12/19/23 - Major Chaos Chain Update 1.32.0
Chaos Chain
Salutations, freelancers...
Hey everyone and happy holidays!
Here is the next major update for the game. I know I released a pretty large update just over a week ago, but I wanted to release one more in time for Christmas, so here it is! Check out the change log below!
*Please note that these changes are not in any particular order.*
[h2]BETA Update 1.32.0 Changelog:[/h2]
Bug Fixes:
- FIXED some companion dialogue running off the screen
- FIXED an issue with Syn's dialogue where the mutt drone purchase option was not in red if you didn't have the money to cover it
- FIXED some metal surfaces playing the asphalt/stone sound effect when stepped on
- FIXED some tileset pathing issues
- FIXED some typos
- FIXED some enemy skill lists (Some of them were missing some usable abilities)
Changes & Additions:
- Added new Steam Achievements
- Finished work on "Blood Feud" part 1 side quest (Has some dynamic dialogue based on some conditions)
- Added "Blood Feud" part 2 side quest (Narrative driven, has dynamic dialogue based on some conditions , it also has a unique set of rewards for completing the quest with certain conditions)
- Added 2 new unique special plot related skill variants (No spoilers)
- All enemies have been heavily rebalanced (I found combat was too punishing even when you significantly outclassed your opponents, so all enemies have been nerfed in the following ways: -10% base to hit chance, -10% health, -10% mettle, -1 feature point from their highest stat or their best stat if two or more are tied)
- Improvised weapons (Examples: Tire irons, Prybars, Screw drivers, etc) now cost 50 less cred but suffer -1% AP regen (To represent that they were not really made to be used specifically as weapons or are: very low quality/difficult to use in combat/otherwise awkward to handle - there are some exceptions to this rule that I used discretion on such as a baseball bat since it is so easy to handle and designed to hit something)
- Updated enemy stats if they have an improvised weapon
- Added Combat Computer Cyware upgrade (Inv: 3, Head Imp., CyWare, -15% Interference Res, -10% Glitched Res, Probe Ability, -2% Mettle Regen, +5% To Hit, +10% Critical Evasion, +15 Mettle)
- Added Cyclops Oculus Cyware upgrade (Inv: 1, Optics Imp., CyWare, -10% Interference Res, +3% Blinded Res, -1% Mettle Regen, +2% Critical Chance, +1% AP Regen)
- Modified some cybered enemy cyberware upgrades (Nerfed some and buffed some)
- The PDA is now always hotkeyed to P
- Updated several plot related dialogues
- Added a new enemy boss encounter (Plot related)
- Added some new enemy troop encounters (New variants of troop mixes)
- Added a new plot related area (No spoilers)
- Added a new unique weapon variant (Obtained from the new boss)
- Very slightly increased the experience enemies award when defeated
- Characters who survive combat (Not dead/downed) will now heal 1-3 health and recover 1-5 mettle automatically upon victory (This should help make things a bit easier)
- Normalized the amount display for items in the stash and for items in containers so they are identical to the crafting scene (They now show x instead of : and then display the amount)
- Increased the starting equipment that Neko offers you
- Increased the reward for the "Dead Drop" side quest significantly (50% more exp and 50% more money)
- Updated several quest events with new features/expanded scripting/etc
- Increased the time that the map name display is visible when transitioning to a new area slightly
- Updated enemy loot tables
- Updated some shop listings
- Added a keyboard typing sound effect to actions taken during system hacking
- System hacking now has a set soundtrack to play in the background during the actual hack process
- Updated system hacking sfx for certain actions and also updated the info screens to be more specific
- Added new unique character sprites and faces
- Made tweaks to the chances of certain loot types dropping (Increased better loot dropping and lowered lower tier loot chances slightly)
- Added some more lights to several interior areas
- Balanced some augment upgrades (Some got upgraded to be stronger and some got weakened from being so powerful)
- Disabled menu access and inventory during autosave process to prevent rare issues from happening if you open the menu while the game is autosaving
- Disabled menu access and inventory during the fast travel process
- Updated some code sections with some added preventative measures to help alleviate rare crash occurrences (I experienced an issue while the game was autosaving one time and it caused a crash so these changes should prevent that from happening)
- Countless other various tweaks and adjustments
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.
A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review for me. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!
That's all for now, enjoy!
-Cryptic ːCStudiosː