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Chaos Chain News

9/5/23 - Chaos Chain Update 1.19.1

Chaos Chain


Salutations, dwellers...

Here is a quick patch for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.19.1 Change Log:[/h2]

Bug Fixes:
  • FIXED some graphical clipping issues related to tilesets
  • FIXED the conditional for taking Steel (the new dog pet) being backwards for owning the apartment


Changes & Additions:
  • Added 1 new male skin (Community request)
  • Added 1 new female skin (Community request)
  • Greatly reduced the darkness opacity of the surrounding vision fog
  • Greatly increased the view distance radius (Lessened the surrounding vision fog)
  • Added some new effects to the simulated computer system hacking
  • Updated the system hacking screens a bit


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/3/23 - Chaos Chain Update 1.19.0 (Pet + New Subdistrict Outline)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. It contains the outline for the next subdistrict - The Slabs - and a new pet that you can get! The new subdistrict is NOT COMPLETE YET AND HAS NOTHING TO DO INSIDE THE AREA - YOU CAN SIMPLY GO THERE TO SEE WHAT I HAVE SO FAR IF YOU WANT TO.

Check out the change log below!

Some previews of the new subdistrict:







[h2]BETA Update 1.19.0 Change Log:[/h2]

Bug Fixes:
  • FIXED Jackal's Survivor's Guilt Flaw description being a bit misleading (It said +5% confused chance and it was meant to be -5% confused resistance)
  • FIXED some typos in dialogues
  • FIXED a testing section of code related to the dynamic weather system which could cause weather effects to trigger indoors when the weather changed
  • FIXED Healing Efficiency showing the wrong stat in the character stat panel


Changes & Additions:
  • Added The Slabs Subdistrict (THIS AREA IS NOT EVEN CLOSE TO BEING FINISHED BUT YOU CAN GO CHECK IT OUT SO FAR IF YOU WISH - THERE IS NOTHING TO DO INSIDE OF THE AREA YET - THIS IS WHAT I AM ACTIVELY WORKING ON IN THE NEAR FUTURE)
  • You can now get Steel (My dog in real life) as a pet in the game - Find him on the first floor of The Views (And yes, you can pet him - it restores Mettle - he's not a companion that can follow you and help in combat, just a pet)
  • Added Pet Bond passive trait (Added when you get a pet, gives a 5% max mettle buff)
  • Added a Steam Achievement for getting a pet
  • Daytime hours (Sunrise to sunset in game time) will now have brighter overall environment lighting and more vivid colors
  • Cassia can now repair the broken processor item that you can buy from a certain shifty individual
  • Added sonic discharger weapon (Less lethal, does damage directly to mettle, exotic class)
  • Added sonic discharger attack skill
  • Added barbed whip weapon (Exotic class)
  • Buffed calm ability (3 Mettle Recovery is now 5 Mettle Recovery)
  • Added all in learnable ability (Heavy melee attack)
  • Added all in ability animation
  • Added all in ability to melee enemy skill lists
  • Vex now starts with all in and sharp as starting skills but lost the deadly talent (Will ONLY affect NEW SAVES)
  • All enemies lost 1 health and 2 mettle
  • Reduced enemy randomized stat fluctuation gain by 2.5% across the board
  • Updated learnable skill lists
  • Updated some shops
  • Added some more free healing items in some of the main plot related areas
  • Sleeping restoration effects have been doubled (Health recovered is now 10 instead of 5 and Mettle recovered is now 30 instead of 15)
  • Experience values are now rounded to the nearest integer instead of rounded down
  • Skill costs are now rounded to the nearest integer instead of rounded down (If you have a skill or status that affects such things)
  • Slightly lowered the opacity of the central orb glow for lighting effects (They looked a bit too solid in the exact middle)
  • The chance to get sick from weather effects is now less if you're indoors (Outdoors is unaffected)
  • Broke down the always running dynamic weather system into separate methods to be more efficient and to only run certain sections of the code under certain circumstances
  • Added some new icon art
  • A few other various tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/25/23 - Chaos Chain Update 1.18.1

Chaos Chain


Salutations, dwellers...

Here is a quick patch for the game with a fix and even some new stuff!

Hungry?

