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2/10/23 - Chaos Chain Developer Status Update

Chaos Chain


Salutations, dwellers...

Hey everyone, I wanted to leave a development status update today after the recent patches and updates that have been released over the last few days. This post is kind of long, but I wanted to post my current thoughts about where we're at.

TLDR: Game's development is going good, next up on the to-do list is main quest stuff and expanding the play area with more districts afterwards and then populating those with more gameplay content such as side quests, activities, etc. The next major update is going to take some time, so bear with me.

Long version:

For the most part right now, I believe the game is in a really good spot. It runs quite smoothly, I've fixed every bug that I have found that were encountered in my own testing and those that others have reported, and in general, I'm happy with the balance and the overall gameplay at the moment. The combat is intuitive enough, straightforward, and deadly, and it also has some interesting features that I've developed over time. The side quests are plentiful and diverse enough at this time that I feel like I can safely move away from them for now and then return to making more, once we have more playable areas (districts mainly are what is needed at this point) and room for expansion for various other subplots. The atmosphere, at least in my opinion, feels spot on.

I have been surrounding myself for the past year and a half with books, movies, tv shows, games, and pretty much anything else you can think of to get ideas for the genre and to make sure that the "Cyberpunk" theme is well portrayed and in-tact. I don't just want to copy other works though, I want to keep the game being completely my own creation. I've had a few people in the community ask me to incorporate things that are almost directly connected to just one or two other games/movies/whatever and I want to avoid that. I think that with how the game currently is, it is both unique and has enough in common with other games of the genre. I'm biased though, obviously. The cyberware/bioware systems I've implemented offer quite a bit of complexity to be put into a character's build or player's play style and the combat hacking system even further expands this. To top it off, the large variety of roleplaying options and the huge skill list bring even more to the table.

The vast majority of the features, programming, and database content are completed and good to go. There is of course the chance that things will be tweaked again over time, but at the moment, the remaining work for the game is almost all about gameplay content: locations, quests, activities, the stuff that goes along with all of those things, etc. This stuff might seem very simple given that most of the hard work is out of the way, but that is not entirely the case. Coming up with all of that stuff takes time, inspiration, and a lot of connecting the dots for making everything fit seamlessly into the game world. Then of course you have to actually build it all and that's where bugs can come in and inconsistencies and things of that nature.

The very next thing that I'll be working on is continuing with the main story plot. Now, please be aware that this is going to take me some time. Nothing is going to happen overnight. I have a lot of big plans for the main storyline, and some of the next sections in it are fairly large and have a lot of moving parts so to speak, so there will be a lot of room for issues to arise if I rush or work carelessly in an effort to be quicker. I will of course try to make good time with it, but what I'm saying is, I don't want it to be a sloppy - so please be patient with me.

You may have noticed over the recent week or so that I have been putting out mid-sized updates pretty quickly. That is because I was trying to get the game to a good stopping point for the stuff that I'm about to start working on. As I said, there will likely be a bit of time before the next major update is released, so I tried to get everything into the current build now so that you had stuff to do, experiment with, and play while I worked on the next big part of the game.

I will have more info soon, and I'll show off some of what I'm working on as I go.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, thank you for reading!

-Corrosion ːCStudiosː

2/9/23 - Chaos Chain Update 1.6.6

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. I chose to release this today to solve the few bugs included in the fixes list and to get some of the other combat related changes public sooner rather than later. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.6.6 Change Log:[/h2]

Bug Fixes:
  • Fixed a bug preventing combat hacks from playing the intended sound effect when they failed
  • Fixed a few typos in the options menu
  • Fixed Crawler Drone ram ability not having the melee effect (Cause target to lose AP)


Changes & Additions:
  • Added a new encounter in Smugglers' Bend (This is also the first encounter with Red Saints)
  • Renamed Festung Schlagen to Festung Faust (A lot more easily understandable and recognizable and less like gibberish)
  • Added an extra 15 Cred to the Kickstart DLC (Wanted to make sure it felt like you actually got enough)
  • Did some work on some of the timers running in the background for various events
  • Added new Red Saint ganger sprites/battlers
  • Added some new character graphics (Side characters)
  • Added Red Saint Hitman enemy type to the database
  • Attacks with ranged weapons which result in a complete miss will now play the associated flyby sound effect for the missed projectile like it would if the attack was evaded
  • Cleaned up some old database entries
  • Updated the default initiative formula to make weapon/equipment choice more impactful by lowering the max default amount that any character or enemy can roll (The default max is now 30 instead of 50)
  • Added a low volume sound effect to play at the end of each line when it's finished displaying in the message window
  • Added a brief pause at the end of each line displaying in the message window (It's less than a second, but this helps smooth things out)
  • All enemies are MUCH MORE likely (About 40% more likely) to retreat if their mettle gets below a certain threshold
  • Human enemies are 33% LESS likely to use the Shake It Off skill to recover mettle when their mettle is very low already (The idea is that not every fight should be a complete fight to the death)
  • Some other various tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Corrosion ːCStudiosː

2/4/23 - Chaos Chain Update 1.6.5 - New Companion!

