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6/17/22 Chaos Chain Development Status Update

Chaos Chain


Salutations, dwellers...

So, I had planned to release the next big update today, but I unfortunately will need a few more days to get it finalized. I'm not at a point where I'm comfortable releasing it quite yet because I need to do some testing and also some finalizing on some things.



The change log is pretty large - even larger than the preview log that I released 3 days ago. I encountered a few issues that needed fixing and that took time away from me working on the new quest content that I had planned on. On top of that, I had some personal matters to attend to and have been a bit under the weather, so all of that combined has resulted in me being a bit behind.

I apologize for the inconvenience, I really wanted to have it done today, but it just wasn't possible given the circumstances.

I'll try like hell to get it done as soon as possible next week.

That's all for now, thanks for reading!

-Corrosion ːCStudiosː

6/14/22 Chaos Chain Development Status Update - A preview of the next update

Chaos Chain


Salutations, dwellers...

[h2]This is not the update quite yet. This is just a preview of the change log. I will hopefully be releasing it friday with even more content and improvements than listed here. I'm trying to add some extra quests right now.[/h2]



[h2]Update 1.2.8 Change Log PREVIEW:[/h2]

Bug Fixes:
  • Fixed a bug where companions could still be removed from the party if they were dead/broken but healed/recovered
  • Fixed Bull still being present outside The Eclipse after completing "Head in the Clouds P2" (Saves that are at this point won't automatically make him leave, but it isn't a huge deal - You don't really have to see him leave, it's just inferred he's doing investigating on his end too - This wasn't really a bug but more of something I wanted to add)
  • Fixed world modifiers array displaying some of them in the middle of the screen and some at the bottom
  • Fixed Anti Toxins spawning so frequently in loot containers (Moved them to the random drug/medicine list)
  • Fixed dialogue with Tara where you offer to help her showing Tanya's face graphic momentarily
  • Fixed Flak conversation not having a loop to the top after you buy equipment from him, which resulted in floating labels getting stuck off and forcing you to re-enable it


Changes & Additions:
  • Increased player-message interaction sound cues by 5%
  • All Plot related items are now marked with a "*" before their name so they are immediately recognizable
  • Version info will now only display on the main (title screen) menu and the in game menu interface
  • Choice selection color is now a faint green instead of the pink/red
  • Slightly increased all window background opacities
  • Updated difficulty selection tooltip to explain world modifiers
  • Default character name is no longer blank so you're forced to either enter a name or randomize it (The default names are the old Victor/Victoria, but you can still enter your own or randomly generate one - This is just so it doesn't start off completely blank in the box)
  • Adjusted EXP rewards on some side quests
  • Updated the journal description for "Head in the Clouds P3"
  • Added a new hint for the "Relief Recovery" side quest
  • Added Condemned Apartments: Basement area
  • Added new battle background graphic"Grungeinterior2"
  • Slightly reduced delay between randomized sound effects playing
  • Added helicopter flyby sound effect to the randomized sound effects lists
  • Added 5 more glass breaking sound effects to the randomized sound effects lists
  • Added 2 more wood breaking sound effects to the randomized sound effects lists
  • Added randomized earthquakes to the randomized sound effects list (It's a slight screen shake and sound - very rare, just for extra atmosphere)
  • Added some new character graphics
  • Further tweaks to the interface color/contrast settings to make it easier to read
  • Added some new special NPCs to interact with and talk to
  • Added multiple new generic NPCs to several areas
  • Added NPC blockers to a few areas to prevent them from getting in the way
  • Shields now count as armor but still equip just as before (Everything will still work the same way, this is just to help with easier classification)
  • Targeting Assisted Bracers now equip to the support slot and count as gear instead of a gadget
  • All Long Guns now prevent use of a gadget at the same time (Two handed)
  • Some Small Guns now prevent use of a gadget at the same time (Two handed - Examples are shotguns and sub-machine guns)
  • All Ordinance Weapons (Grenade launchers, rocket launchers, machine guns, etc) now prevent use of a gadget at the same time (Two handed)
  • Categorized Melee Weapons based on how they may be used (Some of them will now prevent using a gadget at the same time due to being Two Handed - Examples: Sledge Hammer, Fire Axe)
  • Added "2H" to all descriptions of weapons that require two hands
  • All heavy (Two handed) melee and exotic weapons now give a new status effect on their target to make them more impactful given that they cannot be used with gadgets (Shaken - this lasts for 1 turn and gives: -2% to hit, -2% critical chance, -3% mettle, -3 initaitive)
  • Added "Heavy" to all melee and exotic weapons that require two hands and give the "Shaken" status
  • Updated enemies using heavy melee weapons with the above status application
  • Added some rust spots to trash cans to give them more detail
  • Updated some of the graphics for trash and clutter with more detail
  • Added a few more loot containers spread around some areas
  • Added some more clutter to a few areas
  • Slightly reduced overall chance of loot spawning in containers
  • Slightly increased chance of ammo spawning in containers
  • Added "Stranger" title for everyone
  • Added "Chromed" title for anyone who gets cyberware installed (For old saves, you'll have to wait until you get more cyberware)
  • Added "Altered" title for anyone who gets bioware installed (For old saves, you'll have to wait until you get more bioware)
  • Added 5 new battle soundtracks
  • Added 15 new exploration soundtracks
  • Added 9 new title screen soundtracks
  • Added 4 more random soundtracks to the player apartment
  • Renamed "Your Apartment Key" to "Your Apt Key"
  • Updated some item descriptions
  • Soundtracks will now save between maps so that the game does not reselect a new track every time you switch maps (UNLESS THE MAP HAS A SPECIFIC SOUNDTRACK SET - In which case, the music track will change while in that specific map and then go back to the previous track when you leave)
  • Data Item/Lore Item is now listed as special instead of plot
  • Added Soundtrack submenu to the Overview menu in the PDA
  • Added Shuffle Soundtrack option to the PDA Overview -> Soundtrack submenu
  • Updated fast travel (Metro) background sound effect
  • Removed specific soundtracks for several general areas (Now, only very specific special areas have set soundtracks - this may make certain areas/situations feel out of place with the currently selected soundtrack from time to time, but I think this way is better - if you feel differently, please explain your feelings on the subject - also, if you find any soundtracks that really seem out of place or feel like they don't fit the cyberpunk vibe enough, please tell me)


Like I said above, I'm hoping to release this friday with a few new quests/finalizing some of the unfinished quests in game as well.

That's all for now, enjoy!

-Corrosion ːCStudiosː

Chaos Chain - June - 15% Off Sale!

Chaos Chain


Hey everyone!

To celebrate the new major update, a 15% off sale just started for the game and 10% off for the support DLCs!

You can find them below if you're interested:
https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/1865430/Chaos_Chain_Supporter_Pack_DLC/

https://store.steampowered.com/app/1777870/Chaos_Chain_Founder_Pack_DLC/

You can find the update change log here:
https://store.steampowered.com/news/app/1536730/view/3355757885628595127

Thanks!

-Corrosion ːCStudiosː

Chaos Chain - June 15% Off Sale!

Chaos Chain


Hey everyone!

To celebrate the new major update, a 15% off sale just started for the game and 10% off for the support DLCs!

You can find them below if you're interested:
https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/1865430/Chaos_Chain_Supporter_Pack_DLC/

https://store.steampowered.com/app/1777870/Chaos_Chain_Founder_Pack_DLC/

You can find the update change log here:
https://store.steampowered.com/news/app/1536730/view/3355757885628595127

Thanks!

-Corrosion ːCStudiosː

6/3/22 - Major Chaos Chain Update 1.2.7

Chaos Chain


Salutations, dwellers...

Here is the next new update for the game. We now have world modifiers, more bug fixes and QOL improvements, better loot tables, toxic rain, more music, and much more!

Check out the change log below!

Please note that these changes are not in any particular order.

