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[August 29 Korean AMA and Roadmap Update Q&A]

[p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]As we have previously done, we compiled a list of questions from the community, along with answers that were shared during a special live broadcast held on August 28th.[/p][p][/p][p]Many questions were asked about the recent updates, as well as future game updates. [/p][p]Please check below for the list of questions and answers.[/p][p]As always, we will do our best to listen to the voices of the survivors to create a more enjoyable game for all![/p][p][/p][p]Q. What was the development intent for Harsh Winter Bielli Island?[/p][p]A. Harsh Winter Bielli Island is currently the most difficult region to date, and party play is recommend for all survivors except maybe the top-tier players. In Harsh Winter Bielli Island, blueprints for SSR equipment can drop, allowing players to collect fragments and craft the equipment themselves.[/p][p]With this region's introduction, the leveling up of your Shelter will also be made easier through this and future updates.[/p][p][/p][p]Q. What is the purpose of existing SSR equipment blueprints (pre-update)?[/p][p]A. We plan to introduce a 1:1 exchange feature for existing completed blueprints, so players can craft the equipment they want. We apologize for not informing everyone of this earlier.[/p][p][/p][p]Q. What is the purpose of introducing party member NPC AI?[/p][p]A. Many survivors requested improvements to the Resident AI, especially regarding unintended aggression from party members.[/p][p]To address this, we added the ability to specify the combat behavior of resident NPCs.[/p][p][/p][p]Q. Please review the Survivor Levels[/p][p]A. The new season officially kicked off with a lower difficulty level than the previous one.[/p][p]In the latest season, you can acquire the Racing Suit costume.[/p][p]The team was particularly surprised and grateful to see a player reach level 110, which exceeds our expectations. We considered reaching level 80 already a challenging milestone, so we thank the survivor for achieving level 110.[/p][p][/p][p]Q. Can additional survivor level rewards be added?[/p][p]A. Since survivor level reflects combat-oriented growth, we are not planning to add additional stats.[/p][p]However, we are open to discussing more ideas for enhancing or adding honorary rewards in the future.[/p][p][/p][p]Q. What is the Sheltic Bot system?[/p][p]A. We added a “Sheltic Bot” feature to assist new survivors.[/p][p]However, it may not provide correct answers to all questions, but we plan to continually update and expand its knowledge based on common inquiries.[/p][p][/p][p]Q. Were equipment drop rates reduced?[/p][p]A. While new items may affect drop rates for existing items, there are no changes that significantly alter gameplay.[/p][p]Our development philosophy is to enhance the fun of farming equipment within the game.[/p][p][/p][p]Q. Can vehicles sent on explorations be used?[/p][p]A. In the upcoming October update, all vehicles can be summoned and used regardless of exploration status.[/p][p][/p][p]Q. What was the intent behind the party system improvements?[/p][p]A. We added the ability to create a party and invite others before joining a multiplayer region. Also, additional buffs are provided to encourage party play.[/p][p]Lonetree Tunnel has also been improved to function better with the party system.[/p][p]Players can continue or retry runs more easily after success or failure in Lonetree Tunnel.[/p][p][/p][p]Q. Are there any adjustments being made to gun attributes?[/p][p]A. The roadmap initially planned a skill revamp in November, but we feel that the balancing of the guns should be addressed first.[/p][p]Therefore, we will proceed with a rebalancing of the guns before the skill revamp.[/p][p]Updated specs and plans for upcoming updates will be shared soon.[/p][p][/p][p]Q. How is the party distribution calculated?[/p][p]A. Item distribution depends on the region, while experience is calculated by distance traveled.