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4/4/25 - Chaos Chain Update 1.69.0 (Addiction System)

Chaos Chain


Attention, freelancers!

Here is the next update for the game. These changes are based on player feedback and requests, my own personal testing, and just a general sense of trying to add even more depth to the gameplay! Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.69.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a typo
  • FIXED a bug where enemy battle shouts/barks would stop working when all but one remaining enemy were dead
  • FIXED the variable for the max music timer not being set by default (Causes the soundtrack to change very often when first beginning in the game)
  • FIXED a bug where a quest was supposed to give discounts in a certain shop but actually raised the prices instead


Changes & Additions:
  • Booster drugs (Khat, Essence, Zeal, Grace, Twitch, Voodoo) now last a minimum of 1 turn longer in combat and a maximum of 1 turn longer in combat
  • Slowed the opacity decay of the current battler for the order gauge by 50% (Went from -8 opacity to -4 opacity --- It would disappear pretty much as soon as they acted before this change, so it was sometimes hard to see visually what was happening)
  • All drugs now last about 10% longer outside of combat
  • Benefits/buffs (Positive effects) of booster drugs are all doubled
  • Increased all side effect chances for drugs by 5% (You have multiple ways to avoid this, and the numbers were really not that high to begin with - especially given the fact that your toughness is taken into account for the calculation)
  • Updated base calculation for side effects from taking drugs so that there is always at the bare minimum, a 1% chance of the side effects applying (That means 1 time out of 100, even if you have a high toughness, you might still suffer the side effects)
  • Added tobacco addiction status (-10% Max Mettle)
  • Added alcohol addiction status (-10% Max Health)
  • Added marijuana addiction status (-10 Initiative)
  • Added khat addiction status (-1% AP Regen, -5 Initiative)
  • Added zeal addiction status (-20% Muscle)
  • Added voodoo addiction status (-20% Toughness)
  • Added twitch addiction status (-20% Finess)
  • Added grace addiction status (-20% Resolve)
  • Added essence addiction status (-2% Mettle Regen)
  • Shortcut medical item now cures all addictions but the price has increased
  • Shortcut medical item can now be found in random containers (VERY rare)
  • Drug dealers no longer sell shortcut, but all medical npcs with shops do (As do barkeeps/barmaids)
  • Soulless enemies now have a chance (3%) to drop shortcut
  • Updated shop listings
  • Resting now has a chance to remove each individual addiction for each character (Addictions have a % chance to be removed when sleeping based on tier such as low: alcohol, tobacco, marijuana - mid: khat, essence - high: zeal, voodoo, twitch, grace --- tier chances are 20%/15%/10% but you get bonuses if your character has full mettle when trying to fight off an addiction --- sleeping longer also has double the chance)
  • Tolerance talent now gives +5% resistance to addictions and +5% resistance to side effects from drugs instead of just +10% resistance to side effects
  • Updated resting tooltip at sleeping locations
  • Added icon art for all addictions
  • Updated icon for the neural link
  • A few other minor adjustments and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

4/3/25 - Chaos Chain MAJOR Update 1.68.0

Chaos Chain


Attention, freelancers!



Hi everyone,

I'm releasing the update that I've been steadily working on over the past several weeks. As you know from my development status updates, the release was delayed due to some serious computer issues I experienced.

I've also had an extremely busy few weeks with family events, health-related issues, and other obligations. So, I've decided to release what I have completed for now and will continue working on the remaining features intended for this update. The only item not fully ready is one quest, which I've temporarily disabled but is mostly in the game files already. I expect to finish it within a few days and release it next week.

This update includes numerous improvements, expanded gameplay options and variety through dialogue actions, a visual order gauge indicator in combat, and a new Shadow system to enhance the visual appeal of environments, especially interiors. I hope you enjoy this update. Now that things are settling down for me, I plan to resume releasing updates and patches much more rapidly, and I apologize for the significant delay since the last major update.

While it is NOT NEEDED, it IS HIGHLY RECOMMENDED to start a new playthrough for this update. I have not required a restart in almost a year, but this update brings A LOT of changes, so it would be better to be safe than sorry to prevent bugs!

Thanks for your patience and understanding.

