/p][p]
[/p]

2025 Updated Roadmap

[p]Mercenaries,[/p][p][/p][p]We are excited to share our plans for the latter part of 2025 with an updated roadmap.[/p][p][/p][p]Community Update 6 will be released towards the end of July (this month)! This free update will add Tier 5 armours and weapons crafted using Vairmeil, a new red fabric. We’re also improving how information is displayed during your runs. A new notification log will now group related messages together, making alerts easier to follow and reducing on-screen clutter. On the roleplay side, we’re adding more variety to character progression and storytelling:[/p]
  • [p]20 new traits[/p]
  • [p]40 new confessions[/p]
  • [p]Some of these are unique confessions, written specifically for unique characters you may recruit[/p]
[p]Finally, we’ve made a number of game optimizations to improve overall performance. [/p][p][/p][p]Our next DLC is coming in September: it’s time to claim your own fief.[/p][p]You’ll build and manage your territory from the ground up, construct districts, produce resources and goods and expand your walls as the population increases. You’ll also take on new responsibilities as ruler, making decisions that affect the lives of your subjects and the identity of your fief. [/p][p][/p][p][/p][p]We’ve reworked the Wartales DLC catalogue to better reflect the type of content each release offers. Going forward, DLC will fall into two categories:[/p]
  • [p]Expansions include large-scale additions such as new regions, storylines, and factions. These are priced at 19.99€ and offer narrative-rich experiences that expand the core world and lore.[/p]
  • [p]Contracts focus on new gameplay systems like managing a tavern, triumphing in the fighting pits, or hunting the Beast. These are priced at 12.99€ and introduce modular content that enhances replayability.[/p]
[p]This naming change helps set clear expectations and gives players a better sense of where to start based on what they’re looking for.[/p][p][/p][p]To make onboarding easier for new players, we’re also introducing a Starter Edition, which includes one Expansion (The Skelmar Invasion, a region that aligns with the base game’s tone and setting) and one Contract (The Tavern Opens, an example of how standalone systems can enrich the game).[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]For more experienced players, the Mercenaries Edition offers you the complete Wartales experience. Owning it gives you all the extra content you need to complete your collection.[/p][p]
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