1. Chaos Chain
  2. News
  3. 1/31/24 - Chaos Chain Update 1.36.0

1/31/24 - Chaos Chain Update 1.36.0

Chaos Chain


Salutations, freelancers...

Here is the next medium sized update for the game. Though the change log is not huge, this update brings some extensive improvement rewrites to the backend systems associated with the game, which means that the game should be noticeably smoother in larger areas and when a lot is happening on screen at once. Check out the complete change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.36.0 Changelog:[/h2]

Bug Fixes:
  • Removed a leftover testing event
  • FIXED a broken dialogue loop (Caused by a typo)


Changes & Additions:
  • Disabled some engine-default stuff that isn't used in Chaos Chain
  • Converted the system which saves event locations from always running in the background to only running when a map transfer is requested (Improves efficiency and performance significantly - this allowed me to get rid of several background processes on ALMOST EVERY MAP and it improves FPS on large outdoor maps - it also reduces system memory usage tremendously)
  • Updated all maps and event saving processes to the new system (Detailed above)
  • Reduced the max weather sprites on screen at one time by 1 times the weather severity (1 for 1, 2 for 2, 3 for 3, and so on)
  • Slowed the rain drop splash effect rate slightly (Slowing this down made the system much more efficient and less prone to issues regarding performance)
  • A few other quick tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː