Content Update #2 Breakdown
With the first major update released it is time to share what I have in stock for the second one. The list below will be updated regulary so you can follow the progress of the update. Because I think this is more expressive than making release date estimations, I will refrain from that in the future.
No worries, the combat system is still a priority, but I need to put focus on other things as well. I am currently trying to find a spot for the second part of the combat overhaul, which will put focus on the player side of things.
Additions:
š¹ Complete city overhaul:
š¹ Crafting System (Part 1):
(The city and crafting will be the focus. It is likely one or more of the following features will be moved)
ā (Enemy movement and combat behavior improvements) ā (New shovel system)
š¹ (More varied NPC appearances)
Finalization:
š¹ Polishing
š¹ Bugfixes
Feel free to share your thoughts on what is planned.
No worries, the combat system is still a priority, but I need to put focus on other things as well. I am currently trying to find a spot for the second part of the combat overhaul, which will put focus on the player side of things.
Additions:
š¹ Complete city overhaul:
- New interactive elements
- Many new secrets to discover
- Immersive quest giver spawns
- New ambient NPCs
- Changing weather and time of day
š¹ Crafting System (Part 1):
- Smithing to improve equipment
- Alchemy to brew potions
(The city and crafting will be the focus. It is likely one or more of the following features will be moved)
ā (Enemy movement and combat behavior improvements) ā (New shovel system)
š¹ (More varied NPC appearances)
Finalization:
š¹ Polishing
š¹ Bugfixes
Feel free to share your thoughts on what is planned.