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  3. Sanctuary Update 2025.01.25 Now Live

Sanctuary Update 2025.01.25 Now Live

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Build and upgrade your outpost, hire a crew, enjoy an expanded crafting system and the revised main quest. All this an more is now available with the release of the long-awaited sanctuary update (formerly known as Update 6).

Here is the full list of changes:

Base Building:

  • Replaced player cabin with outpost
  • Added bedroom facility
  • Added ability to sleep to heal and forward time
  • Added equipment displays to bedroom
  • Added loot displays to bedroom
  • Added treasure chests to bedroom
  • Added quarters facility for crew members
  • Added alchemy lab facility for alchemy
  • Added garden facility producing plants
  • Added trading post facility
  • Added ability to order specific items
  • Added builder guild facility
  • Added workshop facility for crafting
  • Added blacksmith facility
  • Added tavern facility
  • Added chapel facility
  • Added builder guild facility
  • Added ability to order building material
  • Added laboratory facility
  • Added runeforge facility for enchanting
  • Added explorer guild facility
  • Added outpost tunnels for quick access
  • Added outpost surplus chest
  • Implemented build menu
  • Added lumber, stone, and metal resource items


Crew System:

  • Added crew recruits to city
  • Added alchemist for potion production
  • Added herbalist for garden nurturing
  • Added pawnbroker for selling valuables
  • Added architect for better construction
  • Added mercenary for looting
  • Added blacksmith for crafting ingots
  • Added craftsman for crafting items
  • Added runesmith for crafting runestones
  • Added cartographer for making maps
  • Added priest for gathering souls
  • Implemented crew recruit dialog menu
  • Added crew member NPCs to outpost


Intro Overhaul:

  • Completely rebuild intro level
  • Increased size of intro level and added much more detail
  • Added ambient NPC to intro level
  • Added more hidden treasures and items to intro level
  • Rewritten intro quest dialog
  • Rerecorded intro quest voice over
  • Added workbench to player quarters
  • Added new objective to intro quest for crafting
  • Added drunk effect
  • Renamed Sir Rainald to Commander Reynald
  • Improved Commander Reynald mesh
  • Changed Commander Reynald giving player potions
  • Implemented player and NPC teleporting events
  • Added new segments and events to intro quest
  • Removed letters and mailbox


Main Quest Overhaul:

  • Permanently moved Aurelia to outpost
  • Rewritten main quest dialog
  • Refined story and pacing
  • Added new twist to the story
  • Rerecorded main quest voice over
  • Added 23 new quest stages
  • Improved and added quest descriptions
  • Implemented ritual mechanic
  • Implemented soul extraction mechanic
  • Added soul essence item
  • Added soul extractor item


Crystal Hearts & Possession:

  • Changed crystal heart to be invulnerable while minions are summoned
  • Changed appearance of crystal heart depending on its vunerability state
  • Added counter attack dealing possession damage when in invunerable state
  • Added four possession stages
  • Added attack speed debuff possession stage
  • Added protection debuff possession stage
  • Added damage debuff possession stage
  • Added notifications for possession stages


Crafting Overhaul:

  • Separated crafting into alchemy, smithing and upgrading
  • Added smithing workbench
  • Added alchemy workbench
  • Added anvil for upgrading
  • Added upgrading menu
  • Added scrapping menu
  • Added ability to scrap equipment
  • Removed upgrade kits
  • Removed static limit from upgrading equipment
  • Added power limit for upgrading equipment
  • Added increasing cost with each consecutive upgrade
  • Added mastery requirement for upgrading equipment
  • Changed upgrade level indicator


Enchanting Mechanic:

  • Added runeforge anvil for enchanting
  • Added runestone items for each enchantment
  • Added 21 new enchantments
  • Added ability to enchant equipment
  • Added ability to disenchant equipment
  • Implemented enchanting menu


Dungeons & Loot:

  • Added loot affinity mechanic
  • Added common plants affinity
  • Added rare plants affinity
  • Added crafting materials affinity
  • Added building materials affinity
  • Added legendary affinity
  • Removed banes from quest dungeons
  • Added legendary dungeons
  • Added banes to legendary dungeons
  • Implemented new map item
  • Added common plants map
  • Added rare plants map
  • Added crafting materials map
  • Added building materials map
  • Added legendary map
  • Changed dungeon discovery notification to show affinity
  • Added chance for boss enemies to drop equipment


Skills:

  • Changed equipment upgrading skills
  • Changed smithing mastery skill to reduce upgrade cost
  • Added enchanter skill tree
  • Added enchanter skill to unlock runeforge
  • Added enchanter skill to increase soul extractor durability
  • Added enchanter skill to gather more soul energy
  • Added enchanter skill to disenchant equipment
  • Added enchanter skill to decrease cost of enchanting
  • Added craftsman skill to unlock forge
  • Added craftsman skill to scrap equipment
  • Removed some craftsman skills
  • Added alchemist skill to unlock alchemy lab
  • Removed some alchemist skills
  • Added skill to increase max combo point
  • Changed assault skill to increase two handed armor damage
  • Changed carnage skill to one handed bleeding damage to assault tree
  • Added move speed skill to rage mode tree
  • Removed combo gain skill from rage mode tree
  • Removed parry stamina damage skill from counter tactics tree
  • Added ability to reflect parried projectiles
  • Added skill to reflect parried projectiles to counter tactics tree
  • Moved skill to increase combo decay time to counter tactics tree
  • Added skill to increase critical chance while the combo is peaked to carnage tree
  • Removed skill to increase critical chance from carnage tree


