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Chaos Chain News

10/30/25 - Chaos Chain Devblog (And Crazy Halloween Portraits!)

Chaos Chain


Hey everyone!

It's been a little while since my last development status update, so I wanted to provide a quick check-in on the game's progress.

[h2]Immediate Future[/h2]

My immediate goals for the next few weeks are to finalize the companion personal side quest storylines. After that, I'll continue working on new maps for the city districts and then resume development on the main quest now that we've significantly expanded the game's world with more side quests and content.

Companion personal quests have been a highly requested feature in my previous games, and they are also a top request for Chaos Chain. I'm committed to making them happen. Even if the quests aren't massive, I believe they add significant background and character development to these companions, giving them more depth beyond being loyal followers.

As some of you may know, a couple of the in-game companions already have a small personal quest line, but others do not. Completing these quests with the companion present grants them a small boost, including an extra skill and a reduction in the severity of their flaw. Currently, only a few companions benefit from this, making others feel comparatively weaker after those quests, so I aim to rectify this imbalance.

[h2]Next Update: Better Navigation[/h2]

Yesterday, I focused on improving player navigation. Based on significant feedback across this game and my previous titles, a common critique is that the world can be so large it's easy to get lost, and the engine's limitations prevent a robust world map system. While I've tried to make it as straightforward as possible, I realized there was more I could do. Now, both the PDA screen and the world map screen will display the current zone you are in.

PDA Screen With Extended Current Location Details

When you enter a new area, the exact area name is shown at the top center of the screen in large purple letters, but it typically doesn't specify the broader zone or district. This hasn't changed, but now you can see your current zone on the PDA screen, and opening the world map will also display your current location. My hope is this will make navigation easier, reducing the need to rely on memory or to exit your current area just to check which district you are in.

New World Map Image - Current Location Marked Bottom Left And Higher Visibility

This system is integrated with every area currently in the game; each map ID has been assigned to an array with a corresponding zone tag that will be displayed on the PDA and world map. Some areas, particularly those related to the main plot, are special cases and will display "Unknown" for the zone.

Another thing I've done is fixed every single last bug that I currently am aware of. That feels AMAZING to say. Like a breath of fresh air. The next update (coming in a few days) will have the fixes included.

[h2]Current Workplan[/h2]

Chronic - Contract Killer Companion In Chaos Chain

Getting back to the companion quests, I've been working on Chronic's personal backstory. He's my favorite companion character because he's just brutally honest, only cares about himself and making money, and is meant to be a bit of comic relief in a blunt sort of way.

Chronic Being Chronic

When you first meet him, he mentions he's lying low due to running a lot of tough jobs lately and you'll get to help him resolve that. I'll continue working on his quest today until it's ready, then move on to the next companion quest until all are complete. Going forward, any new companions I add will include their personal quest right from the start to avoid future backlog work.

Meeting Chronic

I plan to release this new update ASAP, I'm just finishing up the remaining work that I have on it, will test, and then release.

I know this game has been a long time in development, and there's still a lot of work ahead. However, I hope you can see that I'm genuinely trying to incorporate community feedback and requests to deliver a great final game. Honestly, this project has been exhausting and a bit of a roller coaster, both mentally and emotionally, especially with personal life challenges. But I've stuck with it this long, and I plan to see it through. If you're willing to continue your support, please stick around; I won't let you down.

[h3]Crazy Halloween Portraits![/h3]

Created by community moderator and volunteer assistant AceHangman, here are eight crazy Halloween themed portraits that you can freely use in game (or any of my games for that matter now that they all allow custom portrait importations) for your character's avatar!

Portraits credit to AceHangman!

You can also find the community artwork link here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3596238281

Guide to help you get started importing custom portraits:
https://steamcommunity.com/sharedfiles/filedetails/?id=3239267834

[h3]Closing[/h3]

Be Careful Out There!

I couldn't do any of this without your support, so thank you all very much for everything! I'm going to wrap this up here since it's becoming a book and I've got work to do! Thank you for reading!

-Cryptic ːCStudiosː

10/20/25 - Chaos Chain Update 1.86.0 (3 New Side Quests And More!)

Chaos Chain


Attention, freelancers!

I've got the next update for Chaos Chain ready to go! I added 1 new repeatable side quest, 1 new regular side quest, and 1 new companion personal side quest! I also fixed some bugs that I found during my testing, added some new lore to the game, and a whole lot more!

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.86.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a typo in one of the newly added dialogues
  • FIXED a very specific instance where companions who originally had cyware and then had that cyware replaced with biware could still suffer the glitched status until they died and were revived
  • FIXED Revenant skill description (It was still the placeholder text and was never updated)
  • FIXED an NPC movement event where the NPC could become stuck and then end their plotted movement sequence


Changes & Additions:
  • Added some new Steam achievements
  • Added new side quest "Bag and Tag"
  • Added new repeatable side quest "Steet Cleaning"
  • Added new companion side quest "Pieces of the Past" (Drako - this quest is quite simple but gives more insight into his past as a drifter and comes with some rewards)
  • Renamed "World Weary" flaw for Drako to "World Worn"
  • Added new version of "World Weary" flaw for Drako (He gets this after completing his personal quest with him present - it gets rid of the -1% mettle regen)
  • Added "Street Sense" new unique skill for Drako for after you complete his personal quest with him present (2% Chance To Survive Fatal Damage In Combat, +3% Critical Evasion)
  • Added red/green metro lights to the center metro train car so that you can visually see if the metro is operational at the moment (Green - yes, Red - no)
  • Added handling method for saves that got companions before their companion quests were added - you can now force the game to give you any and all companion quests for current companions in the party (Not just active members, but all members who have joined you) if the quest has not been accepted and the quest has not been completed (It won't activate any specific dialogues, but it'll allow players with existing saves to do the quests so they don't have to restart --- all you need to do is press "T" while in game to activate the party communication system to talk to your companions and it will automatically go through the code)
  • Made companion quest points of no return more obvious and added hint messages at certain points within the quests to tell you that you can choose to continue on without the companion present, but it'll affect rewards and outcomes
  • Added splint crafting schematic (1 scrap, 2 rags --- this means you can now heal trauma while out and about without needing to rest, visit a doctor/medic, looking for a shop that sells them, or using costly trauma kits)
  • Added splint crafting schematic to the schematics list
  • Added 7 new randomized data item lores
  • Expanded dialogues with some unique NPCs and added some new topics
  • Added some new roleplay opportunities in dialogues
  • Updated some existing exterior areas
  • Murkworm enemies now have a 20% chance to drop protein grubs
  • Added some new generic dialogues for NPCs
  • Some minor optimization work for some background processes
  • Improved shading and details on some environmental entities
  • A few other quick changes and tweaks


Please let me know of any bugs or issues you encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

Grab Waste Walkers For 55% Off!

Waste Walkers


Hey everyone!

This is just a heads up that my game, Waste Walkers - which still receives support and updates and free upgrades - is on sale now for 55% off, along with all the DLCs which are on sale as well!

Grab it now while the sale lasts!

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/439900/Waste_Walkers_Deliverance/

https://store.steampowered.com/app/1630620/Waste_Walkers_Chaotic_Wastes_DLC/

https://store.steampowered.com/app/1794090/Waste_Walkers_Supply_Lines_DLC/

Link to the DLCs:

https://store.steampowered.com/dlc/371100/Waste_Walkers/

Enjoy!

-Cryptic :CStudios

10/3/25 - Chaos Chain Update 1.85.0 (Companion Combat Barks)

Chaos Chain


Attention, freelancers!

Here is the next update for the game. There are some cool additions, so be sure to check out the full change log below!

Foul-mouthed Chronic taunting a thug hacker

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.85.0 Change Log:[/h2]

Bug Fixes:
  • FIXED edge and opportunity status effects text appearing in red instead of blue when added
  • FIXED a couple of item icons that were not centered in their cell
  • FIXED edge status effect being able to be added to characters who were downed or drained
  • FIXED drone default skills/attacks that add status effects to them (Positive) no longer display their text in red


Changes & Additions:
  • Improved player party position in combat so that none of the sprites are cut off by the interface and also spaced them out a bit more on the x-plane
  • Added a new background and title soundtrack by atrist Necrosynthetik (Background - ominous)
  • Added audio wave symbol icon art for all battle callouts/barks
  • Upgraded the battle callout system to now work for both enemies and actors (Actors now have their own barks in combat - some of them are unique to them and some are share with enemies if they fit the character - chronic has some great one liners!)
  • Added several new battle callouts/barks that are actor specific
  • Improved code for battle callouts/barks so it has failsafes to prevent crashes moving forward (This is a precautionary measure as I add new expansions attached to it)
  • Added new enemy battle callouts/barks
  • Updated some help text in various places with elaborated hints
  • Updated a portrait image to be more distinct
  • Updated some furniture in a few areas to be more "futuristic"
  • Added an example custom portrait image file to the game directory (Many of you will recognize these faces from Waste Walkers!)
  • Several other tweaks and minor changes


Please let me know of any bugs or issues you encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

Corrosive Studios Autumn Sale!

Hey everyone!


Corrosive Studios is joining in on the Autumn fun and all my products are on sale now with the big Steam sale!

Check them out below!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/617590/Affliction/

https://store.steampowered.com/app/760970/Renegade_Tabletop_Tools_System/

Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576

Enjoy and be safe!

-Cryptic ːCStudiosː