Every Day We Fight Update #2: Performance, Stability, and the First Buffs
[p]Some improvements to performance and stability. Fixes to save game behaviour interactions with mission flow, resolving soft locks. A few gameplay fixes, but more importantly the first buffs. Now leveling up should feel more epic.[/p][h3]
0.7.0.12 Changelog[/h3]
0.7.0.12 Changelog[/h3]
- [p]Fix for Challenge completion/failed sound playing multiple times after[/p]
- [p]Fix Karg fires at Thorn after Encrusting them[/p]
- [p]Fix for unit highlight/health bar tooltip to appear in Combat [/p]
- [p]Fix Rifter Stash Hotel Act 3 Navigation[/p]
- [p]Only Bidirectional covers now have the switch sides prompt[/p]
- [p]Fix for AI not waiting the end of Aiming animation before planning[/p]
- [p]OW Improvement[/p]
- [p]KO death no longer occurs in the final fight[/p]
- [p]Improve performance in exploration (micro-stuttering)[/p]
- [p]Minor rendering performance improvement[/p]
- [p]Audio / Language text string now localized in all languages[/p]
- [p]Fix Combat Zones Act 1 and 2 about Combat Zone Complete screen appearing early[/p]
- [p]Fix for bleeding units reloading crashing the game[/p]
- [p]Fix for map marker texts rendered underneath other map markers[/p]
- [p]Fix for input icons flickering on when switching units[/p]
- [p]Move Tutorial Camera Rotation Alternative earlier[/p]
- [p]Fix Save Hotel Act 1[/p]
- [p]Fixed AutoSprint setting not sticking on relaunch[/p]
- [p]Fixed many cover locations making units fall in when you enter from out of combat mode[/p]
- [p]Players now refill health, reload all weapons and reset all cooldowns when they level up (let there be buffs)
We’re continuing to address issues as they are identified. Expect another update in a day.
You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. [/p]