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  3. Update 0.8.2.0

Update 0.8.2.0

[h3]Gameplay Adjustments[/h3]
  • [p]Introducing Nightmare Difficulty.[/p]
  • [p]Adjust Karg armor.[/p]
  • [p]Speed up skip dialogue ui.[/p]
  • [p]Save System now presents notifications related to save file corruption.[/p]
  • [p]We now make a backup save when quitting the game or quitting to the main menu, through the pause menu or end run screen.[/p]
  • [p]Added a recovery file from backup routine. Executed if save file corruption is detected.[/p]
  • [p]Reworked backup save slot logic to decouple it from the save slot task.[/p]
  • [p]Backup saves now limited to snapshots, manual saves and in-combat saves. To limit the cycling of backups.[/p]
  • [p]Reduced emissive intensity on striker armor to improve visibility in aim view.[/p]
  • [p]Healing from ability now only occurs when a hologram creates a burning surface.[/p]
  • [p]Ladders now pulse red if they are blocked.[/p]
[h3]
Bug Fixes[/h3]
  • [p]Fix stairs in prison arena act 3 not traversible in combat.[/p]
  • [p]Fix Harvester state not being reset as they should.[/p]
  • [p]Fix SFX and VFX retriggering without checking for visibility state change.[/p]
  • [p]Fix for prox punch sfx triggering after rifter died.[/p]
  • [p]Fix Rifter Inventory item not playing SFX on drop.[/p]
  • [p]Fix Characters Stats not being accurately displayed on combat end-screen after returning to reloading gameplay mid-combat.[/p]
  • [p]Fix for hearing objective completion sfx multiple times over.[/p]
  • [p]Fix for multiple rifters using the same cover location.[/p]
  • [p]Fix If the game is reloaded during spawning in Prison sequencer it cannot be watched again.[/p]
  • [p]Fix camera not teleporting when progressing from part 1 to part 2.[/p]
  • [p]Fix Rifter in Prologue Part 2 being fire when player enters combat if part 1 was completed quickly.[/p]
  • [p]Fix for failed 'X' free-roam effect to appear in-combat.[/p]
  • [p]Fix for failed 'X' during scramble.[/p]
  • [p]Fix most dropped items failing to persist when returning to gameplay mid-combat.[/p]
  • [p]Fix music failing to switch after use of level rewind.[/p]
  • [p]Fix text occasionally remaining on screen for a while after dismissing dialogue.[/p]
  • [p]Fix Punch failing to consume AP when killing last spawned Rifter.[/p]
  • [p]Fix difficulty can be altered mid-Combat by adjusting settings in the Main Menu.[/p]
  • [p]Fix progression being blocked due to menus failing to close after opening Skills Menu as combat is initiated.[/p]
  • [p]Fix SFX missing at start of opening cinematic.[/p]
  • [p]Fix a bug with backups not working for manual or in-combat saves.[/p]
  • [p]Fix stasis bomb reappearing when returning to gameplay mid-Combat after detonation in stasis bomb mission.[/p]
  • [p]Fix softlock in harvester and stasis bomb missions.[/p]
  • [p]Fix progression being blocked by "Karg Was Killed!" screen when returning to gameplay after killing Karg during Rifter Activity while no other Rifters are spawned.[/p]
  • [p]Fix not being able to click HUD during conversations.[/p]
  • [p]Fix for inaccurate movement AP displayed during move preview.[/p]
  • [p]Fix weapon ammo being reset if a mag is equipped upon returning to gameplay.[/p]
  • [p]Fix Thorns can become stuck next to edge of platform at south side of Riverside Market.[/p]
  • [p]Fix Hold Breath AP cost text appears very small in Weapons Menu Mod stats when set to certain languages.[/p]
  • [p]Disable aim time dilation out of combat.[/p]
  • [p]Fix Thorns being able to place the Overwatch after throwing the Teleporter, but before teleporting.[/p]
  • [p]Fix Rifter body props are displayed before Combat is finished in Combat Zones.[/p]
  • [p]Fix LOD changes are visible on the buildings in the background during sequencer after collecting Dish Intel in Building 3 Zone A.[/p]
  • [p]Fix Damage preview not visible with armor breaker weapon mod.[/p]
  • [p]Fix for map being cut off on Steam Deck.[/p]
  • [p]Fix locations cannot be selected while performing actions when using mouse navigation.[/p]
  • [p]Fix Thorns perform reload animation even if ammo is full when gaining a level.[/p]
  • [p]Fix Camera is next to Thorn's head for split second when resuming gameplay inside building.[/p]
  • [p]Fix Splash screen/intro movie audio is forced to Oculus Virtual Audio Device if Quest HMD is connected to PC via Link.[/p]
  • [p]Fix Aim View being entered automatically after scrolling to Resonator Darts when using a controller.[/p]
  • [p]Fix for missing mission data in quests menu and visual padding fix.[/p]
  • [p]Fix Thorn's portrait icon turning grey after entering or exiting a cover position when out of combat.[/p]
  • [p]Fix landing impact SFX are not heard from AI followers after jumping.[/p]
  • [p]Fix default grey texturing is present on ladders.[/p]
  • [p]Fix weapon mod disappears if it's unequipped while a redundant mod is present after returning to gameplay.[/p]
  • [p]Fix Power Cell deployment being delayed when returning to gameplay mid-combat in Harvester Mission.[/p]
  • [p]Fix Power Cell respawns after destroying two of them when returning to gameplay mid-combat in Harvester Mission.[/p]
  • [p]Fix Rifter fog of war VFX being reset to their current locations when returning to gameplay mid-combat.[/p]
  • [p]Fix characters are able to enter mantle spots from outside the building in Bus Depot.[/p]
  • [p]Fix Some UI screens and widgets present a visibly rough gradient on the right side of the screen, when on high Gamma.[/p]
  • [p]Fix dropped items near any railing causing the dropped item to fall out of the map.[/p]
  • [p]Fix issue when the camera moves into the wall behind the map table in the Sewers causing the screen turns black.[/p]
  • [p]Fix light sources originate from above certain street lamps.[/p]
  • [p]Fix issue when using click to move when fast travelling, making the unit try to move to world origin on load.[/p]
  • [p]Fix Hailstorm shots going through engineer when using specific scope.[/p]
  • [p]Fix Grenadiers consistently drop redundant weapons.[/p]
  • [p]Fix potential crashes.[/p]
[p]

Join the Thorns' Community![/p][p]You can find us on Discord, Reddit, and Twitter for discussions, updates, bug reports, and to share your feedback. We also have a community wiki that can help answer questions you have about the game. [/p]