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Content Update #4 Breakdown

Below, you can find a detailed breakdown of what I have planned for the fourth major content update. I will primarily focus on improving the combat system and enemies. I know many of you have waited for this update, and I am excited to get the combat system to the next level.

Features with a leading "?" are experimental/optional goals, and experience will show whether they are fun or can be implemented within the development schedule. Come back to this post at any time to see the current status.

Combat System Overhaul:

🗹 Improved melee combat
🗹 Improved parry system
🗹 New combo system
🗹 Improved ranged combat
🗹 Improved trap mechanic
🗹 Skill tree overhaul
🗹 Improved stealth
🗹 New attacks/abilities
🗹 Rebalancing

Enemy Overhaul:

🗹 Improved combat movement
🗹 Improved combat behavior
🗹 Improved animations
🗹 Enemy stamina system
🗹 Enemy fall damage
🗹 Improved appearances
🗹 New enemy classes
☐ New enemy variants

Other:

🗹 Artifact enchantment effects
🗹 New equipment
🗹 New game settings
🗹 Multiple save slots
🗹 Main quest improvements
☐ Increased world level cap

Finalization:

🗹 Bugfixes
🗹 Polishing