Fourth Major Content Update 2024.03.28 Now Live
Today is RAIDBORN's first anniversary and a great occasion to release the fourth major update. Enjoy tons of new features and enhancements designed to elevate combat to the next level.
Delve into a reimagined combat system that introduces a fun combo mechanic, overhauled melee and ranged combat, new abilities, improved animations, and many revised systems.
The skill tree has received an extensive overhaul, offering new avenues for specialization and customization across all classes. In addition the new legendary enchantments breathe fresh life into your arsenal of artifacts.
The enemies have also received a complete makeover, including improved combat and movement behaviors, new animations, abilities, visual enhancements, and more.
Here is the full list of changes:
Combat Overhaul:
Skill Tree Overhaul:
Enemy Overhaul:
Enchantments:
Improvements:
Balancing:
Fixes:
Delve into a reimagined combat system that introduces a fun combo mechanic, overhauled melee and ranged combat, new abilities, improved animations, and many revised systems.
The skill tree has received an extensive overhaul, offering new avenues for specialization and customization across all classes. In addition the new legendary enchantments breathe fresh life into your arsenal of artifacts.
The enemies have also received a complete makeover, including improved combat and movement behaviors, new animations, abilities, visual enhancements, and more.
Here is the full list of changes:
Combat Overhaul:
- Implemented combo system
- Implemented combo momentum (attack speed scales with combo count)
- Removed adrenaline and introduced combo points
- Changed rage mode to require three combo points
- Changed traps to deal high damage instead of killing instantly
- Reduced horizontal range of weapons (especially for two-handed weapons)
- Renamed some skill branches
- Updated some skill icons
Melee: - Improved player attack animations
- Changed power attack to require a combo point
- Changed power attack to always deal critical damage
- Removed random critical damage chance
- Revised parry mechanic
- Revised blocking mechanic
- Implemented shield bash mechanic
- Removed the ability to permanently block without shields
- Made attacking more responsive
- Made parry and blocking more responsive
- Added ability to parry/block projectiles
Ranged: - Increased speed and responsiveness of ranged weapons
- Implemented bonus combo gain from shot distance and headshots
- Implemented headshot damage
- Added power shot ability (similar to melee power attack)
- Added ability that makes shots push hit targets back
- Added ability to push yourself away from enemies
- Implemented camera shake effect while drawing bows
- Added crosshair indicator when bow is fully charged
- Added blade and bolt arrows as new arrow types
- Added crafting recipes for new arrow types
- Added ability to switch between arrow types with the mouse wheel
- Added ability to charge bows with depleted stamina but with damage malus
- Removed the ricochet of arrows (often caused issues)
- Improved bow zooming mechanic
Stealth: - Added stealth combo bonus
- Added stealth dash ability
Skill Tree Overhaul:
- Implemented equipment mastery skills (replaces level requirements)
- Removed level requirements from equipment
- Updated skill requirements
Barbarian: - Revised Barbarian Mastery skill branch
- Revised Two-Handed Combat skill branch
- Revised Rage Mode skill branch
- Revised Pedal Force skill branch
- Added two new Barbarian Mastery skills
- Added four new Two-Handed Combat skills
- Added two new Rage Mode skills
- Added two new Pedal Force skills
Defender: - Revised Defender Mastery skill branch
- Revised Armor Master skill branch
- Revised Counter Tactics skill branch
- Revised Finesse (formerly Toughness) skill branch
- Added five new Armor Master skills
- Added three new Counter Tactics skills
- Added five new Finesse skills
Knight: - Revised Knight Mastery skill branch
- Revised One-handed Combat skill branch
- Revised Shield Master skill branch
- Revised Shield Combat skill branch
- Added one new Knight Mastery skill
- Added five new One-handed Combat skills
- Added four new Shield Master skills
- Added three new Shield Combat skills
Rogue: - Revised Rogue Mastery skill branch
- Revised Archer skill branch
- Revised Stealth skill branch
- New Sharpshooter skill branch
- Moved lockpicking to misc skills
- Added lockpicking skill book
- Added two new Rogue Mastery skills
- Added five new Archer skills
- Added four new Stealth skills
- Added three new Sharpshooter skills
Enemy Overhaul:
- Completely revised skeleton models
- Added new Hunger Impaler model
- Added new Hunger Behemoth model
- Added new Zombie Necromancer model
- Added new Goblin Chieftain model
- Added new Goblin Marauder model
- Added new Boggart Warlock model
- Created new dedicated equipment set for Skeletons
- Created new dedicated equipment set for Hungers
- Created new dedicated equipment set for Zombies
- Created new dedicated equipment set for Goblins
- Created new dedicated equipment set for Boggarts
- Created new dedicated equipment set for Orcs
- Decreased size of goblins and boggarts
- Implemented new giant enemy type (for Hunger Behemoth)
- Improved spell casting animation
Classes: - Implemented new enemy buff mechanic
- Implemented new enemy buff meter
- Implemented new magic curse ability
- Added curse ability to Skeleton King
- Implemented new damage absorbing ability
- Added damage absorbing ability to Hunger Behemoth
- Implemented new loot consumption ability
- Added loot consumption ability to Goblin Chieftain
- Implemented new posion exploit ability
- Added posion exploit ability to Boggart Warlock
Combat: - Improved all combat behaviors
- Improved all combat animations
- Implemented enemy stamina system
- Allowed all enemies to be stunned and thrown to the ground
- Changed stun mechanic
- Implemented enemy fall damage
- Changed Hunger Mage to spearthrower
- Changed defender blocking behavior
- Made cast animations interruptable
- Added visual cue for enemy power attacks
Movement: - Improved all movement animations
- Created over 40 new movement animations
- Implemented full direction movement
- Recreated navigation logic from scratch
- Improved movement behaviors
- Implemented AI strafing
- Improved performance of AI navigation
- Reduced movement speed of blocking enemies
Enchantments:
- Implemented enchantment system for equipment
- Assigned enchantments to artifact equipment
Weapons: - Added Organic weapon enchantment
- Added Vitalizing weapon enchantment
- Added Amplifying weapon enchantment
- Added Sacred weapon enchantment
- Added Enlighting weapon enchantment
- Added Tailored weapon enchantment
- Added Destructive weapon enchantment
- Added Greedy weapon enchantment
- Added Deadly weapon enchantment
- Added Vampiric weapon enchantment
- Added Fertile weapon enchantment
- Added Infuriating weapon enchantment
- Added Doomed weapon enchantment
- Added Weakening weapon enchantment
- Added Wealthy weapon enchantment
- Added Stealthy weapon enchantment
- Added Lethal weapon enchantment
- Added Accurate weapon enchantment
- Added Naturebound weapon enchantment
- Added Epileptic weapon enchantment
Armors: - Added Alchemical armor enchantment
- Added Prosperous armor enchantment
- Added Intimidating armor enchantment
- Added Reflective armor enchantment
- Added Resilient armor enchantment
- Added Warding armor enchantment
- Added Empowering armor enchantment
- Added Resistant armor enchantment
- Added Immune armor enchantment
- Added Absorbing armor enchantment
- Added Devestating armor enchantment
Improvements:
- Implemented multiple save slots
- Added new save slot UI
- Updated Steam cloud for multiple save slots
- Increased lenght of main quest (more crystal hearts)
- Updated tutorial quest dialog lines
- Re-recorded all tutorial quest voice lines
- Added new tutorial messages
- Updated some tutorial messages
- Updated main quest dialog lines
- Re-recorded all main quest voice lines
- Updated tutorial quest to reflect combat system changes
- Added new rusty sword item
- Replaced club with new rusty sword as first weapon in tutorial
- Revised Bane of Haste mechanic
- Implemented procedural sway for player hands
- Implemented dynamic player jump animation
- Improved player damage screen effect
- Added screen effect when low on health
- Added screen effect when high on possession
- Added audio cue when low on stamina
- Implemented unread message notification
- Implemented unread message pulsing effect
- Improved arrow/quiver model
- Improved wooden sword model
- Fine-tuned ragdoll physics
- Improved enemy blocking animation while moving
- Implemented new shake effect for UI elements
- Improved inventory item panel
- Added new hover animation to main menu buttons
- Added confirmation to Mindwipe Elixir
- Changed effect of Potion of Speed
- Changed effect of Potion of Precision
- Changed effect of Dark Encyclopedia
- Changed armor handling to increase permanent stamina
- Changed stamina misc skill to improve effect of armor handling
- Updated various skill descriptions
- Updated some bane descriptions
- Set quest icon to organ items
- Updated enemy compass icons
- Added new boss enemy icon
- Boosted trap impact sound
- Added toggle/hold option for sprinting
- Added toggle/hold option for crouching
- Changed query of a combat challenge to account for blocking/parrying
Balancing:
- Increased armored enemies damage protection
- Changed game difficulty affecting dealth penalties
- Changed game difficulty affecting combos
- Changed game difficulty affecting enemy combat behavior
- Implemented new enemy distribution algorithm
- Increased total amount of enemies
- Introduced new enemy balancing system
- Introduced new equipment balancing system
- Rebalanced all enemy attributes
- Made enemies a little more aggressive
- Made boss enemies more powerful
- Rebalanced all player equipment attributes
- Rebalanced player stamina costs
- Reduced maximum possible damage protection
- Reduced effect of equipment upgrades
- Increased chance for Knowledge Tomes for merchants and loot
- Reduced effect of Stamina skill book
- Reduced effect of Health skill book
Fixes:
- Fixed incorrect setup of bow animators
- Fixed a number of AI navigation bugs
- Fixed incorrect calculation of impact force for ragdolls
- Fixed dropped enemy weapon physics
- Fixed issues with enemy revive ability
- Fixed issue with respawn prompt getting stuck
- Fixed some typos
- Fixed inventory sorting breaking from scrolling
- Fixed incorrect calculation of equipment upgrades
- Fixed goblins stealing items even if you block/parry
- Fixed incorrect position of particles for projectile impacts
- Attempted to fix issue that did not reset item glow effect
- Added additional plank to city house roof so the jump to a secret loot bag is possible again
- Fixed incorrect display of final boss health bar
- Fixed error that caused enemies to get alert, even if you sneaked and were behind them
- Fixed effect volume not getting saved correctly