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Arizona Sunshine® 2 News

Season of Chaos Free Update: Meet your new Buddy!

Greetings, zombie-slayers! The Season of Chaos free update descends upon you now, bringing a new best friend in the fight against the undead.

[h3]🐾 DLCorgi - Your New Free Buddy Companion, Available NOW![/h3]

Meet your adorable yet fierce four-legged companion, DLCorgi! Ready to take on the meanest Freddies, DLCorgi is the perfect sidekick to accompany you.

Update your game for free, head to the Cosmetics screen, and select DLCorgi as your new trusty ally.

[previewyoutube][/previewyoutube]

[h3]🔥 More Chaos Coming - New Horde Mode Maps For Free[/h3]

Unlock the next level of multiplayer mayhem with three brand-new Horde mode maps, dropping free of charge one each month from March to May. Gather your squad, hunker down, and face relentless waves of zombies together.

Patch 1.2 is now live!

🧟 Arizona Sunshine 2 Patch 1.2 is now live!

we’ve been hard at work implementing the most requested quality-of-life features - which are now available on all platforms. You’ll be able to bring more than 2 grenades, use the classic Arizona Sunshine 1 reload and enjoy an improved belt & holster calibration!

See the full patch notes below:

[h3]Fixes & Tweaks[/h3]
  • Added an ‘Easy Reload’ option which can be enabled within the Settings Menu. Just bring the gun to your belt and it will automatically reload after a short delay!
  • Added a post-credits scene. Enjoy the sunset of Arizona whilst playing fetch with Buddy.
  • Fixed the “Well That Was Easy!” Achievement not unlocking after completing the campaign on Apocalypse.
  • Buddy’s front holsters can now also store grenades instead of just weapons.
  • Added 2 additional back holsters to Buddy that can exclusively store grenades, allowing you to craft more explosives and have Buddy bring along a total of 4 items to your next fight!
  • Added Weapon Weight as a user setting to Quest, smoothing out any rapid motion.
  • Buddy now no longer runs away after just having interacted with any of his holsters.
  • Added an option for disabling the blood overlay to prevent discomfort for those affected.
  • Reduced the volume size of zombies, allowing players to get closer to them than before.
  • Added Muzzle Smoke FX to all weapon types, further improving the feel of the gunplay.
  • Reduced visual issues that occurred when Buddy attacked a zombie mid-animation.
  • Fixed ammo not always spawning in the first round of a single player Horde match.
  • Implemented a shotgun pump lock, preventing you from accidentally ejecting shells.
  • Fixed a bug where grenades would sometimes be scaled to miniscule sizes.
  • Fixed a bug where the gamma setting was inverted, making it darker when increasing the gamma.
  • Added a gamma calibration screen when first starting up the game, allowing you to fine-tune it to your liking.
  • Fixed a bug where the gun rotated around the wrong axis when holding the controllers closely together.
  • Reduced the snapping when you grabbed a weapon with both hands, in turn making the gunplay feel smoother.
  • Improved the belt & holster calibration. Both have been simplified and now have previews, allowing you to precisely calibrate them to your liking.
  • Added configurable offsets for the yaw & pitch of your hand, allowing you to configure the angle you hold items to your liking!
  • Improved most tutorials and added a few new ones for previously unexplained features.
  • Added a ragdoll arm to the helicopter pilot at the start, now allowing you to jiggle it around!
  • Fixed the remote player’s ragdoll flying off whenever they got killed by a zombie.
  • Decreased the chance of the game crashing after playing for multiple hours without taking off the headset.
  • Fixed a few cases where you could accidentally throw away your weapons whilst looting.
  • Added an ‘Unstuck Button’, which you can use to teleport to a valid location if you are too far away from the center of your playspace.
  • Boosted the VoIP volume (specifically for Quest 3), making it easier to hear each other when using the in-game communication.
  • Fixed being able to walk through locked doors when you were holding the door handle.
  • Fixed the case where mines would explode on any contact, even with limbs & dead bodies.
  • Added rumble whenever you pet Buddy, with the intensity based on how fast you rub.
  • Added haptic clicks whenever you hover and / or click on anything in the user interface.
  • Fixed Molotovs not always exploding when hitting a surface at a certain angle.
  • Fixed a few instances where the flashlight wouldn’t be enabled after respawning.
  • Fixed some checkpoints that would respawn you at the start of the level, blocking your progress.
  • Fixed a bug where handing the shotgun to another player would allow it to hold infinite shells.
  • Fixed the alarm no longer triggering in the “RUN, LEGS, RUN!!” level after respawning.


If you have any questions, feedback or suggestions - feel free to join our Discord and let us know! https://discord.gg/uNzRwhBR

Introducing: Metro Awakening

Deep Silver and Vertigo Games are pleased to announce a new addition to the Metro franchise. Metro Awakening is a story-driven first-person adventure built exclusively for VR and will be coming to Steam VR later this year.

Developed by Vertigo Games in collaboration with Deep Silver, and written by Metro creator Dmitry Glukhovsky, Metro Awakening allows you to immerse yourself in the heart-pounding, chilling and tense world of Metro in an entirely new dimension.

[previewyoutube][/previewyoutube]
Set in 2028, you are Serdar, a doctor who has to brave the mind-bending tunnels of Metro to search for his missing wife. This journey will push his mind to the limit – walking a line between life and death, rationality and spirituality, reality and belief. Serdar will experience what he once thought was impossible, awakening the force he is to become.

Lose yourself in an authentic Metro as you reload weapons, change your filters, charge your torch, and more, in a tactile experience that VR and Metro fans will love and put yourself into nuclear Armageddon.

There will be more news coming later this year, check MetroAwakening.com or tune your radios and join the Vertigo channels for all the latest news on Twitter, Instagram, Facebook, Tik Tok or YouTube.

Patch 1.1 is now live!

Greetings, survivors!

Patch 1.1 is now live for Arizona Sunshine 2, bringing enhancements to your Campaign Mode experience. Read on as we delve into the updates and check out the detailed notes below.

“Dive back in" takes on a whole new meaning with our revamped and rebalanced difficulty settings. We're moving past the Easy, Medium, Hard, Apocalypse labels to something more tailored: Story, Adventure, Survivor, Apocalypse. Detailed descriptions for each will guide your selection, ensuring you find your perfect match.

We've seen first-hand how the VR community has evolved — from veterans wielding years of expertise to newcomers diving in headfirst. Our goal is simple: to make Arizona Sunshine 2 an adrenaline-pumping, immersive adventure for everyone, regardless of their VR journey.

[h2]Revamped Difficulty Levels[/h2]
  • 'Story': Enjoy a relaxed narrative experience
  • 'Adventure': Balanced challenge, great for VR newcomers
  • 'Survival': Ideal for experienced VR players - how we’ve always envisioned Arizona Sunshine 2 to be experienced!
  • 'Apocalypse': Hardcore zombie survival


[h2]LIV Integration[/h2]
  • We’ve added LIV support, allowing content creators to elevate the quality of their VR gaming experience.


[h2]QoL Updates[/h2]
  • Balancing adjustments include shotguns dealing more damage at higher levels and a boost in grenade explosions.
  • We’ve also listened to your feedback and added a Toggle Grip option, reduced respawn delays, sorted co-op ammo issues, and improved zombie interactions.
  • From better climbing mechanics to smoother checkpoint experiences, we've fine-tuned everything from tooltips to cosmetics and weapon animations.

Finally, let’s have a look at the full patch notes:

[h3]Difficulty[/h3]
  • Rebranded & rebalanced all 4 Difficulties, now having a dedicated screen for it, together with explanations of what to expect!
  • Magazines you'll find in the world won't always be fully filled with rounds on the higher difficulties. You'll need to scavenge more whilst receiving less total ammo!
  • The highest difficulty spikes have been smoothed out whilst still roughly keeping their original feel. Noticeable changes are the ‘SUNSET RIDERS’ end fight & both the ‘OOPS’ bridge & end fight.
  • Configured Fungus Counts per difficulty with our brand new system, greatly increasing how much fungus spawns on Survival & Apocalypse.
  • The new difficulties are called ‘Story, Adventure, Survival, Apocalypse’. We recommend most players that have prior VR experience to try out Survival!
  • ‘Story’ is meant for players that want to experience the campaign without too much threat or challenge - allowing you to focus on the story and play fetch with Buddy!
  • ‘Adventure’ is for those new to VR. You might like some challenge but prefer it to still be balanced in your favor.
  • ‘Survival’ is how we’ve always envisioned Arizona Sunshine 2 to be experienced. This is the recommended difficulty for those that have prior VR experience.
  • ‘Apocalypse’ is for those that want a hardcore zombie experience. You’ll have to scavenge every nook and cranny to get by and will be dead in just a few hits.


[h3]Toggle Grip[/h3]
  • Added a new Grip Mode option. You can now select ‘Toggle Grip’ within your Settings!
  • Toggle Grip will keep your weapon stuck to your hand even after you stop pressing down on the Grip button.
  • Dropping weapons entirely - for example to share them with your co-op partner - can be done by pressing on the bottom face button for 1 second.


[h3]Balancing[/h3]
  • Changed the Tommy Gun to use rifle ammo instead of pistol ammo, as to make it a more viable option!
  • Health regen is now fixed for all difficulties, preventing the red 'throbbing' vignette from staying on at higher difficulties if you couldn't find any food.
  • Made the Shotgun deal more damage on higher difficulties, now allowing you to still one-shot zombies when you’re close enough!
  • Reduced the Penetration Force of Shotguns, preventing one pellet from going through 5 zombies at a time.
  • Made the M67 Frag Grenade have a bigger explosion radius, whilst slightly reducing the Stick Grenade’s radius.
  • Zombies’ Attack Impact Fraction should now better match their animations, preventing unfair situations where you'd get damage before the zombie visually hits you.
  • Dynamic ammo Spawning will no longer kick-in as hard when you start running out, preventing some of the fully-stacked ammo crates you would find from time to time.


[h3]Fixes & Tweaks[/h3]
  • Added LIV support allowing content creators to better capture their experience!
  • Reduced the respawn delay after dying, now allowing you to reload the level earlier.
  • Fixed the co-op player losing resources and ammo in co-op after a level load.
  • Fixed co-op players spawning at the start of the level after a checkpoint had been loaded.
  • Fixed zombie ragdolls breaking after playing for a long time.
  • Fixed doors not being able to be properly opened due to zombie bodies.
  • Added tooltips to the settings menu to better explain what each option changes.
  • Added a dedicated menu where you can scroll through all your available cosmetics!
  • Fixed snapping points for climbing sections in various levels.
  • Fixed the bloom post processing effect for all Steam versions.
  • Fixed items sometimes not dropping in manual grip mode when releasing the grip button.
  • Fixed when zombies fell down they sometimes used the wrong stand up animation.
  • Fixed Buddy sometimes still wearing his equipment during the hospital cutscene.
  • Fixed the toy helicopter causing your hand to move in slow motion.
  • Fixed that crafted items were not properly saved in checkpoints.
  • Fixed the ammo belt not properly re-enabling after a checkpoint in the level ‘BAD DOG’.
  • Fixed that zombies would already be banging on the windows when entering the gas station.
  • Fixed the orientation of the minigun when the other player was holding it in co-op.
  • Fixed players spawning in the same exact location in the level “BAD DOG’ in co-op.
  • Fixed not all waves properly triggering when dying and reloading the checkpoint in the level ‘BEST FRIENDS FOREVER’.
  • Fixed selection circle lagging behind when holding a grenade.
  • Fixed the heating effect of the minigun. It now only heats up the barrels instead of the entire front part.
  • Fixed not being able to climb back up when respawning at the checkpoint on top of the gas station.
  • Fixed parts of the Canyon culling in the level ‘OOPS’ when Buddy is searching for a weapon.
  • Fixed the gun sometimes not equipping when pressing grip with ‘equip on no target’ enabled.
  • Fixed the ‘Back to menu’ button not working in the score results screen when playing single-player horde mode.
  • Fixed screen staying red when dying in co-op and getting the ‘waiting for players’ screen.
  • Fixed container door handles that were hard to grab in the level ‘CHOO-CHOO, MOTHERF*CKERS’.
  • Fixed offline players not being able to connect to the local server in cases when loading a level happens twice within a second.
  • Fixed zombie animation when they’re hit by a blunt weapon on the legs.
  • Fixed lobby screen not showing correct region when game started without internet access.
  • Fixed PlayStation 5 host not showing the joined player in the lobby screen.
  • Fixed drum-based weapons (e.g. revolver) not always closing by flicking it.
  • Fixed player getting stuck in the void after loading a level in co-op occasionally.


Now, we can't wait to see you tackle the fresh difficulty settings amidst this holiday season. As our dedicated teams take a well-deserved Christmas break over the next 1-2 weeks, we might be a bit less active on our community channels.

Stay alive, stay festive, and we'll catch you on the other side of the break for more Arizona Sunshine 2 adventures!

Happy holidays!

Arizona Sunshine 2 is OUT NOW!

Vertigo Games is back with the next-gen sequel to the original VR zombie shooter, packed with adrenaline-fueled VR gameplay and an all-new roller coaster story campaign. The best part? You won’t only have your friendly canine companion Buddy or Freds to play with - co-op mode makes its return!



Before you dive in, make sure to select the right difficulty level! Arizona Sunshine 2 is meant to give you a fair survival challenge - which you can tailor to your own tastes. While 'Medium' will be a thrill ride to most players, those of you who count themselves as seasoned VR gamers might enjoy taking it up a notch to 'Hard' mode.

What mode will you be taking on?