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

Meet Jackal, the newest companion

Jackal's starting loadout equipment - he also has a processor installed and a special milspec chip that provides him with greater combat capabilities

*Please note that these changes are not in any particular order.*

[h2]Update 1.6.5 Change Log:[/h2]

Bug Fixes:
  • Fixed 45mm incendiary grenade ammunition being listed as explosive damage instead of burning
  • Fixed Novikov Dragon GL (Now called Novikov Drakon GL) missing stats in the description
  • Fixed Cassia not having a simple description for her background (She had a bio but the simple text to display when hovering over her in the menu was missing)
  • Fixed face wrap not equipping to the correct slot
  • Fixed Armican Renegade assault rifle having the wrong default animation assigned
  • Fixed Cassia only starting with half the experience bonus points that she should have (40 instead of the intended 80 from her background)


Changes & Additions:
  • Differentiated the stats 68mm rocket ammunition types (Just implemented them last patch without putting in some of the specifics)
  • Renamed Novikov Dragon Grenade Launcher to "Novikov Drakon Grenade Launcher"
  • Added Festung Schlagen Rocket Launcher [Inv: 5, Dmg: 10, O-Explosive, Init: 17, Hit: 4, Crit: 5, 68mm Rocket Launcher - S] (2H, +30% Shock, +50% Bleeding, +50% Stunned) "Portable gut punch."
  • Added Festung Schlagen standard attack skill
  • Added Festung Schlagen direct hit attack skill
  • Added Festung Schlagen attack animations
  • Added the Festung Schlagen Rocket Launcher and 68mm Rockets to Neko's shop in the firearms and ordinance section
  • Added new icon art for the various pieces of new equipment and skills and so on
  • Added new companion: Jackal (Can be found somewhere in The Descent)
  • Added Jackal face and sprite graphics files
  • Added Edge: Professional (Jackal: +1 Skill Point, +1% Instant Kill Chance, +5% Critical Chance, +5 Initiative)
  • Added Flaw: Survivor's Guilt (Jackal: "They died, but I didn't." (-1% Mettle Regen, -5% Confused Chance, -10% Mettle Max)
  • Added Background: Spec Ops (Jackal: +1% Instant Kill Chance, +1 Skill Point, +5% To Hit, +5% Shock Resistance)
  • Drako now starts with a medium backpack instead of a small backpack, a reinforced trenchcoat instead of only a reinforced jacket, an SD-1C processor instead of an LD-1C processor, and he also got sub-dermal armor cyberware (His starting loadout was really underwhelming compared to Cassia and now Jackal)
  • Some various other tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

2/3/23 - Chaos Chain Update 1.6.4

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.6.4 Change Log:[/h2]

Bug Fixes:
  • Fixed a repeating sound issue that could happen in the system hacking feature (Whoops - it would basically play a sound twice instead of just once so not a huge deal but not intended)


Changes & Additions:
  • Cleaned up some excessive NPC block events
  • Tourist difficulty now awards +2 Memory Chips to start off
  • Amateur difficulty now awards +1 Memory Chip to start off
  • Added 68mm rocket ammo type (Upcoming rocket launcher weapon , these ammo types are not currently obtainable)
  • Added 68mm rocket F ammo (Fragmentation)
  • Added 68mm rocket HE ammo (High explosive)
  • Added 68mm rocket I ammo (Incendiary)
  • Added 68mm rocket HEAT ammo (High explosive anti tank)
  • Updated backend ammo lists for 68mm rocket ammo support
  • Updated loot lists


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

Chaos Chain Kickstart DLC Released!

Chaos Chain


Salutations, dwellers...

Hey everyone! This is just a quick announcement to let you all know that I just released a small extra DLC pack for those of you who want an extra kickstart in the game and/or to help me keep my lights on while I continue working on the game. It's purely optional and just a way to both help me with development funds and also to get you some extra goodies!

https://store.steampowered.com/app/2306360/Chaos_Chain_Kickstart_Kit_DLC/

Contents:
  • 5x Memory Chips - Extra memory chips which allow you to save the game anytime and anywhere you wish!
  • 50x Cred - Cred is the currency in Chaos Chain, needed for just about anything and everything!
  • 1x Soda - Not the healthiest drink in the world, but it's refreshing for you in such dark times!
  • 1x Artificial Meat - Bland, mushy, and smells like plastic, but it'll keep you fed!
  • 1x Pain Pills - Fight off the pain of a hard day in Slade City with these little wonder pills!
  • 1x Splint - A quick solution to fix an injury which caused trauma to a character!
  • 1x Bandage - Patch yourself up and stop your bleeding with an extra bandage!


PLEASE NOTE: THERE ARE TWO WAYS TO ACTIVATE THIS DLC IN GAME. YOU DO NOT NEED TO START A NEW GAME!

The DLC is included in the game's bundle, so you can get it with a larger discount if you have the rest of the bundle already!

https://store.steampowered.com/bundle/24352/Chaos_Chain_Ultimate_Chaos_Bundle/

This DLC comes after a recent major update and subsequent patches as well so check the recent news for those!

That's all for now, enjoy!

-Corrosion ːCStudiosː