6/29/23 - Chaos Chain Update 1.13.0
Chaos Chain
Salutations, dwellers...
Here is another update that I threw together after spending some time playtesting the game for awhile over the past two days.
*Please note that these changes are not in any particular order.*
[h2]BETA Update 1.13.0 Change Log:[/h2]
Bug Fixes:
- FIXED some icon art clipping
- FIXED an old calculation in the character window which displayed the wrong amount of max action/ability points
- Temporarily set the leadership passive ability for the main character to hidden as the system is much different now than when I originally put that in
Changes & Additions:
- If a character selects a target in combat to attack and the target dies before the character's turn, their attack will automatically go against another random enemy
- Updated all attack skills that target multiple random enemies so that if an enemy dies but all the attacks haven't been performed, it will auto select another random enemy (Huge thanks to DonPatchRM for this one)
- Stabilize ability now costs 10 AP instead of 5
- Defib Stabilize ability now costs 7 AP instead of 10
- Medtech Stability ability (Drones) now costs 15 AP instead of 20
- Medtech Treatment ability (Drones) now costs 10 AP instead of 15
- Whenever a companion or character enters a crisis (Hitting 0 health or 0 mettle) outside of combat, ALL other characters who still have health and mettle will automatically gain AP equal to their (resolve + a random value from 0 min to 5 max) so that they can attempt to save the character/companion in the crisis (This is to help with instances where a character will be badly hurt in combat and have a lingering status effect which kills them afterwards - It felt sort of weird that there was absolutely NO possible way to save them in some cases. At least now, there may be a CHANCE to save them - even if you don't have the resources available. This change obviously makes smelling salts, defib units, medtech attachments for drones, and the stabilize ability MUCH more valuable since they have further utility now.)
- Added character current Ability/Action Point visibility to the menu
- Replaced the base 1 AP saved at the end of battle to a random number from 0 min to 3 max
- Technological background unique ability "Avert Lockdown" now also reduces the firewall's chance to counter attacks by 5% if triggered (It felt like the weakest of all the unique abilities by far)
- Various other minor tweaks
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!
That's all for now, enjoy!
-Cryptic ːCStudiosː