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Dev Log #3 - Underworld Encounters

[h2]Underworld Encounters[/h2]

[h3]What are they?[/h3]
Underworld encounters are players' first adventure into Mauroth's cursed domain. To prevent any unwelcome visitors, he has filled the dungeon corridors leading to his prison-tomb stronghold with deadly obstacles.

Currently there are two types of encounters:

Trap mazes like the one featured below, where you'll have to navigate through spikes, swinging axes, arrow shooters, flamethrowers, and many more devious surprises.



Enemy wave clear events where you'll be thrown into a large room and waves of skeletal enemies of increasing difficulty will spawn in looking for a fight.

[h3]How do they work?[/h3]
All monuments will have a locked underworld gate somewhere off the beaten path. You'll have to do a bit of exploring to find them, but they look like this:


You'll need a skeleton key to unlock them, which you can get by defeating either a skeletal berserker or a dark entity and looting their corpse.

When the door is open you'll have access to a one-way portal that takes you to the start of the encounter. Once you're in, there's no going back. The only way out is through. If you're in a trap maze, you'll need to make it to the end where you'll find an exit portal. If you're in an enemy wave clear room, an exit portal will spawn once you've defeated the last enemy.

Aside from being fun and challenging, underworld encounters are also one of only two places to find ornate captain chests, which are the only sources of lootable infused weapons and armor. If you make it through to the end, you'll have access to some of the most powerful gear in Lost Isle!

The catch? Mauroth is unmerciful to intruders... if you don't make it out alive, your corpse is unrecoverable. Any items you bring down there to help you successfully complete the challenges will be lost forever if you die.

Will you risk it for the biscuit?

[h2]Upcoming Public Playtests[/h2]

šŸ—“ļø Aug 14 at 1pm ET - Aug 16 at 1pm ET (Thursday-Saturday) 48 hours
šŸ—“ļø Aug 28 at 1pm ET - Aug 30 at 1pm ET (Thursday-Saturday) 48 hours

Thank you, everyone, for your support! Please follow us on our socials and join our Discord Server to keep updated with our latest news and join the discussion with the rest of the community!

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Join Lost Isle Playtest Today at 1 PM ET!

[p]Greetings Survivors![/p][p][/p][p]Today we welcome you once again to the Isle with a new playtest, starting at 1 PM ET![/p][p][/p][p]The playtest will last for 48 hours, so it will end on August 2nd at 1 PM ET, and everyone is free to play. You just need to download Lost Isle's Demo from here: https://store.steampowered.com/app/2689830/Lost_Isle_Demo/[/p][p][/p][p]We have also revamped the way you can add your suggestions and feedback on our Discord Server with a new dedicated channel that will guarantee better tracking for the staff and a proper space for you all to voice your opinion.[/p][p]You can also post your videos and clips on the dedicated Discord channels to have a chance to get featured on our socials![/p][p][/p][p]Join our Discord server from here: https://discord.gg/2WFAkUEgCN[/p][p][/p]

Lost Isle Public Playtest Is Out Now!

[p]Heya Survivors![/p][p][/p][p]We are thrilled to officially announce that the servers for the 9th July Playtest are now live!

Before you get started, here is some information regarding the demo:[/p]
  • [p]The Playtest is publicly available until July 11th at 12 PM ET.[/p]
  • [p]You can join by simply downloading Lost Isle Demo here: https://store.steampowered.com/app/2689830/Lost_Isle_Demo/[/p]
  • [p]The servers will run nonstop, so you can log in and play whenever you want until the end date.[/p]
  • [p]You are free to share any content captured during the playtest.[/p][p][/p]
[p]In addition, here you can find the list of bugs that the team fixed since the last playtest:[/p][p]-Added the ability to build up to the edge of cliffs [/p][p]-Implemented lobby and server setup for community-owned servers [/p][p]- custom images, passwords, descriptions, etc. [/p][p]-Optimized various complex meshes for better performance [/p][p]-Adjusted crystal shader to give harvestable crystal nodes proper coloring at all times of day [/p][p]-Improved camera smoothing when going over small bumps and other physics interactions [/p][p]-Improved UI in research panels to properly track and display progress [/p][p]-Improved item tooltips in research trees by now displaying crafting resource costs before unlocking [/p][p]-Improved buildable stairs and ramps to have cleaner connections [/p][p]-Fixed VFX around breaches, shadow staff applying blind debuff scaled massively [/p][p]-Fixed meteor VFX being invisible[/p][p]-Fixed interacting with the wall torch, displaying the supply barrel [/p][p]-Fixed lower damage weapons yielding more total resources from harvesting [/p][p]-Fixed player ground trees disappearing on server reset [/p][p]-Fixed game sometimes launching with incorrect resolution settings [/p][p]-Fixed bows refunding arrows after swapping equipped weapons [/p][p]-Fixed colliders being disabled on the server, which was causing projectiles and birds to pass through objects [/p][p]-Fixed various interactions where foreground models had been disabled [/p][p]-Fixed typing numbers in chat, equipping items fromthe action bar [/p][p]-Fixed lootpiles not respawning after looting -Fixed crafting UI improperly displaying some items being craftable when they shouldn't be, and vice versa [/p][p]-Fixed deployable sign meshes not rendering [/p][p]-Fixed lighting issues on the deployable candlestand and chandelier[/p][p][/p][p]Thank you everyone for supporting us. We hope that you will enjoy playing Lost Isle during these two days, and, as always, your feedback is greatly appreciated![/p]

Join The Closed Playtest on July 9th!

[p]Heya Survivors! [/p][p][/p][p]We Hope that you're ready to get back on the Isle because this weekend our servers are ready for another closed playtest! [/p][p][/p][p]You can gain access by making your request on our Discord server to get accepted shortly after.
The playtest will be running from July 9th at 10AM MT and will end on July 10th at the same time. [/p][p]We are aiming to stress test our servers' player capacity; therefore, we will greatly appreciate your support by joining in masses at the event and experiencing the latest changes after our previous public demo![/p][p][/p][p]Join the playtest here: https://discord.gg/3C3FMnby4x[/p]