6/14/22 Chaos Chain Development Status Update - A preview of the next update
Chaos Chain
Salutations, dwellers...
[h2]This is not the update quite yet. This is just a preview of the change log. I will hopefully be releasing it friday with even more content and improvements than listed here. I'm trying to add some extra quests right now.[/h2]

[h2]Update 1.2.8 Change Log PREVIEW:[/h2]
Bug Fixes:
- Fixed a bug where companions could still be removed from the party if they were dead/broken but healed/recovered
- Fixed Bull still being present outside The Eclipse after completing "Head in the Clouds P2" (Saves that are at this point won't automatically make him leave, but it isn't a huge deal - You don't really have to see him leave, it's just inferred he's doing investigating on his end too - This wasn't really a bug but more of something I wanted to add)
- Fixed world modifiers array displaying some of them in the middle of the screen and some at the bottom
- Fixed Anti Toxins spawning so frequently in loot containers (Moved them to the random drug/medicine list)
- Fixed dialogue with Tara where you offer to help her showing Tanya's face graphic momentarily
- Fixed Flak conversation not having a loop to the top after you buy equipment from him, which resulted in floating labels getting stuck off and forcing you to re-enable it
Changes & Additions:
- Increased player-message interaction sound cues by 5%
- All Plot related items are now marked with a "*" before their name so they are immediately recognizable
- Version info will now only display on the main (title screen) menu and the in game menu interface
- Choice selection color is now a faint green instead of the pink/red
- Slightly increased all window background opacities
- Updated difficulty selection tooltip to explain world modifiers
- Default character name is no longer blank so you're forced to either enter a name or randomize it (The default names are the old Victor/Victoria, but you can still enter your own or randomly generate one - This is just so it doesn't start off completely blank in the box)
- Adjusted EXP rewards on some side quests
- Updated the journal description for "Head in the Clouds P3"
- Added a new hint for the "Relief Recovery" side quest
- Added Condemned Apartments: Basement area
- Added new battle background graphic"Grungeinterior2"
- Slightly reduced delay between randomized sound effects playing
- Added helicopter flyby sound effect to the randomized sound effects lists
- Added 5 more glass breaking sound effects to the randomized sound effects lists
- Added 2 more wood breaking sound effects to the randomized sound effects lists
- Added randomized earthquakes to the randomized sound effects list (It's a slight screen shake and sound - very rare, just for extra atmosphere)
- Added some new character graphics
- Further tweaks to the interface color/contrast settings to make it easier to read
- Added some new special NPCs to interact with and talk to
- Added multiple new generic NPCs to several areas
- Added NPC blockers to a few areas to prevent them from getting in the way
- Shields now count as armor but still equip just as before (Everything will still work the same way, this is just to help with easier classification)
- Targeting Assisted Bracers now equip to the support slot and count as gear instead of a gadget
- All Long Guns now prevent use of a gadget at the same time (Two handed)
- Some Small Guns now prevent use of a gadget at the same time (Two handed - Examples are shotguns and sub-machine guns)
- All Ordinance Weapons (Grenade launchers, rocket launchers, machine guns, etc) now prevent use of a gadget at the same time (Two handed)
- Categorized Melee Weapons based on how they may be used (Some of them will now prevent using a gadget at the same time due to being Two Handed - Examples: Sledge Hammer, Fire Axe)
- Added "2H" to all descriptions of weapons that require two hands
- All heavy (Two handed) melee and exotic weapons now give a new status effect on their target to make them more impactful given that they cannot be used with gadgets (Shaken - this lasts for 1 turn and gives: -2% to hit, -2% critical chance, -3% mettle, -3 initaitive)
- Added "Heavy" to all melee and exotic weapons that require two hands and give the "Shaken" status
- Updated enemies using heavy melee weapons with the above status application
- Added some rust spots to trash cans to give them more detail
- Updated some of the graphics for trash and clutter with more detail
- Added a few more loot containers spread around some areas
- Added some more clutter to a few areas
- Slightly reduced overall chance of loot spawning in containers
- Slightly increased chance of ammo spawning in containers
- Added "Stranger" title for everyone
- Added "Chromed" title for anyone who gets cyberware installed (For old saves, you'll have to wait until you get more cyberware)
- Added "Altered" title for anyone who gets bioware installed (For old saves, you'll have to wait until you get more bioware)
- Added 5 new battle soundtracks
- Added 15 new exploration soundtracks
- Added 9 new title screen soundtracks
- Added 4 more random soundtracks to the player apartment
- Renamed "Your Apartment Key" to "Your Apt Key"
- Updated some item descriptions
- Soundtracks will now save between maps so that the game does not reselect a new track every time you switch maps (UNLESS THE MAP HAS A SPECIFIC SOUNDTRACK SET - In which case, the music track will change while in that specific map and then go back to the previous track when you leave)
- Data Item/Lore Item is now listed as special instead of plot
- Added Soundtrack submenu to the Overview menu in the PDA
- Added Shuffle Soundtrack option to the PDA Overview -> Soundtrack submenu
- Updated fast travel (Metro) background sound effect
- Removed specific soundtracks for several general areas (Now, only very specific special areas have set soundtracks - this may make certain areas/situations feel out of place with the currently selected soundtrack from time to time, but I think this way is better - if you feel differently, please explain your feelings on the subject - also, if you find any soundtracks that really seem out of place or feel like they don't fit the cyberpunk vibe enough, please tell me)
Like I said above, I'm hoping to release this friday with a few new quests/finalizing some of the unfinished quests in game as well.
That's all for now, enjoy!
-Corrosion ːCStudiosː