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  3. 7/30/25 - Chaos Chain Update 1.76.0

7/30/25 - Chaos Chain Update 1.76.0

Chaos Chain


Attention, freelancers!



Here is the next update for the game. I'm releasing this a little early because I realized there were some bugs from the recent updates with changes I had made to some of the code, so here it is. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.76.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a couple of bosses that were augged didn't have synergy stims in their drop lists (But they could use them in combat)
  • FIXED a few pieces of high tech equipment actually giving 5% resistance to interference instead of lowering it by 5% as intended
  • FIXED some shading around some environmental entities
  • FIXED a bug related to the main character dying with a companion in the group (Basically, it would remove some condition but the amount could be bugged depending on how much total condition the player had at the time of death)
  • FIXED an issue introduced in the last patch where the warning system would sometimes not work when a character was low on health or mettle
  • FIXED a text spacing issue in some information message windows related to downed/drained


Changes & Additions:
  • AR6C Bandit Assault Rifle now has its own named skills (Not Renegade AR30 skills)
  • Added rope misc loot item (Worth 12 CCred)
  • Added copper wiring misc loot item (Worth 5 CCred - these can be found, bought, dropped by enemies - especially robots/drones)
  • Added gang tag misc loot item (Mainly dropped by enemy gang members - worth 3 CCred by default - these will eventually be part of a repeatable quest)
  • Updated IED schematic to require 1 less scrap but now it requires 1 copper wiring
  • Updated pipe bomb schematic to no longer require circuitry but now requires 5 box nails (I was torn originally between having it be low tech or high tech in design regards but i like the idea of a low tech but effective grenade alternative)
  • Updated pipe bomb animation/sound effect
  • Added new item icon art
  • Updated randomized loot container lists
  • Updated some shop lists (Especially Rusty's Pawn Shop list - he now doesn't have quite so many junk items)
  • Updated some enemy loot drop lists
  • Updated a few interior areas with some new visual variety
  • Replaced the barrier that spawns after the Hounder attack on the Red Saint hideout to look more believable (It's now a trash heap instead of a road block)
  • Added Putrid Meat consumable item (A worse kind of rotten food, but feeds you a bit more)
  • Soulless, bat swarms, wild dogs, attack dogs, guard dogs, gutter rats, and scavvers now have a chance to drop putrid meat (With varying chances based on who/what they are)
  • Rotten Food and Putrid Meat are now marked in grey (Like how garbage is)
  • Continued (but not finished unforunately yet) work on a side quest (I'm going to try to finish this for next week finally - sorry for the delay, I've had a lot going on)
  • Finished work on a new boss enemy (Plot related)
  • Added a new enemy troop encounter (Boss, plot related)
  • Updated some litter/trash entity graphics with more detail
  • Added a new paydata type (Influential contact info)
  • Added 5 new randomized lore descriptions
  • Added rapid heartbeat sound effect to when the main character is revived from condition with another party member on the team
  • Added a flatline sound effect to the gameover screen
  • Improved detection of the main character in the party (Previously, it would take up to 1 second to detect if the main character was no longer present - this might not sound like a problem but it could cause weird situations from my testing - the game now ends immediately with a game over if the main character is removed from the party - you still have a chance to revive them if they die and are not yet removed)
  • Lots of other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː