Sanctuary Update 2025.01.25 Now Live
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Build and upgrade your outpost, hire a crew, enjoy an expanded crafting system and the revised main quest. All this an more is now available with the release of the long-awaited sanctuary update (formerly known as Update 6).
Here is the full list of changes:
Base Building:
Crew System:
Intro Overhaul:
Main Quest Overhaul:
Crystal Hearts & Possession:
Crafting Overhaul:
Enchanting Mechanic:
Dungeons & Loot:
Skills:
Additions:
Improvements:
Balancing:
Assets:
Fixes:
Build and upgrade your outpost, hire a crew, enjoy an expanded crafting system and the revised main quest. All this an more is now available with the release of the long-awaited sanctuary update (formerly known as Update 6).
Here is the full list of changes:
Base Building:
- Replaced player cabin with outpost
- Added bedroom facility
- Added ability to sleep to heal and forward time
- Added equipment displays to bedroom
- Added loot displays to bedroom
- Added treasure chests to bedroom
- Added quarters facility for crew members
- Added alchemy lab facility for alchemy
- Added garden facility producing plants
- Added trading post facility
- Added ability to order specific items
- Added builder guild facility
- Added workshop facility for crafting
- Added blacksmith facility
- Added tavern facility
- Added chapel facility
- Added builder guild facility
- Added ability to order building material
- Added laboratory facility
- Added runeforge facility for enchanting
- Added explorer guild facility
- Added outpost tunnels for quick access
- Added outpost surplus chest
- Implemented build menu
- Added lumber, stone, and metal resource items
Crew System:
- Added crew recruits to city
- Added alchemist for potion production
- Added herbalist for garden nurturing
- Added pawnbroker for selling valuables
- Added architect for better construction
- Added mercenary for looting
- Added blacksmith for crafting ingots
- Added craftsman for crafting items
- Added runesmith for crafting runestones
- Added cartographer for making maps
- Added priest for gathering souls
- Implemented crew recruit dialog menu
- Added crew member NPCs to outpost
Intro Overhaul:
- Completely rebuild intro level
- Increased size of intro level and added much more detail
- Added ambient NPC to intro level
- Added more hidden treasures and items to intro level
- Rewritten intro quest dialog
- Rerecorded intro quest voice over
- Added workbench to player quarters
- Added new objective to intro quest for crafting
- Added drunk effect
- Renamed Sir Rainald to Commander Reynald
- Improved Commander Reynald mesh
- Changed Commander Reynald giving player potions
- Implemented player and NPC teleporting events
- Added new segments and events to intro quest
- Removed letters and mailbox
Main Quest Overhaul:
- Permanently moved Aurelia to outpost
- Rewritten main quest dialog
- Refined story and pacing
- Added new twist to the story
- Rerecorded main quest voice over
- Added 23 new quest stages
- Improved and added quest descriptions
- Implemented ritual mechanic
- Implemented soul extraction mechanic
- Added soul essence item
- Added soul extractor item
Crystal Hearts & Possession:
- Changed crystal heart to be invulnerable while minions are summoned
- Changed appearance of crystal heart depending on its vunerability state
- Added counter attack dealing possession damage when in invunerable state
- Added four possession stages
- Added attack speed debuff possession stage
- Added protection debuff possession stage
- Added damage debuff possession stage
- Added notifications for possession stages
Crafting Overhaul:
- Separated crafting into alchemy, smithing and upgrading
- Added smithing workbench
- Added alchemy workbench
- Added anvil for upgrading
- Added upgrading menu
- Added scrapping menu
- Added ability to scrap equipment
- Removed upgrade kits
- Removed static limit from upgrading equipment
- Added power limit for upgrading equipment
- Added increasing cost with each consecutive upgrade
- Added mastery requirement for upgrading equipment
- Changed upgrade level indicator
Enchanting Mechanic:
- Added runeforge anvil for enchanting
- Added runestone items for each enchantment
- Added 21 new enchantments
- Added ability to enchant equipment
- Added ability to disenchant equipment
- Implemented enchanting menu
Dungeons & Loot:
- Added loot affinity mechanic
- Added common plants affinity
- Added rare plants affinity
- Added crafting materials affinity
- Added building materials affinity
- Added legendary affinity
- Removed banes from quest dungeons
- Added legendary dungeons
- Added banes to legendary dungeons
- Implemented new map item
- Added common plants map
- Added rare plants map
- Added crafting materials map
- Added building materials map
- Added legendary map
- Changed dungeon discovery notification to show affinity
- Added chance for boss enemies to drop equipment
Skills:
- Changed equipment upgrading skills
- Changed smithing mastery skill to reduce upgrade cost
- Added enchanter skill tree
- Added enchanter skill to unlock runeforge
- Added enchanter skill to increase soul extractor durability
- Added enchanter skill to gather more soul energy
- Added enchanter skill to disenchant equipment
- Added enchanter skill to decrease cost of enchanting
- Added craftsman skill to unlock forge
- Added craftsman skill to scrap equipment
- Removed some craftsman skills
- Added alchemist skill to unlock alchemy lab
- Removed some alchemist skills
- Added skill to increase max combo point
- Changed assault skill to increase two handed armor damage
- Changed carnage skill to one handed bleeding damage to assault tree
- Added move speed skill to rage mode tree
- Removed combo gain skill from rage mode tree
- Removed parry stamina damage skill from counter tactics tree
- Added ability to reflect parried projectiles
- Added skill to reflect parried projectiles to counter tactics tree
- Moved skill to increase combo decay time to counter tactics tree
- Added skill to increase critical chance while the combo is peaked to carnage tree
- Removed skill to increase critical chance from carnage tree
Additions:
- Implemented ability to deposit items in the outpost chest
- Added active effects display in character menu
- Added possession value to character stats
- Added teleport system to city
- Implemented new selection popup
- Added building materials to city tower chest
- Added outpost tutorial
- Added crew tutorial
- Added runestone tutorial
Improvements:
- Added ability to sell non-unique quest items
- Implemented automatic bug report feature
- Improved controller compatability
- Made unrecognized controllers fall back to xbox controller layout
- Added color indication to combat challenge objective descriptions
- Changed crafting menu tabs to icons
- Changed unread notes notification to be more clear
- Added grass to upper district city hall
- Replaced flowers in city to fit the grass
- Changed health and stamina stats in character menu showing current and max value
- Removed wealth bane because it wasn't very fun
- Changed crafting menu to show value of resulting item
- Increased max possible locations on the map
- Added hand icon for usable misc items
- Added ability to faster increment count slider with controllers
- Made parry faster and more responsive
- Increased cap for crafting cost display to 999
- Improved combat challenge variety
- Changed save game format for better compatability in the future
- Implemented more safety measures for save game loading and saving
- Revised static quest framework
- Improved skill descriptions
- Updated possession tutorial message
- Updated intro tutorial messages
- Updated crafting tutorial message
- Updated parry tutorial message
Balancing:
- Rebalanced equipment upgrade costs
- Increased enchanted equipment upgrade cost
- Increased and rebalanced quest rewards
- Decreased max possible attack speed
- Decreased mind bane possession damage
- Decreased pestilence bane disease damage
- Increased power attack speed
- Increased power attack damage and armor penetration
- Increased XP gain from high level enemies
- Rebalanced enemy damage and health values
- Increased hunger disease damage
- Increased Behemoth attack range
- Decreased stun time of enemies
- Increased combo gain with bow
- Increased blade and bolt arrow yield
- Increased blade and bolt arrow damage
- Rebalanced crafting costs
- Increased forge hammer durability
- Rebalanced armor protection value
- Decreased effect of wealth protection enchantment
- Increased valuables sell value
- Decreased other items sell value
- Slightly increased required level XP
- Increased gained XP in early game
- Increased skill book rarity
- Increased knowledge tome rarity
- Significantly increased trap damage
- Significantly increased parry damage
- Significantly increased parry stamina damage
- Changed plant double drop skill to be chance-based
- Decreased time to kill creatures for combat challange to 5 seconds
- Slightly increased stamina costs
- Increased effect of Intimidating enchantment
- Removed arrows from quest rewards
- Rebalanced gift box prices
- Increased stealth damage for bows and one handed weapons
Assets:
- Added new outpost architecture
- Added facility icons
- Added construction sounds
- Added sleeping sound
- Added blessing sound
- Added new furniture meshes
- Added new prop meshes
- Added new dummy mesh
- Added notice board mesh
- Added surplus chest mesh
- Added trading desk mesh
- Added alchemy workbench mesh
- Added new door meshes
- Added new king npc mesh
- Improved Commander Reynald mesh
- Improved bucket mesh
- Improved blood splat texture
- Improved map texture
- Added new blood explosion particle effect
- Added crystal counter attack sound
- Added enchanting sound
- Added disenchanting sound
Fixes:
- Fixed compass marker of quest givers not updating
- Fixed incorrect calculation of upgraded equipment stats
- Fixed higher level chests not spawning
- Fixed bugged equipment drop chance
- Fixed alchemical enchantment not working
- Fixed bug with quest givers not talking to the player
- Fixed overflowing text and incorrect font sizes
- Fixed alchemist skill to improve potion sell prices not working correctly
- Fixed blacksmith skill to improve crafting resources sell prices not working correctly
- Fixed trading skill not working correctly
- Fixed herb witch not restocking
- Fixed bug with enchantments not being disabled
- Fixed HUD staying visible in menus sometimes
- Fixed wrapping version text for steam deck
- Fixed a number of typos
- Fixed incorrect controller sensitivity calculation
- Fixed wrong combat speed tooltip
- Fixed weapon remains not disappearing from corpse loot
- Fixed being able to pick up invalid items
- Fixed shields getting unequipped when loading a new scene
- Fixed player equipment having interaction glow
- Fixed npcs sometimes getting stuck while sheating or unsheating weapon
- Fixed npc markers not at their actual position when ragdolled
- Fixed damage screen effect stuck sometimes
- Fixed being able to pick up invalid items
- Fixed incorrect calculation of health skill buff
- Fixed incorrect projectile reflection direction
- Fixed parry damage not having a physical force
- Fixed some weapon meshes
- Fixed quest menu info not scrolling with controller
- Fixed dialog zooming stutter
- Fixed falling back to wrong default language
- Disabled main menu button hover scaling
- Fixed boss disappearing sometimes when you load a dungeon