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8/21/25 - Chaos Chain Development Status Update

Chaos Chain


Hey everyone,



I apologize for the delay in dev logs; I've been extremely busy. Life has a way of doing that to you now and again. Anyways...

The recent updates have brought a lot of new content and various game refinements. I'm now at a point where I can progress with adding more main story content, developing new city areas, and working towards finalizing the game. What's currently available in terms of the game world, is PACKED with content. Absolutely PACKED.

I don't have an exact completion date for the game at this time, which I know might be disappointing to some. However, this means I'm not rushing the process, and you'll ultimately get more content and a more polished experience to enjoy upon full release. Or now if you play as I build, you get to help shape the game. This game has taken longer than I originally intended, but it is also significantly more than I originally planned on it being. It is already more than I believed it would be and I still have a lot I'd like to add. Someone suggested getting the main story done and then just releasing it and then adding more side content, but that feels wrong to me. More on that below.

I've continued receiving many community requests, and while I'd love to implement them all, adding more features extends the full release timeline further and further back. I'm happy to include these additions as long as the game continues to generate a decent income to cover the development costs and keep the lights on. I would love to do this all for free, but I simply cannot. Reviews, picking up support packs, and sharing news about the game with friends is a great way to help me out if you want to go the extra mile.

My goal is to continue to incorporate as many community requests as possible (within reason of course) to create an excellent game, and I believe what we have so far is quite solid - this is definitely my best work to date. The game currently offers an estimated 20-30 hours of fresh content, including around 60 side quests, 4 contracts (small side jobs of varying length and objectives), and a main quest with at least a handful of refined hours of gameplay. Obviously, gametime will differ from player to player based on how you choose to play, how much you read, explore, etc.

We recently discussed on our Discord channel why I include so many side quests. Well, I've always felt that side quests allow players to experience the world more deeply than just through the main story. They provide a better understanding of the overall game world and help fill out the atmosphere in ways the main story might not be able to do. I also believe side quests are integral to the adventure, shaping the overall story through your decisions and actions. They fill out the world and make it feel alive. While the game has a main plot, the side quests are very important in building your character and telling your story as you venture through the Slade City sprawl. There's a lot to experience, explore, and mess around with.

With each update that comes, I hope you see the work and the passion that is going into this. At least with me, you'll know that you're getting a labor of love and it's not all about just seeing profits.

That's all for now. Thank you for reading.

-Cryptic ːCStudiosː