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Galactic Glitch v1.04 - Fixing the Difficulty #2



Hey everyone!

It's been just half a day since our last update, but we've been listening closely to your feedback and realized the balance in the later levels is still not quite right. We've decided to remove the occurrence of elite enemies in those levels entirely now, and also made many more significant changes to make the difficulty progression more appropriate.

We're increasing the availability of healing, by doubling the health buff you get from the Glitchspace recharge station, by adding more crates in later levels, and by guaranteeing at least one heal item per Shop, and at least one shop per level. Corrupted teleporters rewards have also been significantly upped, so it should now be much more worth the risk to take one.

Here is the full list of changes:

[h3]Improvements[/h3]
  • Removed elite enemies on later levels of Boss Orb 1
  • Reduced their spawn rates on Boss Orb 2
  • Increased health from Recharge Stations in Glitchspace
  • All shops now have one guaranteed healing item
  • Improved rewards from corrupted teleport rooms
  • Increased crate spawn rates in later levels
  • Buffed Hurricane and Poison Dodge powers
  • Reduced size of sectors in Quarantine level
  • Increased minimum damage bonus from red Upgrade Protocols

[h3]Bug Fixes[/h3]
  • Fixed Void Dagger DPS display (it was showing 4x the real amount)

We're always listening to your feedback, and it's helping us make the game better with every update. Please let us know what you think of these difficulty changes or any other feedback you have, it all helps a ton!

Thank you so much for your patience as we fine-tune the balance. We know it can be frustrating when the difficulty isn't quite right, and so we'll keep doing our best to get as close as possible to that sweet spot!

Have fun and happy glitching!
- Max and the GG team

Discord: https://discord.gg/6jPYbpZa2g