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Chaos Chain News

7/1/23 - Chaos Chain Patch 1.13.1

Chaos Chain


Salutations, dwellers...

Got notified of a few small issues last night. Here's a quick patch to resolve them. Check out the change log below!

[h2]BETA Update 1.13.1 Change Log:[/h2]

Bug Fixes:
  • FIXED a Hexer having no interaction dialogue
  • FIXED some text running off screen when talking to Syid
  • FIXED a dialogue issue in the side quest "Shady Dealings" which could cause a hang up


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

6/29/23 - Chaos Chain Update 1.13.0

Chaos Chain


Salutations, dwellers...

Here is another update that I threw together after spending some time playtesting the game for awhile over the past two days.

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.13.0 Change Log:[/h2]

Bug Fixes:
  • FIXED some icon art clipping
  • FIXED an old calculation in the character window which displayed the wrong amount of max action/ability points
  • Temporarily set the leadership passive ability for the main character to hidden as the system is much different now than when I originally put that in


Changes & Additions:
  • If a character selects a target in combat to attack and the target dies before the character's turn, their attack will automatically go against another random enemy
  • Updated all attack skills that target multiple random enemies so that if an enemy dies but all the attacks haven't been performed, it will auto select another random enemy (Huge thanks to DonPatchRM for this one)
  • Stabilize ability now costs 10 AP instead of 5
  • Defib Stabilize ability now costs 7 AP instead of 10
  • Medtech Stability ability (Drones) now costs 15 AP instead of 20
  • Medtech Treatment ability (Drones) now costs 10 AP instead of 15
  • Whenever a companion or character enters a crisis (Hitting 0 health or 0 mettle) outside of combat, ALL other characters who still have health and mettle will automatically gain AP equal to their (resolve + a random value from 0 min to 5 max) so that they can attempt to save the character/companion in the crisis (This is to help with instances where a character will be badly hurt in combat and have a lingering status effect which kills them afterwards - It felt sort of weird that there was absolutely NO possible way to save them in some cases. At least now, there may be a CHANCE to save them - even if you don't have the resources available. This change obviously makes smelling salts, defib units, medtech attachments for drones, and the stabilize ability MUCH more valuable since they have further utility now.)
  • Added character current Ability/Action Point visibility to the menu
  • Replaced the base 1 AP saved at the end of battle to a random number from 0 min to 3 max
  • Technological background unique ability "Avert Lockdown" now also reduces the firewall's chance to counter attacks by 5% if triggered (It felt like the weakest of all the unique abilities by far)
  • Various other minor tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

Steam Summer Sale With Corrosive Studios!

Corrosive Supporters!


Hey everyone!

I hope you're all doing well. I just wanted to make a quick announcement on here and let you know that all of my games, dlcs, expansions, and extras are on sale now for BIG discounts!

Check them out if you're interested with the links below!

Here is a direct link to my entire list of all my products!

ːCStudiosːhttps://store.steampowered.com/curator/6836576 ːCStudiosː

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/371100/Waste_Walkers/


Enjoy and stay safe!

-Cryptic ːCStudiosː

6/29/23 - Chaos Chain Update 1.12.0

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.12.0 Change Log:[/h2]

Bug Fixes:
  • FIXED some contextual action formatting inconsistencies
  • FIXED a major price calculation issue which could result in all item prices having a very high sell price and very low buy price (Forgot a decimal XD - Whoops!)


Changes & Additions:
  • Added 5 new Scavver faction troop lists for random encounters
  • Updated random encounter (Combat) lists
  • Updated some interior areas
  • Updated the world map image with some new locations that are coming in the future (Yeah, I know, I still have a lot of areas to make - Even thinking about it makes me tired)
  • Price adjustments based on reputation now come at a "reputation_absolute_value
  • 0.05
  • item_price / 100" rate (High reps were very easily gained through various means and this in turn caused you to be able to buy items for significantly low prices and sell for extraordinarily high prices - breaking the balance of the economy system)
  • Added a small amount of room for the mouse to be able to travel past the edge of the screen but still appear on screen so that cursor based scrolling in vertical menus still worked (The previous patch had a fix for the mouse pointer disappearing off screen towards the edges but it disabled mouse scrolling in the vertical menus)
  • Increased mouse hover sound volume slightly when moving the mouse over menu options
  • Added some new tileset graphics to be used in the near future
  • Revive skills/abilities can now be used ANYTIME and not just in combat (These were not intended to be combat-only)
  • Redistributed some boss stats so that they aren't so overpowered in certain stats (Looking at you, Roid)
  • Daytime (Sunrise through sunset) color saturation increased slightly to make it more visually obvious that it's daytime and not just constant night
  • Added a preventative measure to ensure the user of an attack skill must be alive for the duration of the skill for it to continuously be used (Example: autofire but the user dies mid-way through due to a counter attack)
  • Getting fame for giving Connors scrap will now require 10 scrap per fame point instead of 5 (It was too easy to just buy scrap and then give it to him for fame - a player confirmed this earlier today)
  • Some other various minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

6/25/23 - Chaos Chain Update 1.11.0

Chaos Chain


Salutations, dwellers...

More changes based on community feedback. :-)

*Please note that these changes are not in any particular order.*



[h2]BETA Update 1.11.0 Change Log:[/h2]

Bug Fixes:
  • Fixed the mouse cursor being able to go slightly off screen to the right and bottom (It still acts a bit wonky when fullscreened but it won't get visually lost in nothingness anymore)


Changes & Additions:
  • Based on player request, I've added a pile of memory chips to the player apartment area (It has 15 total, you can choose to take 5, 10, or 15 of them - As you take them by 5's, the pile will visually get smaller and smaller, but should greatly help with people who were still not fond of the save system despite my recent work to make it more casual - This in total will give you 15 additional free saves which can be used anywhere and anytime)
  • Deja Vu world modifier now autosaves each new game day instead of giving a free memory chip
  • Improved contrast filter on the UI window
  • Made the scroll arrows in menus have green instead of pink filling and made them high contrast
  • Improved the sharpness of the mouse cursor, made it high contrast, and replaced the pink with green
  • Improved the X-coordinate detection of the mouse location significantly for better handling in selection windows (It was pretty far off)
  • Improved the Y-coordinate detection of the mouse location slightly for better handling in selection windows (Only was slightly off)
  • Added a low volume sound effect with slightly higher pitch than the default for when you use the mouse to change the currently selected option in a selection window
  • Stashes are now marked with green mouse label text
  • Slightly brightened the default mouse label text color (Gold/Yellow)
  • Some other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː