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RAIDBORN News

Content Update #1 Breakdown

Hello,

With the first patch and hotfix shipped, I will now begin to focus on the first major update on the roadmap. Below, you can find a detailed breakdown of what I have planned for the update. Keep in mind that I will add, remove, or alter features depending on how they turn out in the game.

This will be updated regulary so you can follow the progress of the update. It is scheduled for early May.

Additions:

šŸ—¹ Special ability for each of the six enemy races
šŸ—¹ Armor system and destroyable shields for enemies
šŸ—¹ Possession system for the player
šŸ—¹ Rare equipment loot spawns
šŸ—¹ Ability to loot destroyed crystal hearts
šŸ—¹ New items and equipment
☐ (Enemy race dependent level themes?) (Will be moved)

Improvements:

šŸ—¹ New loot spawning algorithm
šŸ—¹ Level generator improvements
☐ Enemy movement and combat behavior improvements (Moved to UPDATE 2)
☐ (More varied enemy appearances?) (Will be moved)

Finalization:

šŸ—¹ Extensive bugfixes and improvements
šŸ—¹ Testing

Feel free to share your thoughts on what is planned.

Hotfix 2023.04.06 Now Live

When you are playing an existing save game, please note that due to the increased level XP gradient you need to make up the XP difference for all previous levels. Maybe I will come up with a better solution next time.

Small Hotfix for RAIDBORN is now live. Here is what changed:

Highlights:

  • Added volume option for ambience sounds
Balancing:

  • Slightly increased level XP gradient
  • Slightly reduced largest crystal heart health
  • Slightly increased cost for higher-level gear
Fixes:

  • Fixed numpad keybinding breaking the game
  • Fixed arrow gold cost
  • Slightly decreased player step height

First Patch 2023.04.05 Now Live

The first patch for RAIDBORN is now live. Here is what changed:

Highlights:

  • Added the option to continue after you completed the main quest
  • Removed the ability to sprint backwards
  • Implemented a system that prevents you from jumping on enemies and crystal hearts
  • Enemies can now better attack you when you stand above or below them
  • Improved the dungeon level selection algorithm
  • You now lose up to 30% of your level XP progress when you die
  • Heavy attack now only staggers blocking enemies
  • Replaced frame limit with new sync mode options in the display settings
  • Formerly unavailable keys can now be used for action rebinding (includes Numpad)
  • Added a loading screen hint that explains the auto save system


Balancing:

  • Reduced the potion spawn chance by 10%
  • Reduced the amount of loot in lower level dungeons and increased the amount in higher level dungeons
  • Changed the rage mode immortality skill, so it only prevents 50% of damage instead
  • Slightly reduced XP for killed enemies
  • Slightly increased heavy attack stamina cost
  • Slightly increased stamina regeneration delay


Fixes:

  • Unlock codes now reset properly when you restart the game
  • Fixed a bug that prevented arrows from being purchasable
  • Fixed a bug that increased adrenalin when hitting dead enemies
  • Fixed a bug that did not reset the player attributes correctly
  • Quitting now saves the game
  • Slightly increased the gamma range you can set in the options menu
  • Normalised crystal heart explosion sound and made him affected by the volume setting
  • Made slight improvements to the enemy stand up animation
  • Fixed a bug that unlocked slow motion with the first skill in the rogue mastery

RAIDBORN is now available

I am excited to announce that RAIDBORN is now available on Steam, GOG and Itch. It is by far the largest project I have ever done.

Please consider leaving a positive review. Even if it is just a few words, it can make a big difference in the game's visibility and success. Thank you!

I hope you enjoy playing and am looking forward to your feedback. There is a lot planned for Early Access, so stay tuned.

10 Essential Tips to Improve Your Experience With RAIDBORN

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To sweeten the wait I have created a tip video to kickstart your RAIDBORN experience.