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First Look at Raidborn's Most Ambitious Update Yet

The Adventure Update is still deep in development, but I wanted to give you a first glimpse of what's on the horizon. This is probably the most ambitious update I've worked on so far, packed with new dungeons, enemies, mechanics, and a tighter, more rewarding gameplay loop.

This is a big one, and it'll take time to get everything polished and ready. While there is still a lot of work to do, this sneak peek should give you a taste of the exciting changes ahead. For more regular updates, join the Discord!

šŸ° New Dungeon Types

From murky swamps to pirate-infested coves and hidden forest strongholds, prepare to delve into three brand-new dungeon types. Each brings its own flavor, threats, and loot to uncover.



šŸ’€ New Enemies & Abilities

Four completely new enemy types are being introduced, each with their own set of classes. On top of that, more enemies will receive unique abilities, like the new concussion bomb throwing of the Pirate Officer. Here is a glimpse on other enemy variants:

  • The Stone Golem, a heavy-hitter that's slow but dangerous. Bring a blunt weapon!
  • The Pirate Officer, throws concussion bombs that can blind you. Watch your positioning!
  • The Drowned Mariner, a new undead foe that turns the battlefield into a poisoned sea.


šŸ“ˆ Smarter Enemy Distribution

Say goodbye to enemy types vanishing at higher levels. Stronger enemy variants allow for more consistent rotation and a wider range of foes throughout your entire playthrough.

šŸ‘‘ Legendary Enemies & Loot

Face new named mini-bosses with unique abilities and guaranteed legendary drops. Fight them. Fear them. Farm them.



šŸ—ļø Legendary Chests

High risk, high reward. These new chests come with a twist. Deadly traps, tough locks, and the best loot in the game (if you manage to open them).

šŸ› ļø Engine Update

The game engine has been upgraded, resulting in improved performance, bug fixes and better visuals, especially when it comes to lighting, sky and fog effects.

There is much more to come, but I won't reveal everything just yet. Stay tuned for more, and make sure to join the Discord for regular dev news.