3/29/22 Chaos Chain Developer Status Update
[h2]Chaos Chain[/h2]
Hey everyone!
So, the last update was about two weeks ago, but I wanted to give you a quick status update on progress for the next major update.
Due to player request, I have implemented a bioware system that works alongside the already-implemented cyberware system. Bioware will be more expensive, but carry less risks with it overall. So far, there are 12 bioware upgrades ranging from fortified pheromones to genetically-boosted muscles. More are planned. This change required a remake of the existing cyberware upgrade system, so it has been overhauled to be known as "Augware" to include both cyberware and bioware implants.
With these changes, I've also added the first 3 cyber weapons to the game. They have various stats and do various things, making them better in different situations that call for them. They count as a separate slot from your weapon, so now you can have a bit of diversity in terms of how you bring down your foe, all without having to keep changing your equipment.
New exotic weapons will also be added to the game including the taser and stun gun. With these, I thought it would be fun to add a special IED (improvised explosive device) for when you really need to take down a heavy opponent. I know there aren't a ton of enemies yet, but that's definitely on the to-do list, too.
Of course, there have also been bug-fixes, improvements, and further polish given to existing content, so expect a fresh coat of paint for the next update.
Lastly, I've begun work on the first subdistrict - Lamplight Marketplace. Below are some early screenshots of the work-in-progress location. Nothing is finalized, obviously it has a ways to go.




That's all for now!
Thanks for reading!
-Corrosion ːCStudiosː
Hey everyone!
So, the last update was about two weeks ago, but I wanted to give you a quick status update on progress for the next major update.
Due to player request, I have implemented a bioware system that works alongside the already-implemented cyberware system. Bioware will be more expensive, but carry less risks with it overall. So far, there are 12 bioware upgrades ranging from fortified pheromones to genetically-boosted muscles. More are planned. This change required a remake of the existing cyberware upgrade system, so it has been overhauled to be known as "Augware" to include both cyberware and bioware implants.
With these changes, I've also added the first 3 cyber weapons to the game. They have various stats and do various things, making them better in different situations that call for them. They count as a separate slot from your weapon, so now you can have a bit of diversity in terms of how you bring down your foe, all without having to keep changing your equipment.
New exotic weapons will also be added to the game including the taser and stun gun. With these, I thought it would be fun to add a special IED (improvised explosive device) for when you really need to take down a heavy opponent. I know there aren't a ton of enemies yet, but that's definitely on the to-do list, too.
Of course, there have also been bug-fixes, improvements, and further polish given to existing content, so expect a fresh coat of paint for the next update.
Lastly, I've begun work on the first subdistrict - Lamplight Marketplace. Below are some early screenshots of the work-in-progress location. Nothing is finalized, obviously it has a ways to go.




That's all for now!
Thanks for reading!
-Corrosion ːCStudiosː