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Chaos Chain News

Chaos Chain Weeklong Sale!

Corrosive Studios


Hey everyone!



This is a heads up that Chaos Chain is on sale now for the week to celebrate the new major update and subsequent updates that came along with it!

You can find those announcements here:

Major Update:
https://store.steampowered.com/news/app/1536730/view/5651507201783127896

New Companion:
https://store.steampowered.com/news/app/1536730/view/3686812408427901600

Companion Dialogue System:
https://store.steampowered.com/news/app/1536730/view/3686812408424266282

Store page link:
https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

8/17/23 - Chaos Chain 1.16.0 (New Companion)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. It introduces a new companion to the game! Check out the change log below!

Introducing Vex

Vex's Starting Equipment

Vex's Starting Implants

[h2]BETA Update 1.16.0 Change Log:[/h2]

Bug Fixes:
  • FIXED an invisible state having an icon (Was from testing the hotfix yesterday)
  • FIXED a rare case in which the player character could be affected by combat hacks despite not having any cyberware implants


Changes & Additions:
  • Added a new Steam Achievement
  • Added Tachi melee weapon (Katana's slightly bigger counterpart)
  • Updated some shop lists
  • Added Vex - New Companion (Swordsman)
  • Added Vex face and sprite graphics
  • Added Background: Swordsman (Vex: +5 Initiative, +1% Mettle Regen, +5% Bleeding Chance,+5% Chance to Avoid AP Loss When Hit By Melee)
  • Added Flaw: Self Hating (Vex: -5% Max Mettle, -5% Evasion, -5% Critical Evasion, -5% Ranged Evasion)
  • Added Edge: Deliberate (Vex: +1 Resolve, +5 Initiative, +1 Finesse, +5% Critical Chance)
  • Added a new conversation option to a certain NPC in Lamplight Market which is how you learn about Vex
  • Added Vex dialogue options and companion dialogues


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/16/23 - Chaos Chain Hotfix 1.15.1

Chaos Chain


Salutations, dwellers...

Here is a hotfix to solve a few issues reported within the last hour.

[h2]BETA Update 1.15.1 Change Log:[/h2]

Bug Fixes:
  • Removed some leftover testing events
  • FIXED a tile pathing issue in the new sewers area (Plot related)
  • FIXED a critical crash resulting from the revive change earlier to ensure characters are revived with the necessary states properly (Had the wrong syntax)
  • FIXED a rare crash which was caused by items failing with the certain properties being attached to them


That's all for now, enjoy!

-Cryptic ːCStudiosː

8/16/23 - Chaos Chain Update 1.15.0 (Companion Dialogue System)

Chaos Chain


Salutations, dwellers...

Here is another update for the game. This includes some fixes for the major update from the other day, a basic companion conversation system, and some more stuff added into the new main storyline content. Check out the change log below!

Talking to Chronic...

He doesn't like giving advice...

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.15.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a bug that caused text to be the wrong color in some instances when speaking to Colay
  • FIXED a bug which allowed drone slots and companion augment slots to be open and freely changeable after death
  • FIXED a bug which caused a switch to repeatedly be thrown when it shouldn't be (Leftover from testing)


Changes & Additions:
  • Added a system to talk to companions (Use the new ability called "Communicate" and then select who you wish to speak to - you can only talk to human companions, so no talking drones - this system will likely be upgraded later, it's pretty basic right now but it works)
  • Added Communicate ability to the main character's ability list (Use this outside of combat to speak with your companions)
  • Added unique dialogue options for each companion
  • Selling prices of items (That is, the player selling items to a trader) have been adjusted so that they are only affected by HALF of the random buy price adjustment (Adjusted each game day) so that if you happen to get unlucky and the game sets the buy price adjustment to the highest value (55% by default, 65% with the economic collapse) available, you will still be able to get at least a bit more than only 1 cred back for the item in some cases but extremely cheap items will still be basically worthless, especially if you have heat on your back
  • Base buy price adjustment maximum for items decreased by 10 (Items can be between 15% discounted up to 55% marked up by default - with economic collapse mod on, the numbers would be 10% discount max to a 60% mark up max)
  • The minimum price to sell an item is now 10% of the item's value (Rounded up to 1)
  • The minimum price to buy an item is now 20% of the item's value (Rounded up to 1)
  • Slightly lowered the intensity of the brief screen flash that happens at the beginning a cutscene
  • Added some more loot containers to a few locations
  • Slightly reduced the chance of garbage spawning in containers (It was a bit too frequent)
  • Added system hacking capability to the terminal in the sewers area (Part of the newest main storyline content release) which opens up additional roleplaying opportunities and routes of reaching your goal in the area
  • Added some new graphical effects to one of the cutscenes (Looks a lot better than it did before)
  • Added an alternative version of one of the encounters in the sewers area (Part of the newest main storyline content release) to trigger under specific circumstances (Using the new roleplaying option added)
  • Deleted some leftover old code
  • Unlocked two more processor versions for purchase in Plug's shop (These were locked before because they were simply the best ones in the game, but I decided to unlock them so you can work towards the upgrade if you wish)
  • Several other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/15/23 - Chaos Chain Patch 1.14.1

Chaos Chain


Salutations, dwellers...

Here is the next quick patch for the game. This just fixes and improves a few things that weren't correct in the major update from yesterday. Check out the change log below!

[h2]BETA Update 1.14.1 Change Log:[/h2]

Bug Fixes:
  • FIXED several typos (Thanks for the reports)
  • FIXED an issue with the bandits in Smugglers' Bend blocking the way again if you talked your way through (Also made this work with old saves)
  • FIXED an incorrect beep sound playing on one of the new terminals in the new main storyline content
  • FIXED an issue where the player could move during one of the cutscenes


Changes & Additions:
  • Moved some events to prevent potential issues
  • Updated some hints to be a little more clear and specific in the new main storyline content
  • Updated some dialogue related to the new main storyline content to make them less wordy
  • Added a short new cutscene to better transition an important moment in the new main storyline content
  • Added some more sound effects to some of the existing cutscenes with the new main storyline content (I was mainly just trying to get them finished before and I left out a few sounds that I wanted to be present)
  • Added some additional hint effects to the new main storyline content (Not getting into specifics to avoid spoilers)
  • Added new graphics for the safety barriers when lowered in the sewers area
  • Added a bit more detail to some of the new maps


Please let me know of any other bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː