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Content Update #1 Breakdown

Hello,

With the first patch and hotfix shipped, I will now begin to focus on the first major update on the roadmap. Below, you can find a detailed breakdown of what I have planned for the update. Keep in mind that I will add, remove, or alter features depending on how they turn out in the game.

This will be updated regulary so you can follow the progress of the update. It is scheduled for early May.

Additions:

šŸ—¹ Special ability for each of the six enemy races
šŸ—¹ Armor system and destroyable shields for enemies
šŸ—¹ Possession system for the player
šŸ—¹ Rare equipment loot spawns
šŸ—¹ Ability to loot destroyed crystal hearts
šŸ—¹ New items and equipment
☐ (Enemy race dependent level themes?) (Will be moved)

Improvements:

šŸ—¹ New loot spawning algorithm
šŸ—¹ Level generator improvements
☐ Enemy movement and combat behavior improvements (Moved to UPDATE 2)
☐ (More varied enemy appearances?) (Will be moved)

Finalization:

šŸ—¹ Extensive bugfixes and improvements
šŸ—¹ Testing

Feel free to share your thoughts on what is planned.