1. RAIDBORN
  2. News

RAIDBORN News

RAIDBORN Spine-Tingeling Halloween Event

šŸŽƒ Get ready for a spine-tingling adventure, because RAIDBORN is participating in this years Steam Scream Fest, featuring a hauntingly good 24% discount!

šŸ’€ But that's not all! In the festival period from October 26th to November 2th a special ingame event will take place, wrapping RAIDBORN in a wonderfully eerie atmosphere, featuring spooky decorations and an all-new themed soundtrack.

šŸ‘» Even more treats await if you have registered for free DLC. Gain access to an exclusive, time-limited Halloween quest featuring the perfectly fitting reward for the season.

Hotfix 2023.09.09 Now Live

A small hotfix for RAIDBORN is now available, fixing various bugs and issues:

Improvements:

  • Added automatic savegame backup system
  • Added new link to menu footer to recover savegames
Fixes:

  • Fixed kick not working when no armor was equipped
  • Fixed inventory loading bug that could result in lost items or gold
  • Fixed incorrect maximum quest reward item count
  • Fixed display error with buy and sell tabs
  • Fixed bug that could block sounds while a menu is open

Content Update #3 Voting Results and Breakdown

The voting for the next major content update is over. I was surprised by the large number of submissions and the outcome. Thank you for voting and sharing your kind words and suggestions. It was a tight race, and the winner is Dungeons and Quests with 55.6% of the votes.

Below you can find the list of features and additions that are planned for the third major content update. If you have voted for Combat and Enemies, don't be sad because that will be subject to the next major update.Ā 



I am stoked to work on the new content, especially the dungeon modificators and new locations. As before, I will not name an exact release date but instead will update this post regularly to check completed features so you can follow the progress. For major updates, I usually plan roughly two months of development.

Additions:

šŸ—¹ Dungeon Modificators
šŸ—¹ New minor locations (farm, forest, graveyard etc.)
šŸ—¹ New events and quests
šŸ—¹ New note items for lore and quests
šŸ—¹ New skill books
šŸ—¹ New unique items and equipment

Improvements:

šŸ—¹ Slight UI/UX improvements
šŸ—¹ Some new mechanics for existing quest objectives

Finalization:

šŸ—¹ Polishing
šŸ—¹ Bugfixes

Feel free to share your thoughts on what is planned.

Vote for the next major content update

[previewyoutube][/previewyoutube]
āž¤ VOTE NOW

For reasons explained in the video above, I will adjust the order of the updates on the roadmap a bit. For the next major content update, I will do something special and let you decide what is more important to you right now. For that reason, I created a simple survey. On September 1st, I will evaluate the results and share them with you.

Please also check out the small update that released today.

Small Update 2023.08.26 Now Live

A small update for RAIDBORN is now available. It adds a perma-death mechanic, various difficulty options and more ways to customize your game. The ability to skip tutorial (and tutorial popups) is another addition that will make replaying the game easier and more fun. In response to your feedback, I have also added Steam cloud saves.

Please also check out this announcement regarding the next major content update.

Highlights:

  • Implemented perma death mechanic
  • Added new game customization menu
  • Added option to customize perma death
  • Added option to customize combat
  • Added option to customize loot amount
  • Added option to skip tutorial
  • Added new difficulty options
  • Removed old difficulty sliders
  • Implemented Steam cloud saves
  • Corpse loot now includes dropped equipment
  • Eating animation to citizen NPCs
Improvements:

  • Implemented tooltips (currently only for new game menu)
  • Notifications now also show item icons
  • Added confirmation for upgrade kits
  • Added confirmation for unlocking skills
  • Added confirmation for resetting settings
  • Completing dungeons now reduces the time for new dungeons to spawn
  • Slightly increased maximum number of dungeons on the map
  • Slightly increased spawn chance of Fred
  • Changed item required level display to make it more obvious
  • Adjusted color gradation of enemy and dungeon levels
Balancing:

  • Slightly decreased level requirement for artifacts
  • Decreased rage mode damage boost
  • Slightly decreased amount of loot in higher level dungeons
  • Rebalanced armor and shield protection values
  • Clamped protection to a maximum of 95%
  • Decreased spawn chance of rarer items
  • Increased price of upgrade kits
  • Increased price of tools
  • Increased price of ingots
  • Increased price of crafting recipes accordingly
  • Balanced required item count for certain fetch quests
  • Decreased count of quest reward items
  • Decreased coin pouch spawn chance
Fixes:

  • Fixed incorrect calculation of XP boosts
  • Fixed exception when no item was available for Goblins to steal
  • Fixed noise damping effect not resetting
  • Fixed issue with detection of nearby enemies of chests in the city
  • Fixed issue that could cause dungeon room repetition
  • Fixed locked dungeon door that could not be opened
  • Fixed obscured notifications in main menu
  • Fixed misleading combat challenge description
  • Fixed misleading armor skill description