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  3. 8/16/23 - Chaos Chain Update 1.15.0 (Companion Dialogue System)

8/16/23 - Chaos Chain Update 1.15.0 (Companion Dialogue System)

Chaos Chain


Salutations, dwellers...

Here is another update for the game. This includes some fixes for the major update from the other day, a basic companion conversation system, and some more stuff added into the new main storyline content. Check out the change log below!

Talking to Chronic...

He doesn't like giving advice...

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.15.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a bug that caused text to be the wrong color in some instances when speaking to Colay
  • FIXED a bug which allowed drone slots and companion augment slots to be open and freely changeable after death
  • FIXED a bug which caused a switch to repeatedly be thrown when it shouldn't be (Leftover from testing)


Changes & Additions:
  • Added a system to talk to companions (Use the new ability called "Communicate" and then select who you wish to speak to - you can only talk to human companions, so no talking drones - this system will likely be upgraded later, it's pretty basic right now but it works)
  • Added Communicate ability to the main character's ability list (Use this outside of combat to speak with your companions)
  • Added unique dialogue options for each companion
  • Selling prices of items (That is, the player selling items to a trader) have been adjusted so that they are only affected by HALF of the random buy price adjustment (Adjusted each game day) so that if you happen to get unlucky and the game sets the buy price adjustment to the highest value (55% by default, 65% with the economic collapse) available, you will still be able to get at least a bit more than only 1 cred back for the item in some cases but extremely cheap items will still be basically worthless, especially if you have heat on your back
  • Base buy price adjustment maximum for items decreased by 10 (Items can be between 15% discounted up to 55% marked up by default - with economic collapse mod on, the numbers would be 10% discount max to a 60% mark up max)
  • The minimum price to sell an item is now 10% of the item's value (Rounded up to 1)
  • The minimum price to buy an item is now 20% of the item's value (Rounded up to 1)
  • Slightly lowered the intensity of the brief screen flash that happens at the beginning a cutscene
  • Added some more loot containers to a few locations
  • Slightly reduced the chance of garbage spawning in containers (It was a bit too frequent)
  • Added system hacking capability to the terminal in the sewers area (Part of the newest main storyline content release) which opens up additional roleplaying opportunities and routes of reaching your goal in the area
  • Added some new graphical effects to one of the cutscenes (Looks a lot better than it did before)
  • Added an alternative version of one of the encounters in the sewers area (Part of the newest main storyline content release) to trigger under specific circumstances (Using the new roleplaying option added)
  • Deleted some leftover old code
  • Unlocked two more processor versions for purchase in Plug's shop (These were locked before because they were simply the best ones in the game, but I decided to unlock them so you can work towards the upgrade if you wish)
  • Several other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː