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  3. Update #2: Performance, Stability, and the First Buffs

Update #2: Performance, Stability, and the First Buffs

[p]Some improvements to performance and stability. Fixes to save game behaviour interactions with mission flow, resolving soft locks. A few gameplay fixes, but more importantly, the first buffs. Now, leveling up should feel more epic.
[/p][p]Leave a Review if You've Jumped In
If you've spent some time in For Every Day We Fight, we'd really appreciate hearing what you think.[/p][p]Even a short review helps. Please let us know what's working, what feels off, or anything that has caught your attention. It's a big help as we continue to update and improve the game. [/p][p][/p][h3]Saves in Every Day We Fight[/h3][p]We've heard your feedback on saves in Every Day We Fight. We're exploring solutions and will implement improvements on that front as soon as possible.[/p][h3][/h3][h2]0.7.0.12 Changelog[/h2][h3]Combat & AI[/h3]
  • [p]Challenge Audio: Fix for the Challenge completion/failed sound playing multiple times after[/p]
  • [p]AI Targeting: Fixed Karg firing at Thorn after encrusting them[/p]
  • [p]Aiming Sequence: Fix for AI not waiting for the end of the Aiming animation before planning[/p]
  • [p]KO Conditions: KO death no longer occurs in the final fight[/p]
  • [p]Combat Zones: Fixed Combat Zones Act 1 and 2 about the Combat Zone Complete screen appearing early[/p]
  • [p]Reload Crash: Fixed for bleeding units reloading crashing the game[/p]
  • [p]Level-Up Buffs: Players now refill health, reload all weapons, and reset all cooldowns when they level up (let there be buffs)[/p]
[h3]User Interface & Visuals[/h3]
  • [p]Combat UI: Fix for unit highlight/health bar tooltip to appear in Combat[/p]
  • [p]Cover Prompts: Only Bidirectional covers now have the switch sides prompt[/p]
  • [p]Map Marker Visibility: Fix for map marker texts rendered underneath other map markers[/p]
  • [p]Input Icon Flicker: Fix for input icons flickering on when switching units[/p]
[h3]Navigation & Environment[/h3]
  • [p]Act 3 Navigation: Fixed Rifter Stash Hotel Act 3 Navigation[/p]
  • [p]Cover Transition Issues: Fixed many cover locations, making units fall in when you enter from out of combat mode[/p]
  • [p]Tutorial Flow: Move Tutorial Camera Rotation Alternative earlier[/p]
[h3]System Stability[/h3]
  • [p]Save System – Hotel Act 1: Fixed the Save for Hotel Act 1[/p]
  • [p]AutoSprint Settings: Fixed AutoSprint setting not sticking on relaunch[/p]
  • [p]Overwatch Improvement: Overwatch should perform as expected now.[/p]
[h3]Performance[/h3]
  • [p]Exploration Performance: Improved performance in exploration (micro-stuttering)[/p]
  • [p]Rendering Efficiency: Minor rendering performance improvement[/p]
[h3]Localization[/h3]
  • [p]Language Support: Audio / Language text string now localized in all languages[/p]
[p]We’re continuing to address issues as they are identified. Expect another update in a day.

You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. [/p]