[/p][p][/p][p]Q. The background of Harsh Winter Bielli Island appears foggy[/p][p]A, We will review this internally and improve it as needed.[/p][p][/p][p]Q. Twilight Holitore seems to give more XP (than Harsh Winter Bielli Island)[/p][p]A. Harsh Winter Bielli Island provides more XP than Twilight Holitore.[/p][p]Difficulty and hunting conditions will vary, so please consider these factors when trying to level up.[/p][p][/p][p]Q. How is the updated auto-move feature?[/p][p]A. With the auto-move update, the walking seems okay, but driving experience has received negative feedback.[/p][p]We will review this for potential improvements.[/p][p][/p][p]Q. Can the hunting ground conflict in Harsh Winter Bielli Island be improved?[/p][p]A. The max player count was reduced to 16 for the region, but we may adjust if survivors still face difficulties.[/p][p]A dynamic conflict system is being considered in which the area is temporarily considered a conflict zone if players continuously interfere with each other when hunting and looting.[/p][p][/p][p]Q. Can weapon stats and attributes be shown?[/p][p]A. This will be improved with the upcoming gun attribute updates.[/p][p][/p][p]Q. Any plans to improve the Resident Exploration?[/p][p]A. Some reworks are being considered to fix frequent bugs and prevent the monotonous feel of map areas.[/p][p][/p][p]Q. What are the planned updates for October?[/p][p]A. The planned updates are as follows:[/p][p]- Guild Shelter, Guild Conquest, Guild Missions[/p][p]- Halloween season event[/p][p]- SSR firearms: choice of scope or iron sight[/p][p]- Item lock feature[/p][p]- Vehicles sent on exploration can be used[/p][p][/p][p]Q. Can XP be displayed as a percentage?[/p][p]A. We'll take this into consideration.[/p][p][/p][p]Q. Can multiple attachments be used per facility?[/p][p]A. Currently, only one attachment per facility is allowed.[/p][p][/p][p]Q. Can enhancement and resident exploration be used in multiplayer regions?[/p][p]A. As of now, facilities are intended for use at the player’s own shelter, but we will review potential adjustments.[/p][p][/p][p]Q. Upgrade is too difficult. How about having Blessed Upgrade Boxes? [/p][p]A. Discussions are ongoing about preventing level loss during upgrade failures. There is some talk about introducing items to prevent downgrade incase of failure. Although the introduction of such item/system is under discussion, if it is introduced, it will be obtainable from loot or drops rather than as a purchasable item.[/p][p][/p][p]Q. Can the Exchange be filtered by level?[/p][p]A. The feature is currently planned but not yet implemented. We apologize for the delay.[/p][p][/p][p]Q. Can a hotkey be added to select specific items when opening Rootland boxes?[/p][p]A. We understand the need and will review it.[/p][p][/p][p]Q. A skill preset feature seems to be needed.[/p][p]A. Skill tree presets will be added alongside gun rebalancing in the late November update.[/p][p][/p][p]Q. What is the official release schedule?[/p][p]A. We believe there are still issues and improvements to make before the official release.[/p][p]The release will proceed once current problems are sufficiently addressed.[/p][p][/p][p]Q. The penalties in the Conflict Zones seem to be insufficient.[/p][p]A. When defeated in conflict zones, the result is loss of items. [/p][p]We will consider added rewards for victories as well based on feedback.[/p][p][/p][p]Q. Are Lonetree Tunnel rebalancing updates planned?[/p][p]A. Currently, there the top survivors are attempting Stage 30. [/p][p]Adjustments in difficult, first-clear rewards, repeatable rewards, and balancing item acquisition to allow better use of consumables and deployable items. are currently in the works.[/p][p][/p][p]Q. Can the party item distribution for R~SR be adjusted?[/p][p]A. To avoid any complication, distribution settings are standardized for SSR.[/p][p]Adjustments may be considered based on survivor feedback.[/p][p][/p][p]Once again, thank you for all your feedback and support![/p][p][/p][p]DARKEST DAYS Team[/p]

[Update] 8/29 (Fri) Version 0.22.2 Release Notice



In the DARKEST DAYS, Trust No One!

Hello Survivors,

This is the DARKEST DAYS.

To provide a more stable gaming experience, version 0.22.2 of DARKEST DAYS has been released.
Survivors who play the game on mobile devices are advised to update to the latest version.

Please check below for more details.


[h3]■ Release Schedule[/h3]
- At approximately 8/29 (Fri) 13:00 UTC

[h3]■ Update Details[/h3]
- Fixed an issue in “Community Quest – Shooting Range” where the number of cans shot was occasionally not counted.
- Fixed an issue where Resident NPCs in a party did not attack Contaminated Flowers, Titans, or Gigas.
- Fixed an issue where pressing the space key in the chat window while auto-driving a vehicle would cancel the auto-drive.
- Fixed an issue where items would drop below the ground in certain areas of Holitore and Twilight Holitore.


Thank you.

DARKEST DAYS Team

[Update] Wednesday, August 27th – Patch Notes

[p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p] [/p][p]The patch notes for the latest updated version on Wednesday, 8/27 are here! [/p][p]※ Please note that screenshots and images were taken in a test environment, and some changes may occur when applied to the live server. [/p][p] [/p][p][/p][h3]■ Version Info[/h3][p]- PC: 0.22.1[/p][p]- Mobile: 0.22.1[/p][p] [/p][p][/p][h3]■ New Content[/h3][p]\[New Multi-player Region – Harsh Winter Bielli Island][/p][p]- Added a new multi-player region: Harsh Winter Bielli Island.[/p][p]- Higher chance to obtain SSR-grade materials that were difficult to acquire in existing regions.[/p][p]- Obtain newly added SSR-grade equipment blueprint fragments.[/p][p]- Craft SSR-grade equipment blueprints at the Forge using the fragments.[/p][p]- New region available from Character Level 40, with Level 46 zombies roaming the area.[/p][p]- As it is the most challenging region in the game, party play is recommended.[/p][p]- Harsh Winter Bielli Island will be PvE only with no conflict zones in the map.[/p][p]※ For those who have the previous High-performance and High-Quality SSR equipment blueprints in their inventory, we are preparing a system that will allow you to exchange them for the updated SSR blueprint of the equipment you want in the future. [/p][p][/p][p]\[Party Resident AI Behavior Selection System Added][/p][p]- Assign AI behavioral patterns to any resident that joins your party: Attack / Defense / Standby[/p][p]- ‘Attack’ will prioritize attacking any target that is near the player.[/p][p]- ‘Defense’ will cause the resident to stay behind the player and attack the same target the player attacks.[/p][p]- ‘Standby’ will have the resident follow the player, but not attack any nearby targets.[/p][p]- Residents in the party will also use consumables as needed regardless of the AI behavior you select.[/p][p]- The AI behavior pattern can be checked in the party info.[/p][p][/p][p][/p][p]\[New AI Chatbot – Sheltic Bot][/p][p]- Sheltic Bot AI chat system added.[/p][p]- The bot will automatically answer various gameplay questions from survivors.[/p][p]* This feature is constantly in development and may occasionally provide incorrect or no answer at all.[/p][p][/p][p]\[New Resident – Lola Sweet / Community Pass: Season 4][/p][p]- Lola Sweet is an influencer with more than 980,000 followers on the social media platform, Like It.[/p][p]- Known for her dance challenges and vlogs, she continued to spread positivity even after the shutdown of Like It because of the outbreak.[/p][p][/p][p]- Lola Sweet can be unlocked by reaching Level 1 in the latest season of the Community Pass – Season 4.[/p][p]- Lola Sweet’s special costume can be acquired when reaching Level 40 in the Community Pass.[/p][p]- Community Pass available in Shop → Packages → Community Pass.[/p][p]- Community Pass UI improved and missions revamped.[/p][p]- Community Pass can be purchased once per character.[/p][p][/p][p]\[New Survivor Level Season](~25/10/16)[/p][p]- A new Survivor Level Season will start.[/p][p]- Updated with reduced XP requirements for faster leveling.[/p][p]- Survivor Ability Board adjusted with rewards for reaching level 40/80.[/p][p][/p][p]\[New Vehicle – Police Car][/p][p]- The new vehicle ‘Police Car’ will be faster and more durable than existing vehicles, allowing it to be used universally in all types of situations.[/p][p][/p][p][/p][p]\[New Popup Packages – All-in-One Survival Packages 1/2/3][/p][p]- These new pop-up packages will help survivors grow early in the game (Before Level 40).[/p][p]- The All-in-One Survival Packages 1/2/3 will pop up when you achieve the following levels for all characters created from August 28th – Level 16 / 26 / 36.[/p][p]- Pop-up packages will be available for a limited time of 12 hours and they cannot be purchased once the pop-up disappears.[/p][p][/p][p]\[New Limited-Time Package - Facility Blueprint Package (Until Oct 16, 2025)][/p][p]- Limited package will contain high-grade facility blueprints.[/p][p]- Available in Shop → Packages → Limited-Time Packages.[/p][p]- Package will have a purchase limit of 10 times per character.[/p][p][/p][p]\[New Monthly Package - (1+1) Resident Level-Up Package 1/2/3][/p][p]- Newest Monthly Package will double the rewards compared to previous Resident Level-Up Packages[/p][p]- Available in Shop → Packages → Limited-Time Packages.[/p][p]- Package will have a purchase limit of 10 times per character. (Resets on the 1st of each month at 11:59 UTC)[/p][p][/p][p][/p][h3]■ Key Improvements[/h3][p]\[Party Creation Improvements][/p][p]- You can now pre-assemble parties before entering multi-player regions.[/p][p]- Invite friends, guild members, or other survivors to your party.[/p][p]- Open recruitment function allows automatic party formations according to desired level/combat conditions set.[/p][p][/p][p]\[Party Exclusive Enhancements][/p][p]- Party Enhancement Effects added and applied to parties.[/p][p]- Party exclusive enhancements increase the attack power and movement speed of survivors in the same party when attacking zombies.[/p][p]- Party Exclusive Enhancements apply only to survivors and not residents.[/p][p][/p][p]\[Party Loot Distribution Updated][/p][p]- Distribution of XP, goods, and items obtained through party play improved.[/p][p]- A certain amount of Milla and character XP acquired from killing zombies and securing buildings will be distributed to party members within the same area.[/p][p]- If a party member is in a different region than the rest of the party and cannot receive distribution rewards, an icon will be displayed in the Party Info.[/p][p] ex) If a party member is in ‘Twilight Holitore – Santa Cuenca’, they cannot receive distributed items obtained in ‘Twilight Holitore - Bendiciora’.[/p][p] ex) Even if your resident is in the same area as your party members, if your character is not in the same area, it cannot receive the distributed rewards.[/p][p] [/p][p]- If only your party is present in a region when a building is secured, all items inside the building will be automatically searched.[/p][p]- Items acquired through auto search will be distributed between party members through a lottery.[/p][p][/p][p]- Items acquired from opening item boxes will be distributed to party members through a lottery. [/p][p]- If the inventory of the party member who wins the item lottery is full, the item will drop on the ground with ownership remaining with the winner.[/p][p][/p][p]- If a party member obtains an SSR-grade item, a special effect will be shown and the acquisition will be announced in the party chat.[/p][p][/p][p]\[Multiplayer Mode UI Improvements][/p][p]- On the Multiplayer World Map, Conflict Zones and Peace Zones will be displayed with different icons.[/p][p]- The image of Twilight Holitore displayed on the region information download screen has been updated.[/p][p]- The mode description in the Twilight Holitore entry information screen has been revised, and facility blueprints will now be displayed as rewards.[/p][p]- If the equipped weapon’s score is lower than the recommended weapon score for the multiplayer region chosen, a party recommendation notice will now be displayed on the multiplayer entry screen.