Galactic Glitch v1.03 - Fixing the Difficulty

Hey everyone!
We've been listening closely to all your feedback since the 1.0 launch, and one thing has come through loud and clear: the difficulty scaling is too punishing and the game becomes frustrating. We hear you!
We are reducing enemy health and damage for all later levels, and are also reducing the scaling effects for all higher Boss Orbs. This will mosly affect the later levels of the run (past Behemoth Boss), but can also be noticeable before. We've increased the Crate spawn rate and we also doubled the HP on Crates, so they don't get destroyed so easily in the chaos of the later zones.
Besides this, there are some smaller balance changes that will hopefully make runs more balanced and fun. We've added more opportunities for gaining Upgrades Protocols, as well as healing items. We're also buffing all prototypes: All ships now get one Power Slot more, as well as a minimum 5 hp bonus from green UPs (even the back-stabby Ravager). Speaking of our backstabby buddy, we now gave him an additional speed buff as well, so he should be much more playable now.
Here is the full list of changes:
[h3]Improvements[/h3]
- Reduced enemy damage in later levels
- Reduced enemy base health on later levels
- Reduced enemy health bonus by Boss Orb level
- Doubled Crates hitpoints
- Added health drop from red challenges
- Increased power slots on all Prototypes
- Added speed buff to Backstabber prototype
- Added reward for beating optional Mini-Boss
- Increased reward rooms in later levels
- Higher crate spawn rate in later levels
- Slightly buffed invincibility time after taking damage
- Green Upgrades bonus power now give faster special charge rate
- Increased minimum hp bonus from green Upgrades
- Special energy drains slower after inactivity
- Added more upgrades in Roguelite mode
- Shield Overload power buffed
- Deployable Shield now works on familiars
[h3]Bug Fixes[/h3]
- Fixed Glitch Wall sometimes not unlocking when bombed
- Fixed various issues with Sentinel boss
- Fixed Cerberus boss colliders
- Fixed QuickFix power upgrade display
- Various other minor fixes
We hope you'll find this version a lot more enjoyable, especially in the later stages of your runs. We want Galactic Glitch to be challenging but fair, and we hope these changes bring us closer to that sweet spot. We're very curious to hear what you guys think, so please feel free to share your thoughts.
We also put together this starter guide for the game, with lots of useful tips and tricks for players getting started with GG:
https://steamcommunity.com/sharedfiles/filedetails/?id=3493806313
Thank you all again for your feedback so far. You're helping us make the game better with each update!
Happy glitching!
- Max and the GG team
Discord: https://discord.gg/6jPYbpZa2g