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Lost Isle News

Missives and Musings: AI is coming for us all

Hello all!

The team has been hard at work this month making improvements to existing systems and adding lots of new and exciting features. Let's dive right into it!

[h2]What's New?[/h2]

[h3]Enemy AI Overhaul[/h3]

A total AI overhaul is underway. This AI will be much smarter and have more dynamic combat. The core enemies in the game will be the mysterious Forces of Mauroth and the Goblin Tribes. These factions are at odds with each other and with the player survivors. It won't be out of the ordinary for a player to encounter a battle between these two groups.

These two groups will be much more active in the open world, with several different main behaviors:
  • Monuments - enemies that patrol and defend monuments
  • Road Patrols - groups of enemies that march along the roads
  • Loot Piles - enemies guarding various loot piles
  • Raiding Parties - enemies that will attack player structures (only if a base owner is home and online)

The AI also has new high fidelity models and animation technology. It'll look and feel a lot better in game. Along with the new behavior system, enemies will feel smarter and will be much more of a threat.

Check out the progress in the preview below:

[previewyoutube][/previewyoutube]

[h3]Wild Animal Enclosures[/h3]

With this new feature you'll be able to place a cage trap anywhere in the wild, put food inside as bait, and eventually catch animals like foxes, squirrels, frogs, and rats. If you're starving and resource deprived, maybe these critters will turn into your next meal; however, if you decide to keep them around as a pet and feed them properly, they will produce items for you. A well-fed fox, for example, will produce fur.

[h3]Open World Loot Piles[/h3]

Littered throughout the Lost Isle you'll be able to find around 10 different variations of miscellaneous loot piles. It may be an odd looking stump, a broken cart, or a few arrow-filled corpses lying around with their bags just sitting there for the taking. Over time you'll want to train your eyes to quickly locate these valuable items that will give you an advantage over the other survivors on the island.



[h3]Other Notable Changes[/h3]
  • New radial view for most deployables with fresh 3D icons and corresponding actions
  • New door and window model variations for building
  • New voice and FX packs for new AI models
  • New Well minor monument
  • New Northern Port major monument
  • Equipped gear on player corpses now updates as you loot them
  • Some items have a "Take All" button now for quicker looting
  • Improved countdown timers and other feedback on item conversion devices

And the list goes on!

We regularly upload videos to our socials @playlostisle that showcase new features, so if you want to stay in the loop about updates and progress make sure to give us a follow.

To everyone who celebrates it, have a very happy Thanksgiving tomorrow! The Lost Isle team is thankful for people like you taking this development journey together with us.

Missives and Musings: Home on the Isle

Hello All!

It's been a crazy last few weeks. Thankfully the good kind of crazy. While a few things have changed about how and when we can give you access to the game, our goals for Lost Isle itself have not changed. You’ll see more details here, on our socials, and in our Discord as we nail those details down into some kind of roadmap or schedule.

In the meantime, we have a few new things that we’ve added into the game. The kind of details and gameplay we’re hoping you’ll enjoy in an upcoming playtest.

[previewyoutube][/previewyoutube]

First we’re adding adobe to the classic building materials of wood, stone, and metal. Making the adobe bricks is a bit more involved than stabbing a rock with a dagger, so these new walls are going to be stronger than stone. It might not outright stop every arsonist and raider that comes knocking, but it will make their lives harder.

We’ve also got the realization of my farming sim dreams up and running. You can now plant crops and trees, watch them grow, then cut them down for those sweet, sweet resources. There may not be enough room on the Isle for everyone to become an industrial farmer, but there’s more than enough room to become self-sufficient.

Next, our answer for turning your 2x2 shack into a 2x2 home. Chairs, fireplaces, tables, rugs, and more storage have been added to our list of craftable items. While some of these items may not have a direct impact on your gameplay, they really help build out the fantasy. Just make sure that you’ve got strong walls and defenses before you craft yourself a little table to eat on.

What isn’t in the latest update? So much processor usage. Our team has spent an unholy amount of time optimizing the game so that it runs better and faster on your machine. Individual mileage may vary, but you definitely won’t be hitting loading screens every time you open a door. Which has got to be a plus.

For those of you who have already jumped in, we’re hoping the increased performance also allows you to notice some of the UI improvements. INCLUDING world markers on lootable items. No more losing copper nuts and bolts in the grass. Everything that can be picked up now has a beam of light above it.

Thank you to everyone who has joined us in the last couple of weeks. We saw an incredible response to the PC Gamer article and we’re very, very glad to see you here. We’re even glad to see those of you who came over from the “Loot Isle” article. Stay tuned, there’s more Lost Isle on the way.

- Patchwork from Wunder Entertainment

Missives and Musings: Navigating New Horizons with Freedom Games

Hello All!
We're thrilled to unveil our latest news – Lost Isle is officially joining forces with Freedom Games, and the journey ahead is looking more exhilarating than ever!

For those who haven't heard the buzz, having a game publisher like Freedom Games on board means we can devote our undivided attention to making this game the masterpiece it was meant to be. They handle all the behind-the-scenes magic – from helping manage store pages to crafting ingenious marketing campaigns, and even helping us shine at digital and live events. 🎮✨

Now, let's address the elephant in the room – the tales of publishers tampering with a game's essence. But guess what? That's not our story with Freedom Games.

They're our allies, our comrades, standing by us and wholeheartedly supporting our vision. We picked Freedom Games because they share our passion and are committed to seeing Lost Isle reach its full potential, just as we envision it. Our creative and development freedom remains untarnished, and that's the way Freedom Games likes it!

[h3]If you’re new here you may be wondering….so, what's Lost Isle all about? [/h3]
Imagine this: a place poised on the brink of reality itself, which awaits your exploration. It's a world where your destiny is yours to shape, your choices defining your story.

In Lost Isle, you'll find an open-world survival game set in a breathtakingly crafted, procedurally generated fantasy world. Here, you're the master of your fate. Will you choose to build and protect, or will you embrace the thrill of siege and plunder?

Your journey can take many paths. Harvest resources and master the art of crafting to create your own legacy, or become an intrepid explorer, delving into the darkest corners of forests and caves, where memories are swallowed whole. Are you among the valiant, daring to venture into ancient monuments, banishing the ominous darkness that grips our world? Or perhaps you're one of the devoted, seeking to unearth the long-buried secrets where a fallen god rests. Your adventure awaits, and the possibilities are boundless.

[h3]Did someone say multiplayer??[/h3]

Whether you decide to brave this world alone or forge powerful alliances with fellow players, the Lost Isle is yours to claim, protect, or even risk losing as you see fit. It's a world brimming with opportunity and challenge, where every decision you make shapes your fate.

Ready to embark on this epic odyssey? Stay in the know about all things Lost Isle by following our socials for the latest updates and joining our Discord community for exclusive sneak peeks, discussions, and more. Together, we'll craft a legendary tale of survival and discovery! 📢🔥

Follow us:
👉 Twitter
👉 Instagram

Missives and Musings - The Most Dangerous Game

Hello All!

New week, new build. Thanks to those of you who have been jumping in. We’ve brought in another batch of testers and expanded the world around them. In turn, they’ve dropped all kinds of reports into the laps of our exterminators. It’s been a very busy week, but a great one.

Here’s the latest on what we’ve changed, fixed, and implemented for build 0.3.0 as well as a few things that are on the way:

General build system fixes and improvements.
General crafting system fixes and improvements.
Collider updates for the Ruin monument.
Added overlay icons to make items more visible.
Stumpifiable trees (in progress).
Spell system for the pyromaniacs (In progress).

As a part of our push into the world of marketing, you can now also find us on X (@playlostisle), Instagram (@playlostisle), TikTok (@playlostisle), and YouTube (Wunder Entertainment).

Starting this coming week, we’re introducing Dev Bounties for the closed beta. Each week we’ll issue a challenge for the whole community. The first player to successfully complete that challenge and upload a screenshot to the Discord will win the title of Poacher in our Discord as well as a future prize we haven’t fully decided on. We do very much want to find a way to say thank you to everyone who has and will join us. So, expect details on that prize as well as other thank yous in coming dev logs.

This week’s Dev Bounty is to find and kill Patchwork. Me. Starting on Monday I will be streaming Lost Isle through our Steam page for an hour each day. The exact times will be dictated by chance and schedule, but I’ll be posting in the Discord before I start. The first one to bring me down will become this week’s Poacher.

I’ve got old man reflexes now, but I’m not planning on going down easily. Good luck to all our hunters.

Thanks again for joining us. I hopefully won’t be seeing you later.

Missives and Musings - On Fauna

The Lost Isle is a wild and dangerous place. I believe we’ve covered that in other dev logs, but let’s get more specific.

When the Lost Isle was burned down to the bones by a magic-infused pyre, most of the animal and plant life was destroyed with it. This created a terribly large void in the local ecosystem that the Mother of All could not stand. From her deathbed, she gathered the twisted remnants of what remained and recreated this small corner of the world. When you’re a god, a funeral bouquet should be more than just a few flowers.

Because of her effort, the Lost Isle will be filled with all kinds of creatures. Some you will immediately recognize, but some will look quite foreign. Each and every animal, monster, or predator you encounter will have its own uses and valuable loot. We’ve also spent a good amount of time making sure they behave, act, and react in interesting ways. The creatures you encounter will be more than just pretty set pieces.

[Incoming picture of some of our prey animals.]

Some of these animals will run at the very sight of you. Usually creatures with tasty meat (or players who are feeling a little jumpy.) Running, however, doesn’t mean they will go down easily. Earlier on in development we had some trouble with our deer. They were too fast and too smart to catch. We’ve toned it down since then, but expect the usual prey animals you come across to dodge, dip, duck, dive, and dodge as if their lives depended on it.

[Incoming picture of some of our territorial animals.]

Other animals aren’t so scared of you. Even with pounds of steel plate, you’re small and squishy. Creatures like our rhinos are much more concerned about you walking through their territory than they are the flaming sword you’re carrying. Territorial animals will aggressively run you down for encroaching on their land. Make sure you watch your step while you’re out exploring. They won’t bother you if you don’t bother them.

[Incoming picture of some of our predators.]

Then there are those animals who haven’t learned that you are the apex predator. Predators that will hunt and eat you even if they have to crack open that armor to get a taste. Lions, bears, sharks, and more to come will be eagerly and hungrily waiting for your flesh. Unless you’re fully equipped and ready to go toe to toe with one of these monsters, staying out of sight and mind will be the best method.

As you explore the Lost Isle in the coming beta, you’ll come across animals in the land, sea, and air. We want the world to feel alive around you. The colonization and civilization of the Mother of All’s deathbed will not be an easy task.

If you’re interested in what you’re reading (and hopefully seeing at some point in the future), come join us on Reddit or in Discord. When the beta does launch, our Lost Isle Discord will be how you access your beta key and hopefully find a group of roving explorer’s to join.