Third Major Content Update Sneak Peek
Here is a sneak peek at what I have been working on for the next major content update. If you are interested in more regular updates, make sure to join my Discord. I have made good progress, and the heavy lifting for UPDATE 3 is done. I have no release date yet, but it will probably be available by the end of November.
Here is some AI-generated concept art I made for the upcoming update to give me an idea of the mood and aesthetics for the new minor locations I have planned. I will keep it a secret for now what exactly I have in mind with them 😄 . See how they turned out in the game at the end of this post.


I am also adding some new enemies to support the ideas I have in mind for the new locations and quests. Below you can see a cool little animation I made that shows the creation process of a new plant mutant enemy.

Similary I am adding a whole bunch of new items, mostly serving as rewards for the new quests and events that are planned. Here is another modelling animation of one of the new weapons:

As promised, I saved the best for last. Here is how two of the new minor locations turned out in the game:
Uncover the mysteries of this abandoned cabin in the woods.
Explore the monastery, where pious monks seek your help. Dark mysteries await in the catacombs that lie beneath 👻
I feel this next update will be the most meaningful to date. The new dungeon modificators, events, quests, and locations will add a lot to the gameplay. A whole array of new weapons, potions, and skills is just the cherry on top. Combined with UPDATE 4, this will really catapult RAIDBORN forward.
Here is some AI-generated concept art I made for the upcoming update to give me an idea of the mood and aesthetics for the new minor locations I have planned. I will keep it a secret for now what exactly I have in mind with them 😄 . See how they turned out in the game at the end of this post.


I am also adding some new enemies to support the ideas I have in mind for the new locations and quests. Below you can see a cool little animation I made that shows the creation process of a new plant mutant enemy.

Similary I am adding a whole bunch of new items, mostly serving as rewards for the new quests and events that are planned. Here is another modelling animation of one of the new weapons:

As promised, I saved the best for last. Here is how two of the new minor locations turned out in the game:


I feel this next update will be the most meaningful to date. The new dungeon modificators, events, quests, and locations will add a lot to the gameplay. A whole array of new weapons, potions, and skills is just the cherry on top. Combined with UPDATE 4, this will really catapult RAIDBORN forward.