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Content Update #2 Breakdown

With the first major update released it is time to share what I have in stock for the second one. The list below will be updated regulary so you can follow the progress of the update. Because I think this is more expressive than making release date estimations, I will refrain from that in the future.

No worries, the combat system is still a priority, but I need to put focus on other things as well. I am currently trying to find a spot for the second part of the combat overhaul, which will put focus on the player side of things.

Additions:

šŸ—¹ Complete city overhaul:
  • New interactive elements
  • Many new secrets to discover
  • Immersive quest giver spawns
  • New ambient NPCs
  • Changing weather and time of day

šŸ—¹ Crafting System (Part 1):
  • Smithing to improve equipment
  • Alchemy to brew potions
Improvements:

(The city and crafting will be the focus. It is likely one or more of the following features will be moved)

☐ (Enemy movement and combat behavior improvements) ☐ (New shovel system)
šŸ—¹ (More varied NPC appearances)

Finalization:

šŸ—¹ Polishing
šŸ—¹ Bugfixes

Feel free to share your thoughts on what is planned.