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.68.0 Changelog:[/h2]

Bug Fixes:
  • FIXED auto transfer system not accounting for some of the new weather patterns added a few updates ago
  • FIXED low profile armor giving 95% resistance to explosion damage instead of giving 5% (Numbers were reversed)
  • FIXED a light placement in the Street Side Diner area
  • FIXED several tileset pathing issues related to windows in interior areas
  • FIXED the wall appearance in the Bazaar: Backrooms area (You could see their edges)
  • FIXED a dialogue inconsistency in Ashen Row
  • FIXED some NPC blocking issues for the player
  • FIXED paydata item being usable in combat (To no effect)
  • FIXED an issue with victory processing if the entire enemy team (Drones mainly - other enemies are immune to the state for various reasons related to combat flow - they attempt to retreat) had the Drained status (No morale)
  • FIXED an issue where when traveling FROM Piker Cemetery, getting a random encounter even with combat could result in lock ups (The random combat event list for the area was bugged)
  • FIXED a bug where one skill check awarded Drako EXP instead of the player's character
  • FIXED some variables not resetting when intended
  • REMOVED a leftover testing event


Changes & Additions:
  • EXPERIMENTAL feature addition: order gauge in combat (This script had a lot of bugs in my testing - I fixed many of them but some may still be here - I don't know if I'll be keeping this addition as I don't know how to feel about it quite yet)
  • Reduced background opacity for the messages displayed in combat slightly
  • All characters and enemies now have an experimental order gauge icon
  • Interaction improvements to the side quest "Shady Dealings"
  • Added optional objective text to the side quest "Blood Feud"
  • Updated side quest description for "Blood Feud P2"
  • Added "Turncoat" new side quest for the Free Slade Militia (Also counts as a quest to get Lace as a companion) (THIS QUEST IS TEMPORARILY DISABLED WHILE I FINISH WORKING ON IT)
  • Added "Forgotten Funds" new side quest (We needed some more hacker action)
  • Added "Separated Self" new companion side quest (Vex)
  • Added "Separated Self P2" new companion side quest (Vex)
  • Added Old Arcade area (Inside Warehouse Alley)
  • Added Service Tunnel area (Plot related - Inside Piker Cemetery)
  • Added Columbarium area (Plot related - Inside Piker Cemetery)
  • Slowed interior rolling fog effect by roughly 60% (It shouldn't look like there's wind inside anymore)
  • Added an in game temperature system (Just to give a little more added atmosphere and flavor - this appears in the PDA - the weather max temp F is 75 and the min temp F is 45 - whenever the weather shifts, the temperature can rise of fall a few degrees randomly at a time)
  • Reserve party members now earn 66% experience instead of only 60%
  • Added a bunch more random TV barks to the list (Total now 407)
  • Increased base escape chance for random encounters by roughly 15%
  • Increased successive escape attempt chance bonus by 50% (You get 50% more chance than previously on each failed escape from combat so you have higher chances the more times you try)
  • Added Steam Achievements for visiting different city districts/sectors (Please note that these will only trigger on new playthroughs or for areas in which you haven't currently visited in your current playthrough)
  • Added Steam Achievements for completing the introduction and chapter 1 of the main story (More of these will come obviously - current playthroughs that are past this point in the story will not be able to get them, but this gives you a reason to check out the changes I've made)
  • Added Steam Achievements for the new quests
  • Added color coded text to Data item description to make it more obvious what to do with the item
  • Added new icon art for Paydata item
  • Added a "+" inside the description for flaws that are upgraded (Companion quest completions with them present for the resolution)
  • Added a question mark popup above the player's head when finding paydata after examining found data
  • Added Sugegasa (Japanese conical hat - gives -3% target rate, immunity to damp status - I figured this fit the game theme pretty well)
  • Added Edge status effect (Positive and only for player controlled characters - excluding drones - and companions --- given randomly at round start in combat --- recovers some mettle, action points, gives bonus to attack speed for the round, and adds shock immunity for the round --- Cannot be gained if the character is downed (obviously), panicked (an ally died this turn), has shock (took a big mettle hit), has burnout (ran out of mettle), or has trauma (wound))
  • Added more randomized names for character creation
  • Added Edge status animation
  • Added several more lights to various areas
  • Increased the brightness and contrast of all the light effects in game
  • Updated some existing dialogues
  • Updated some quests with some improvements and other minor changes
  • Added new shadow effects to various interior areas to improve the overall aesthetic (The idea is to make the areas "pop" a little more - I added over 150 of these - You should be able to notice them in corners of rooms/wall corners, among rubble, in areas that are off to the side and innaccessible, etc)
  • Updated the color of added state text popups in combat
  • Updated the color of removed state text popups in combat
  • Updated the color of resisted popups in combat to match armor text color
  • Added a new glitch (Wildcard) that can occur during system hacking when failing a node takeover (Alarm toggle --- can be good or bad --- simply toggles the alarm on or off depending on if it's currently enable or disabled)
  • Added some new unique NPCs to interact with
  • Added new unique NPC graphics (Sprites + Faces)
  • Added Self Contempt Flaw (Upgraded form of Self Hating for Vex) that removes the -5% critical evasion debuff when you complete Vex's personal quest with him present
  • Added Redemption Passive (+3% Shock Resistance, +2% Instant Kill Chance) that is gained when you complete Vex's personal quest with him present
  • Added a new boss (Plot related)
  • Added new boss graphics (Face, sprite, battler)
  • Enemies now give an additional 20% exp per level instead of 18.5%
  • Cleaned up some icon art
  • Added a new special boss weapon that can be obtained through defeating the new boss
  • Updated Piker Cemetery area with more detail, lighting, and pathable tiles
  • Darkened nighttime colors slightly
  • Added some more environment decor to several areas
  • Smoothed out some hacking related animations in combat
  • Changed the system hacking background soundtrack
  • Improved the quality and clarity of some item icon art
  • Updated randomized container loot lists
  • Updated several shop listings
  • Added several new roleplaying opportunities to some dialogues (Skill checks, attribute checks, etc)
  • Opportunity status (Granted to the player's character when alone in combat to give them a fighting chance) no longer shows a popup text when it is removed
  • Various other adjustments and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

Chaos Chain 35% Off Sale (Big Update Coming Soon!)

Chaos Chain


Hey everyone!

In preparation for the upcoming major update, Chaos Chain and all of the support DLCs are on sale now!

Grab it now while the sale lasts!

https://store.steampowered.com/app/1536730/Chaos_Chain/

And here is a link to the support DLCs: https://store.steampowered.com/dlc/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

Corrosive Studios Steam Spring Sale!

Hey everyone!


The Steam Spring sale is now live!

To celebrate, all my products are now on HUGE discounts! Grab them now while the sales last!

Check them out below!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/617590/Affliction/

https://store.steampowered.com/app/760970/Renegade_Tabletop_Tools_System/

Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576

Enjoy and be safe!

-Cryptic ːCStudiosː

3/13/25 - Chaos Chain Development Status Update

Hi everyone,

I wanted to provide a quick status update on the next game update.

As you may recall from my previous announcement, I've been encountering some pretty serious computer issues. Unfortunately, these issues are still ongoing. Despite my extensive experience and education with Windows computers and troubleshooting, this particular problem has me stumped. I've exhausted all avenues for resolution that I can think of, and it's incredibly frustrating.

The affected computer is my personal one, but I frequently use it for work and often have it up and running on the side of my work computer at the same time. Resolving this issue is taking up a significant (like REALLY significant) amount of my time and energy. It's been three weeks of this.

Regarding the game update, I've been making steady progress and it's almost ready. However, I need a few more solid workdays to finalize and thoroughly test everything out. Releasing it prematurely would lead to unresolved issues and unfinished/broken content. I'm doing my best to balance this with the ongoing computer problems. I know some developers would just release it, especially since the game is in Early Access, and then fix it later, but I don't want to do that. It would cause to many other issues.

So, I know many of you are eagerly awaiting the update, and I apologize for the delay. I'm working as hard as I can to get everything completed and released.

Thank you for your understanding.

-----

For those of you interested in checking out the ONGOING work in the next changelog, you can do so here: https://pastebin.com/30tpEP20

-Cryptic ːCStudiosː