Additions:

  • Implemented ability to deposit items in the outpost chest
  • Added active effects display in character menu
  • Added possession value to character stats
  • Added teleport system to city
  • Implemented new selection popup
  • Added building materials to city tower chest
  • Added outpost tutorial
  • Added crew tutorial
  • Added runestone tutorial


Improvements:

  • Added ability to sell non-unique quest items
  • Implemented automatic bug report feature
  • Improved controller compatability
  • Made unrecognized controllers fall back to xbox controller layout
  • Added color indication to combat challenge objective descriptions
  • Changed crafting menu tabs to icons
  • Changed unread notes notification to be more clear
  • Added grass to upper district city hall
  • Replaced flowers in city to fit the grass
  • Changed health and stamina stats in character menu showing current and max value
  • Removed wealth bane because it wasn't very fun
  • Changed crafting menu to show value of resulting item
  • Increased max possible locations on the map
  • Added hand icon for usable misc items
  • Added ability to faster increment count slider with controllers
  • Made parry faster and more responsive
  • Increased cap for crafting cost display to 999
  • Improved combat challenge variety
  • Changed save game format for better compatability in the future
  • Implemented more safety measures for save game loading and saving
  • Revised static quest framework
  • Improved skill descriptions
  • Updated possession tutorial message
  • Updated intro tutorial messages
  • Updated crafting tutorial message
  • Updated parry tutorial message


Balancing:

  • Rebalanced equipment upgrade costs
  • Increased enchanted equipment upgrade cost
  • Increased and rebalanced quest rewards
  • Decreased max possible attack speed
  • Decreased mind bane possession damage
  • Decreased pestilence bane disease damage
  • Increased power attack speed
  • Increased power attack damage and armor penetration
  • Increased XP gain from high level enemies
  • Rebalanced enemy damage and health values
  • Increased hunger disease damage
  • Increased Behemoth attack range
  • Decreased stun time of enemies
  • Increased combo gain with bow
  • Increased blade and bolt arrow yield
  • Increased blade and bolt arrow damage
  • Rebalanced crafting costs
  • Increased forge hammer durability
  • Rebalanced armor protection value
  • Decreased effect of wealth protection enchantment
  • Increased valuables sell value
  • Decreased other items sell value
  • Slightly increased required level XP
  • Increased gained XP in early game
  • Increased skill book rarity
  • Increased knowledge tome rarity
  • Significantly increased trap damage
  • Significantly increased parry damage
  • Significantly increased parry stamina damage
  • Changed plant double drop skill to be chance-based
  • Decreased time to kill creatures for combat challange to 5 seconds
  • Slightly increased stamina costs
  • Increased effect of Intimidating enchantment
  • Removed arrows from quest rewards
  • Rebalanced gift box prices
  • Increased stealth damage for bows and one handed weapons


Assets:

  • Added new outpost architecture
  • Added facility icons
  • Added construction sounds
  • Added sleeping sound
  • Added blessing sound
  • Added new furniture meshes
  • Added new prop meshes
  • Added new dummy mesh
  • Added notice board mesh
  • Added surplus chest mesh
  • Added trading desk mesh
  • Added alchemy workbench mesh
  • Added new door meshes
  • Added new king npc mesh
  • Improved Commander Reynald mesh
  • Improved bucket mesh
  • Improved blood splat texture
  • Improved map texture
  • Added new blood explosion particle effect
  • Added crystal counter attack sound
  • Added enchanting sound
  • Added disenchanting sound


Fixes:

  • Fixed compass marker of quest givers not updating
  • Fixed incorrect calculation of upgraded equipment stats
  • Fixed higher level chests not spawning
  • Fixed bugged equipment drop chance
  • Fixed alchemical enchantment not working
  • Fixed bug with quest givers not talking to the player
  • Fixed overflowing text and incorrect font sizes
  • Fixed alchemist skill to improve potion sell prices not working correctly
  • Fixed blacksmith skill to improve crafting resources sell prices not working correctly
  • Fixed trading skill not working correctly
  • Fixed herb witch not restocking
  • Fixed bug with enchantments not being disabled
  • Fixed HUD staying visible in menus sometimes
  • Fixed wrapping version text for steam deck
  • Fixed a number of typos
  • Fixed incorrect controller sensitivity calculation
  • Fixed wrong combat speed tooltip
  • Fixed weapon remains not disappearing from corpse loot
  • Fixed being able to pick up invalid items
  • Fixed shields getting unequipped when loading a new scene
  • Fixed player equipment having interaction glow
  • Fixed npcs sometimes getting stuck while sheating or unsheating weapon
  • Fixed npc markers not at their actual position when ragdolled
  • Fixed damage screen effect stuck sometimes
  • Fixed being able to pick up invalid items
  • Fixed incorrect calculation of health skill buff
  • Fixed incorrect projectile reflection direction
  • Fixed parry damage not having a physical force
  • Fixed some weapon meshes
  • Fixed quest menu info not scrolling with controller
  • Fixed dialog zooming stutter
  • Fixed falling back to wrong default language
  • Disabled main menu button hover scaling
  • Fixed boss disappearing sometimes when you load a dungeon