12/8/22 - Chaos Chain Update 1.5.2 - Autosave Feature
Chaos Chain
Salutations, dwellers...
This update comes after talking to a bunch of players and getting their feedback on the save system in game. You'll now have autosaves to help you out!
*Please note that these changes are not in any particular order.*
[h2]Update 1.5.2 Change Log:[/h2]
Bug Fixes:
- Popup text on screen will now automatically delete itself if the menu is opened (It won't get stuck on screen anymore if you open a menu or something while it is visible)
- Fixed a bug where resting weather changes could only be of a few different types (Was leftover from testing)
- Fixed a bug where being indoors when the weather changed would cause the toxic weather system to not activate when necessary
- Fixed some environment pathing issues
Changes & Additions:
- Quest completions/failures/starts will now force an autosave in slot 7 - These do NOT use memory chips
- Slot 7 for the save slots is now named "Autosave" and cannot be manually saved over in game
- The workbench dialogue is now instantly displayed so it doesn't have to type the whole thing out each time you use it
- Sped up text display for dialogue tree beginnings
- Some optimization to the rain drop system for performance
- Improved some graphics for the environment with more detail
- Changing equipment in combat now takes an entire turn (You cannot freely re-equip constantly in combat, if you choose to change equipment, you lose the turn)
- Added PDA popup alerts for when toxic weather begins and ends
- Added some new NPC character sprites
- Added a few more NPCs to various areas
- Cleaned up and removed some old code
- Optimized some systems that are always running
- Deprecated some excessive and obsolete code that really did nothing but cause some extra processing bloat
Please let me know of any bugs or issues you may encounter so I can fix them. The update will be available shortly.
That's all for now, enjoy!
-Corrosion ːCStudiosː