Chaos Chain
Salutations, dwellers...Heat. Not as in temperature, but as in trouble!
Heat is a new mechanic (can be seen on the Hud on the top right in the picture attached) that will be added to the game as part of the next major update. It is a measure of the intensity of your actions.

Basically speaking, the more trouble you cause and the more violent you are, the higher your heat level will be. To lower it, simply lie-low for a while, or pay a fixer to lower it for you.
The game world in Chaos Chain is dynamic: nearly all actions have risks and rewards associated. It's a deep RPG that's meant to allow creative roleplay options. Killing everything first and asking questions never is technically possible, but probably not the best or most reasonable option. People will not generally like someone who goes around killing indiscriminately. Enemies will know that you're a major threat, merchants and vendors will be opposed to giving you discounts, and things can get pretty chaotic.
To show a preview of some of the changes associated with this new feature:
- Added Heat to the game - new mechanic (Min: 0, Max: 10)
- Prices are now adjusted 2% higher per level of heat
- Added Heat level to the HUD
- Updated reputation record screen in the PDA to show Heat
- Updated the new day function to have a chance to remove 1 heat per game day (66% Base Chance - 1% / Heat Level - Extra 33% Chance if Heat Level = 10)
- Added Heat Penalty I (Protagonist: Target Rate +15%, +1% Action Point Regen) [Heat]
- Added Heat Penalty II (Protagonist: Stress Dmg Intake +30%, +10% Experience) [Heat]
- Added Heat Penalty III (Fixer Heat Reduction Cost +60%, Protagonist: +15 Initiative) [Heat]
- Added Inconspicuous talent (Lowers heat by 2 points max per game day instead of only 1)
- Updated tutorial with Heat explanation
- Renamed info brokers to fixers (More fitting for who/what they represent)
- Added possibility to pay to lower heat at a fixer (25 default cost, 40 is the higher cost if you have a very high heat level)
- Using violence against human enemies/characters will now raise heat by 1 point during combat (Except for hopeless souls, they are basically more like wild animals at this point anyway)
- Updated fixer dialogues
Killing in Chaos Chain is sometimes either almost or is in fact completely unavoidable. So, you have options to take a more "subtle" or "diplomatic" stance for some time, let a few days pass, or go pay off a fixer to use his leverage to get the heat off your back!
The next major update is coming soon! Stay tuned for more info!
Thanks for reading!
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Corrosion :CStudios