[/p][p][/p][p]\[Auto-Move Feature Added][/p][p]- A new function has been added that will allow your character to automatically move to a destination that is set with “Marker” or “Track”. [/p][p]- The character will automatically follow the guided route shown to the destination.[/p][p]- If two or more destinations are set, the character will automatically move to the destination marked with “Marker”.[/p][p][/p][p]\[Contaminated Flower Battle Balance Improvements][/p][p]- The combat balance when fighting a Contaminated Flower has been adjusted to improve the combat experience.[/p][p]- Headshot zones have been added to the Contaminated Flower and Contaminated Roots. [/p][p](Left – Normal Hit // Right - Headshot)[/p][p][/p][p]- A larger variety of zombies such as Normal Zombies, Howlers, and Ranged Zombies will now spawn more frequently from Contaminated Roots.[/p][p]- Destroying Contaminated Roots has become more important in battles with the Contaminated Flower.[/p][p][/p][p]\[Lonetree Tunnel Auto Combat Feature Added][/p][p]- When replaying a Lonetree Tunnel section that has previously been cleared, the Auto Combat function can be used. [/p][p]- In Auto Combat, the character will behave like an NPC and defend the base.[/p][p]- If you disconnect or remain inactive for more than 10 seconds while replaying a cleared Lonetree Tunnel section, the Auto Combat will activate.[/p][p][/p][p]\[Lonetree Tunnel Replay Feature Added][/p][p]- A new feature has been added that allows you to continue playing the next section of Lonetree Tunnel with the current party or replay a failed section.[/p][p][/p][p]\[Higher-Grade Equipment Notification Added][/p][p]- When acquiring higher-level or higher-grade equipment, a \[Can equip higher-grade/unmounted gear] notification will appear.[/p][p][/p][p]- Changes in combat power \[increase/decrease] caused by equipping new items will now be displayed.[/p][p][/p][p][/p][h3]■ Additional Improvements[/h3][p]- Tips have been added to the loading screen.[/p][p]- For items sold in single quantities, you can now purchase them directly without selecting the amount.[/p][p]- The default purchase quantity for stackable items has been set to 1.[/p][p]- Sprinting can now be done immediately from a stationary state.[/p][p]- The rank rewards screen has been improved.[/p][p]- Certain pop-up UIs now display confirm/cancel hotkeys.[/p][p]- The HUD chat window can now always be shown or hidden via chat settings.[/p][p]- Remaining entry times for other multiplayer regions such as “Dusk Garden” and “Rootland” are now displayed within the multiplayer regions.[/p][p]- Tommy SSR-grade weapon model quality has been improved.[/p][p]- The maximum number of “Anilium Fragments”, “Mid-grade Materials”, and “High-grade Materials” that can be crafted at once in the Force has been increased.[/p][p][/p][p][/p][h3]■ Other Adjustments[/h3][p]- With the end of the summer event, the Starfish currency and shop will be removed.[/p][p]- The Sheltic score gained has been increased in proportion to the boosted attack/defense stats of SSR equipment from the previous update. [/p][p]- Rewards dropped by Lv. 40+ Titans and Contaminated Flowers has been increased.[/p][p]- Experience gained from killing zombies higher than Lv. 41 and securing buildings has been adjusted.[/p][p]- The unlocking for certain SR-grade or higher ranged weapon blueprints has been updated to unlock earlier.[/p][p]- A new free shop item, “Daily Growth Supply” has been added.[/p][p]- Chance for residents to acquire higher-grade blueprints during exploration has been increased.[/p][p]- Reward history for “7-Day Login Event” and “28-Day Login Event” has been reset.[/p][p]- Missions and rewards for the Level-Up Mission Event has been enhanced.[/p][p]- The number of kill logs displayed on the screen and its display duration has been increased.[/p][p][/p][p][/p][h3]■ Bug Fixes[/h3][p]- Fixed an issue where terrain and background objects displayed abnormally.[/p][p]- Fixed an issue where destroyed objects reappeared when viewed from a distance.[/p][p]- Fixed an issue on mobile where background lighting continued to display.[/p][p]- Fixed an issue where certain texts were not translated in the Graphics Settings screen.[/p][p]- Fixed an issue where the UI appeared too small when entering via the tablet Exploration Storage icon.[/p][p]- Fixed an issue where the MG240 icon appeared the same regardless of grade.[/p][p]- Fixed an issue where the SPR gun sound output was not normal.[/p][p]- Fixed an issue where a dummy screen displayed when entering rank or guild screens due to delayed response.[/p][p]- Fixed an issue where quest icons remained displayed even when the target resident was deactivated.[/p][p]- Fixed an issue where items registered in HUD consumables and consumable weapon slots changed after reconnection.[/p][p]- Fixed an issue where Deadite amounts were incorrectly displayed when ordering via A-TAS in Lonetree Tunnel.[/p][p]- Fixed an issue where category collapse/expand states were not saved on the map screen.[/p][p]- Fixed an issue where selecting a companion resident in the multiplayer entry prep screen rearranged inventory items.[/p][p]- Fixed an issue where the Durability UI displayed after equipping costumes and entering multiplayer.[/p][p]- Fixed an issue where the title of the Event Lucky Box probability info pop-up displayed incorrectly.[/p][p]- Fixed an issue where personal ranking information always displayed as a percentage.[/p][p]- Fixed an issue where only one notification was displayed when activating multiple cores.[/p][p]- Fixed an issue where survivor ability activation text displayed in system chat.[/p][p]- Fixed an issue where vehicles were unable to move left/right in multiplayer regions.[/p][p]- Fixed an issue where ambulances arrived floating in the air when summoned.[/p][p]- Fixed an issue where skin tone displayed incorrectly when male characters wore bikinis.[/p][p]- Fixed an issue where fall damage only applied in falling states.[/p][p]- Fixed an issue where the UI in the guild join list appeared misaligned.[/p][p]- Fixed an issue where some daily quests reappeared after being abandoned.[/p][p]- Fixed an issue where aiming point and actual hit location did not match when using the scope.[/p][p]- Fixed an issue where notifications did not display on the tablet Exploration Room button.[/p][p]- Fixed an issue where combat power was displayed incorrectly on a friend’s screen.[/p][p]- Fixed an issue where some region icons were enlarged on the multiplayer screen.[/p][p]- Fixed an issue where the color of the Luna Bloody Sword displayed incorrectly on the resident screen.[/p][p]- Fixed an issue where notifications did not display in the Journal screen when acquiring collectibles.[/p][p]- Fixed an issue where clicking items on the Auto Search Rewards screen closed the reward window.[/p][p]- Fixed an issue where scrollbars displayed in chat.[/p][p]- Fixed an issue where guild marks did not display in chat.[/p][p]- Fixed an issue where normal zombie appearances displayed incorrectly.[/p][p]- Fixed an issue where sentry guns and barricades could be deployed on ammo supply boxes in Lonetree Tunnel.[/p][p]- Fixed an issue where certain skills could not be selected on the skills screen.[/p][p]- Fixed an issue where available rewards did not display notifications in the Journal location tab.[/p][p]- Fixed an issue where closing the Notice pop-up also closed the Recommended Package pop-up when logging in.[/p][p]- Fixed an issue where gun animations played during car repair and refueling[/p][p]- Fixed an issue where Lonetree Tunnel results screen displayed negative scores.[/p][p]- Fixed an issue where tutorials overlapped other screens.[/p][p]- Fixed an issue where vehicles could overlap in Holitore and Twilight Holitore when summoning.[/p][p]- Fixed an issue where coupon rewards were not delivered directly to mail.[/p][p]- Fixed an issue where the client terminated abnormally or disconnected from the server..[/p][p][/p][p][/p][p]Please refer to the details above when playing the latest update.[/p][p]Thank you.[/p][p] [/p][p]DARKEST DAYS Team[/p][p][/p][p][/p]

[Maintenance Complete] August 28 (Thu) Maintenance Notice

[p][/p][p]In the DARKEST DAYS, Trust No One![/p][p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]The scheduled maintenance has been successfully completed.[/p][p]Please check the applied changes via the patch notes below:[/p][p][/p][p]\[Go to Patch Notes] (Click)[/p][p][/p][p][/p][h3]■ Maintenance Compensation[/h3][p]- 300 Trinity Coins[/p][p]- Event Lucky Coupon x1[/p][p]- 20,000 Milla[/p][p]- Resident Normal Combat Manual x5[/p][p] ㄴ Available to claim until 8/30 (Sat) 23:59 UTC[/p][p][/p][p][/p][h3]■ Known Issues[/h3][p]- When searching furniture inside a building while in a party, the party lottery function is incorrectly displayed as a “Pick Up” button.[/p][p]- Deadite obtained during Auto Combat in Lonetree Tunnel is not reflected in the actual possession amount[/p][p]ㄴ The obtained Deadite will be correctly reflected in the actual possession amount once Auto Combat mode is turned off.[/p][p]- In the Community Quest - Shooting Range, an issue ocassionally occurs where the number of cans shot is not counted.[/p][p]- An issue where Residents in the same party do not attack the Contaminated Flower, Titan, or Gigas.[/p][p][/p][p][/p][p]Thank you for your patience during the maintenance.[/p][p][/p][p]DARKEST DAYS Team[/p][p][/p][hr][/hr][p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]During the maintenance, we identified additional issues that further checking. Unfortunately, the maintenance will be extended as we take the time to ensure everything is good.[/p][p][/p][p]We kindly ask for your understanding and patience.[/p][p][/p][p][/p][h3]■ Maintenance Schedule[/h3][p]August 27 (Wed), 23:50– August 28 (Thu) 03:00 August 28 (Thu) 03:30 KST (3 hours 40 minutes)[/p][p][/p][p]We will do our best to complete the maintenance within the extended timeframe.[/p][p][/p][p]DARKEST DAYS Team[/p][p][/p][hr][/hr][p][/p][p]In the DARKEST DAYS, Trust No One![/p][p][/p][p]Hello Survivors,[/p][p][/p][p]This is the DARKEST DAYS.[/p][p][/p][p]DARKEST DAYS will be having a scheduled maintenance on Wednesday, 8/27 to update to the latest version. [/p][p]Please check below for details:[/p][p][/p][p][/p][h3]■ Maintenance Schedule[/h3][p]- August 27 (Wed) 23:50 ~ August 28 (Thu) 03:00 UTC (3 hours 10 minutes)[/p][p][/p][h3]■ Maintenance Details[/h3][p]- New Multiplayer Region, Harsh Winter Bielli Island added[/p][p]- Party system revamped[/p][p]- Resident AI pattern system added[/p][p]- Auto-move function added[/p][p]- New resident "Lola Sweet" added[/p][p]- New vehicle "Police Car" added[/p][p]- Various other improvements and bug fixes[/p][p]※ Full detailed patch notes will be released at the start of maintenance.[/p][p][/p][p][/p][h3]■ Important Notes[/h3][p]- Maintenance schedule is subject to change depending on store and market review processes.[/p][p]- The game will be unavailable during maintenance. Please log in after the maintenance is complete.[/p][p]- Please make sure to log out from the game in a safe location before maintenance begins.[/p][p][/p][p][/p][p]This maintenance is aimed at providing a more stable gaming environment.[/p][p]We kindly ask for your understanding and patience.[/p][p][/p][p]Thank you.[/p][p][/p][p]DARKEST DAYS Team[/p][p][/p]

[Notice] 8/27 (Wed) Sanctions for Use of Illegal Programs

[p][/p][p]Hello Survivors,[/p][p]This is the DARKEST DAYS team.[/p][p][/p][p]DARKEST DAYS is committed to creating a fair and smooth gameplay environment.[/p][p][/p][p]As part of this effort, we have identified several accounts that have been using illegal programs in the game and have taken appropriate sanctions against them.[/p][p][/p][p]Please see below for a list of the sanctioned accounts:[/p][p][/p][p][/p][h3]■ Sanctioned List[/h3][p]\[Character Name][/p][p]出******Q[/p][p]a*****p[/p][p]a******3[/p][p][/p][h3]■ Sanction Details[/h3][p]- Permanent account ban[/p][p][/p][p][/p][p]We will continue to do our best provide a fair and enjoyable gameplay environment for all our survivors![/p][p][/p][p]Please keep this in mind when playing the game.[/p][p]Thank you.[/p][p][/p][p]DARKEST DAYS Team[/p]