[h2]Update 1.2.7 Change Log:[/h2]

Bug Fixes:
  • Fixed the player being able to move in one of the short cutscenes in the beginning (Leaving The Views for the first time)
  • Cleaned up some equipment/item icon art to be more clear
  • Fixed some tiles having the wrong footstep sound when stepped on
  • Fixed Rusty's shop not selling any .44 magnum ammo (This wasn't technically a bug, but since he was selling a revolver which required that type of ammo, it was an annoyance so it's in the list)
  • Fixed +P (Overpressure munition) ammo descriptions (They said Hollow Points in the description by mistake)
  • Fixed a bug related to the quest system for loading saves which caused a crash if you tried loading an empty save file (Let me know please if this causes any issues that slipped by me - I did multiple tests to make sure everything is working as it should but obviously it would help if others test this)
  • Fixed nourishment items giving benefits before playing their associated sound effect
  • Fixed a crash related to debugging battle scenes
  • Fixed a journal typo for the "Head in the Clouds P2" main quest description


Changes & Additions:
  • Added 270 randomized names (Neutral for gender - they are code names and aliases) for the player character during character creation to help you if you can't come up with one on your own
  • Added 5 new randomized battle soundtracks (They really capture the cyberpunk vibe)
  • Added 15 new randomized background soundtracks (They really capture the cyberpunk vibe)
  • Added 8 new randomized menu soundtracks (They really capture the cyberpunk vibe)
  • Added the World Modifier system (Modifiers that alter the game world for better or for worse to create a unique experience each playthrough - randomizable or selectable - BE AWARE THAT OLD SAVES MAY ACT WONKY WHEN ACTIVATING THE WORLD MODS)
  • Added the system for selecting/randomizing world modifiers to the bathroom sink object in the player apartment area (You won't be able to leave it without activating them - they are meant to be a core part of the game!)
  • Updated "Unsettled Debt P2" with a new objective (To help with activating World Mods)
  • Updated "Unsettled Debt P3" with an actual objective (But it cannot be completed yet - I'm still working on it)
  • Setup difficulties to have a select amount of required world mods each (Tourist - 1, Amateur - 2, Professional - 3, Expert - 4)
  • Added "Economic Collapse" world modifier (Higher item price max but credsticks can have more funds on them)
  • Added "Nothing New" world modifier (No effects good or bad)
  • Added "Deep Wounds" world modifier (All health damage has the potential to be up to 2 points higher)
  • Added "Experienced" world modifier (You start off 1 rank higher than normal - by gaining a free level - but enemies can also be 1 rank higher to start)
  • Added "Hopeless" world modifier (All mettle damage has the potential to be up to 2 points higher)
  • Added "Complete Chaos" world modifier (All criticals are x3 damage instead of x2 - this is brutal for everyone)
  • Added "Cold and Dark" world modifier (Visibility is slightly reduced and storms are more common)
  • Added "Loner" world modifier (Max squad size is only 3 instead of 4 but the main character's features are increased 10%)
  • Added "Harsh Environment" world modifier (Rain has a higher chance of being toxic. You chemical resistance can help protect you and lessen the chance. You start with chemical coveralls.)
  • Added "Contamination" world modifier (Rotten food has a much higher chance to spawn in random loot containers instead of normal nourishment items, but normal nourishment items all heal you 1 health on use)
  • Added corrosive rain animation effect
  • Features are now rounded to the nearest integer instead of just being reset to their current integer range value (5.6 for example will now round up to 6 instead of going back to 5)
  • Added new functions for clearning, randomizing, picking, and organizing world modifiers
  • Added "Overview" submenu to the PDA so you can see world modifiers there in an array and then their effects are listed
  • Randomized weather has a chance to change every 3.5 minutes instead of every 3 minutes now
  • Added chance for rain to be toxic by default (30% base chance, 70% chance if harsh environment modifier is on - Your chemical resistance can help protect you and lessen the chance of being affected by toxic rain.)
  • PDA now shows a weather report
  • Added Condemned Apartments: F2 area
  • Added Hab Block 13: F1 area