[h2]BETA Update 1.18.1 Change Log:[/h2]

Bug Fixes:
  • FIXED an issue with the "Helping Hands" side quest which caused some of the events and effects that were meant to enable after completion of the quest to not trigger (OLD SAVES: JUST TALK TO DR. CRANLIN ONCE MORE AND IT'LL FIX THE ISSUE AUTOMATICALLY)


Changes & Additions:
  • Base price of all drones have been reduced by 100 (Based on feedback, they were often unreachable due to the prices being so high, so they've been lowered a bit)
  • Added Protein Grubs consumable item (Bio-engineered, edible grubs. High Protein, low flavor, awful texture. Affordable price.)
  • Added new icon art
  • Added book misc item
  • Updated random container loot drop lists
  • Updated some shop listings
  • A few quick misc tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/24/23 - Chaos Chain Update 1.18.0 (Skeletal Implant Slot + More)

Chaos Chain


Salutations, dwellers...

Here is the next update that I've prepared for the game. It has some community feedback changes, some community bug report fixes, and some other cool stuff! The biggest change is the addition of the skeletal implant slot which basically means that all those augments/implants that were split between the auxillary and torso slots now have a third slot available to be installed, so you can get more upgrades and they should make more sense as to where they install to.

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.18.0 Change Log:[/h2]

Bug Fixes:
  • FIXED killing Moth in combat wouldn't give the rest of his team shock
  • FIXED killing Manic in combat wouldn't give the rest of his team shock
  • FIXED the usable couch in The Clouds: F1 being labled as a mattress
  • FIXED a dialogue that didn't have an exit option in the main quest (It could lead to a lock up if the player didn't satisfy one of the three conditions)
  • FIXED Dust Storm weather variation applying damp status effect when fighting outdoors


Changes & Additions:
  • Replaced Temperament: Pessimistic -1% Mettle Regen stat with an additional -5% Max Mettle stat (Now a total of -10% - This was pretty punishing how it was before, especially for Vex the new companion)
  • Updated the method in which the player's character is checked for augments after dying to apply the state to prevent interference damage and glitched status effects from applying to them if they don't have any chrome
  • Added Skeletal Implant Slot for all human characters (I did this based on feedback from the Discord channel - This is the final slot that I plan to add - I think this will be a good change since many of the torso implants would make sense for you to be able to get more than only one - THIS MAY CAUSE SOME STRANGE ISSUES WITH OLD SAVES IF YOU HAVE A LOT OF AUGMENTS EQUIPPED)
  • Reclassified all Skin-Based implants (Dermal Armor, Sub-Dermal Armor, Strengthened Skin) as Torso Slot implants instead of Auxillary
  • Reclassified all Bone Coating implants (Bio-Plastic, Plasma, Polymer, Steel, Titanium) as Skeletal Slot implants instead of Torso
  • Reduced enemy overall health and mettle stats slightly (About 5% across the board)
  • Enabled a fallback feature to automatically make existing saves work with the new slot being added (Details above) for companions joining the group (Auto-Initializes the companion and their default equipment setup - writing this here so I see it if I forget in the future - there was an issue with companions joining after the newest slot got added if they had augware in any of the modded slots)
  • Reduced time for auto-updating all map events when entering a new map
  • Added football helmet head armor
  • Slightly nerfed the effectiveness of the hard hat head armor (It was actually pretty OP how it was)
  • Added some new item icon art
  • Updated random container loot drop lists
  • Updated some shop lists
  • A few other misc changes and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/22/23 - Chaos Chain Update 1.17.0 (New Companion / Companion Feature)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. I added one new small side quest, the community requested feature to allow companions to benefit from the stat adjustments from the new temperaments system, and also another new companion!

Introducing Indigo

Indigo's Starting Gear

Indigo's Augments

Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.17.0 Change Log:[/h2]

Bug Fixes:
  • FIXED some typos
  • General code cleanup and optimization


Changes & Additions:
  • Added "One Good Eye" side quest (This one is meant to be short, sweet, kind of funny, and to the point - I've had this idea in mind for quite some time, but finally got around to adding it - If you don't like the character involved, I will be sad)
  • Added a new Steam Achievement for completing the quest above and for the new companion
  • Companions now have temperaments assigned and benefit from the stat adjustments
  • Added Indigo: SWAT Medic - New Companion (You can get her after completing Helping Hands - she'll be outside the warehouse)
  • Added Indigo face and sprite graphics
  • Added Background: SWAT Medic - Indigo (+1 Skill Point, +10% Healing Efficiency, +5% Trauma Resistance)
  • Added Edge: Highly Skilled - Indigo (+2 Skill Points, +10% Experience Earned)
  • Added Flaw: Anxious - Indigo (-5% To Hit, -5% Critical Chance, - 5 Initiative, -5% Shock Resistance)
  • Added Indigo dialogue options and companion dialogues
  • Updated some icon art
  • Added some new characters
  • Added some new dialogue options
  • Added new character face and sprite files
  • Some other various minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː