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Terminus: Zombie Survivors News

Terminus: Zombie Survivors - Preview of the Next Update

Hey everyone,

I'm thrilled to give you a sneak peek into the next update for 'Terminus: Zombie Survivors'. This update is set to include two larger places, four new endings, and controller support.

Here's what's in store:

[h3]1. Two Larger Places[/h3]

I'm adding a Military Base and a Research Center, each designed to be larger than the marina. These sites will have unique layouts and exploration elements, along with new furniture and items that fit their themes.

⚔️Military Base:



🔬Research Center:



Expect new zombies, vehicles, and new weapons like assault rifles and grenades for these places.



[h3]2. Four New Endings[/h3]

In addition to the 'Reach the Terminus' and 'Boat Escape' endings, I'm introducing four new endings. These will offer diverse ways to survive in our zombie-filled city.



[h3]3. Controller Support[/h3]

I'm also working on controller support, developing it with 'Steam Input' for compatibility with all controllers supported by Steam, including Xbox controllers. This will ensure perfect compatibility with the Steam Deck. Post-update, I plan to apply for Deck Verified status.

Alongside these major updates, I'm improving overall gameplay and the user interface based on your feedback.


Aiming for a beta release in March, I'm working diligently to bring you these new features as soon as possible.

Thank you for your continued feedback and support. I deeply appreciate everyone who enjoys 'Terminus: Zombie Survivors'!


Best,
In-geon

Terminus: Zombie Survivors - V0.9.9 Hotfix

  • Fixed a translation error related to the pastor's 'Sermon for Overcoming'.


Thank you for your report! If you have any problems, please let me know in the comments, discussions, or by email at [email protected]. Thank you.

Best,
In-geon

Terminus: Zombie Survivors - Now Available in Simplified Chinese!



Hey everyone,

'Terminus: Zombie Survivors' is now available in Simplified Chinese!
This translation is part of the support for GIGDC award-winning titles, sponsored by the Korea Game Developer Association. I would like to express my deep appreciation for their support.

PTW was responsible for the translation, and Lee Petrovich took care of the Language Quality Assurance (LQA).

If you have any feedback or suggestions about the translation while playing, please feel free to share them through our Discord server or the Steam discussion board.
Discord link: https://discord.com/invite/AaTZCeS4vh



Best,
In-geon

Terminus: Zombie Survivors - V0.9.9 Hotfix

  • Fixed a bug where the 'Woken up!' message incorrectly appeared during a medicine-induced faint.
  • Fixed a bug where manually adding dirty water to a recipe resulted in unintended water loss.
  • Fixed a bug where relief supplies were not burning in fire.
  • Fixed a bug that allowed ammunition, jewelry, and other items to spawn in ponds.
  • Modified the degradation of bags to occur during movement instead of per turn.
  • Added a scrolling feature to the context menu for use when it extends beyond the screen.


Thank you for your feedback! If you have any problems, please let me know in the comments, discussions, or by email at [email protected]. Thank you.

Best,
In-geon

Terminus: Zombie Survivors - V0.9.9 Supplemental Update Released

Hey everyone!

I'm thrilled to announce that the supplemental update for version 0.9.9 is now available on the default branch. A big thank you to everyone who provided feedback during the beta phase. This supplemental update aims to quickly deliver features frequently requested by our community before the next major update. I've included the following features:


[h3]1. Permanent Death Toggle Option[/h3]



For those who prefer a more relaxed gameplay experience or wish to avoid accidental deaths, I've added an option to toggle off permanent death. This option allows continuation from the most recent save, avoiding the permanent loss of progress.


[h3]2. Map Note Feature[/h3]



You can now right-click on locations on the map to add notes. Whether it's a broken-down vehicle, an NPC you left behind, or a place you've looted, feel free to jot down anything that aids your gameplay.


[h3]3. Customization for Survival Partner/Squad Traits[/h3]



I've introduced a new customization feature for the Survival Partner and Survival Squad traits. This enhancement allows you to select companions with preferred occupations, stats, and traits, further tailoring your gameplay experience.


In addition, there have been enhancements in texture art, gameplay, UI, and performance. Please refer to the full patch notes below for more details. I'm always grateful for everyone's valuable feedback.

If you encounter any issues while playing the game, please feel free to reach out via comments, discussions, or email me at [email protected].



Best,
In-geon


P.S. The Steam Awards nominations are currently underway. For more information, please check the following announcement: https://store.steampowered.com/news/app/1534980/view/7424808440393074357



[h3]Full Patch Notes[/h3]
Expand below for more details.

[expand]
[h2]Art[/h2]
  • Improved the texture of ground tiles.


[h2]Bug Fixes[/h2]
  • Fixed a bug where locations revealed by the Neighborhood Resident trait did not reach 10.
  • Fixed a bug where occasionally AP appeared insufficient when it was equal to the required AP for an action.
  • Fixed a bug where occasionally diseases were not cured after eating rotten food and sleeping.
  • Fixed a bug where animal traps could not be set in gardens.
  • Fixed a bug where the radio incorrectly reported zombie-free locations as dangerous after extended periods of survival.
  • Fixed a bug where zombie runners remained dormant and did not wake up when set on fire.


[h2]Features[/h2]
  • Added the ability to write notes on the map.
  • Added an option to disable permanent death.
  • Added the ability to customize companions when selecting the Survival Partner or Survival Squad traits.


[h2]Gameplay[/h2]
  • Modified the boat escape ending to fully complete the game.
  • Set the requirement for dissecting animals to 1-2 AP.
  • Maintained the morale boost from Vegetarian and Carb Lover traits after cooking.
  • Ensured that the stat-enhancing effects of ingredients are retained in the dishes prepared with them.
  • Increased the number of items sold by fortified houses with higher reliability levels.
  • Adjusted penalty reduction so that there is no trade penalty at a reliability level of 10.
  • Increased the proportion of broken doors and windows with higher difficulty levels.
  • Modified the crafting recipe of the makeshift fishing rod to use either wire or thread, and removed thread from the fishing rod recipe.
  • Generally reduced the encumbrance of bags by about 20% and slightly improved the performance of makeshift bags and tote bags.
  • Added +100% animal trap crafting speed to the Park Ranger's Trapper trait.
  • Set the value of fire extinguishers to decrease based on condition.
  • Modified the flashlight's value to be more influenced by charge level.
  • Revised the valuation formula for bag items, reducing the impact of durability on value.
  • Lowered the value of ointments to 'Low'.
  • Now you can craft sticks from planks or lumber.
  • Increased the hydration and energy effects of vitamin drinks.


[h2]Performance[/h2]
  • Improved lag issues when opening inventory popups on tiles with many items.
  • Improved lag issues when the intensity of campfires is very high.


[h2]UI[/h2]
  • Enabled dragging multiple items at once in the trading popup.
  • Allowed long right-click on novels and Bibles to use maximum AP at once.
  • Displayed a message in the tooltip of novels and Bibles when morale is already at maximum, preventing further reading.
  • Added a warning popup when cancelling crafting with progress made.

[/expand]