  • Added some more scenery to a few areas
  • Brightened some equipment icon art to be more visible against the dark interface
  • Added several basic medical items to the randomized loot tables
  • Added several basic food/drink items to the randomized loot tables
  • Added beer, bootleg booze, essence, smelling salts, synergy stims, joints, cigars, and booze to the randomized drug loot tables
  • Increased chance of cigs dropping in random loot tables
  • Increased scrap drop chance in loot tables by 66%
  • Doubled circuitry loot drop chances
  • Increased loot max dice rolls to keep finding loot chances around the same as before (You have a slightly higher chance to find any type of loot now, but I made it so there are more empty slots to avoid too much loot from spawning)
  • Slightly tweaked time-based color settings to be a little more vibrant and have slightly less red in the overall picture
  • Slightly increased weather effect animation speed for rain, storms, and dust
  • Improved the texture appearance on some tilesets
  • Added 1 more randomized exterior background ambience sound effect (It has kind of an eerie feel to it)
  • Added some extra sounds to some of the cutscenes
  • Added distant car horn sound effect to the randomized background sounds lists
  • Added all types of +P (Overpressure munition) ammo to Neko's shop
  • Added 8g SS (8 Gauge slug shot) ammo to Neko's Shop
  • Added 2 more improvised weapons to the random loot tables
  • Mick now moves quicker when approaching the player for the first time
  • Added a new random loot item (Toilet paper --- "Always better to have it and not need it than to need it and not have it..." - Anonymous)
  • Added a new random loot item (Empty bottle - pretty much worthless)
  • Updated some shops
  • Activating DLC (Support packs) now tells you how many total DLCs were activated at the end
  • Added chemical coveralls support item
  • Added rotten food misc useable item (85% for food poisoning, +3% condition, cannot eat if already sick with food poisoning)
  • Added canned food nourishment item
  • Added rotten food to the random container loot drops list
  • Added MRE to the random container loot drops list
  • Added food poisoning status (-15% Max Mettle, -5% Max Health)
  • Water can now help food poisoning (33% chance to remove food poisoning per use)
  • Nutrient Paste eating sound is now more squishy sounding
  • Respirators and gas masks are now 5% less effective to chemicals
  • Renamed Festung Reaper to Festung König
  • Added the Armican Reaper ordinance weapon (Even heavier MG)
  • Added Armican Reaper attack animations
  • Added some text colors to the file loading/saving screen and also added icons as well
  • Added photosensitivity warning when launching the game
  • Darkened the popup images/emotes above characters slightly to be more defined
  • Metro travel is now more intuitive (The left doors are always closed and used for exiting and right doors are always opened and used for entering - you'll see what I'm talking about when you play)
  • Rearranged some tiles in Crescent Strip
  • Metro areas have been updated slightly in regards to wall width
  • Interior walls now have a faint "Dust" effect within the dark background to give them some depth
  • Updated placement of some characters and events
  • Updated several of Lynch's dialogues
  • Added several new character graphic sprites
  • Added more detail to several environments
  • Updated PDA alias change menu
  • Updated main quest descriptions and location hints to be more obvious
  • Updated Lamplight Market buildings a bit
  • Updated the world map slightly
  • Updated the default interaction graphic with an exclamation point
  • Updated area transition graphic hue (Inverted) so that it's more obvious
  • Updated stash graphic with a backpack
  • Updated tutorial text to account for the change above this
  • Slightly tinted the interface to be more contrasted
  • Brightened the very inner ring of the player visibility so that there is a very faint glow around the character to help with darker area navigation
  • Added A LOT more lore to various dialogues
  • Added several more NPC blockers to prevent NPCs from getting in the way of important locations/entities
  • Removed old code/functions that were no longer in use
  • Various other minor tweaks and changes


NOTE: You DON'T need to start a new game for this update, but it is HIGHLY RECOMMENDED due to how much has changed.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː