Player Experience Upgrade Notes
This update includes a host of improvements -and changes- in the basic player experience. We’d love to get your feedback through this survey: https://form.jotform.com/251045652392051
One of these changes is a new method for issuing Go! Commands to your AI fireteam. This new method shows all your GO! Command options on the screen when issuing commands, which is something many players requested.
We’ve also made our next batch of improvements in our friendly and enemy AI, movement and shooting, lighting, animation, networking, reliability, stability, performance, and a bunch more.
Please restart the Steam client to download the latest build.
Some highlights:
NEW GO! COMMAND CONTROLS
AI IMPROVEMENTS
GAMEPAD IMPROVEMENTS
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame
One of these changes is a new method for issuing Go! Commands to your AI fireteam. This new method shows all your GO! Command options on the screen when issuing commands, which is something many players requested.
We’ve also made our next batch of improvements in our friendly and enemy AI, movement and shooting, lighting, animation, networking, reliability, stability, performance, and a bunch more.
Please restart the Steam client to download the latest build.
Some highlights:
NEW GO! COMMAND CONTROLS
- On-screen Go! Command Menu:
- Go! Commands are now issued by long-pressing the Radio button
- Holding the Radio button will show a menu of Go! Command options
- Go! Commands are now issued by long-pressing the Radio button

AI IMPROVEMENTS
- Marine Fireteam AI
- Improved reliability and awareness
- Use of cover
- Added ability to lean from behind cover to fire
- Line-of-fire avoidance
- Line-of-sight selection
- Room clearing and navigation (especially through doors)
- Bandaging player when incapped
- More fixes coming
- Use of cover
- Improved reliability and awareness
- Enemy insurgent AI
- Updated perception and accuracy values
- Reduced cases of walking through walls
- Reduced cases of inappropriate spawning
- Updated perception and accuracy values
- Re-tuned damage required to eliminate enemy AI
- Updated hit reactions
- New enemy reactions
- Added physical hit reactions
- Hit reacts properly interrupt AI actions
- Added physical hit reactions
- More visible blood splatter VFX
- Added audible impact FX
- New enemy reactions
- Improved enemy ragdolls
- Reduced cases of losing Sprint speeds when turning
- Increased sidestep and backstep speeds
- Reduced time required to crouch/stand
- Locked doors capped at two door kicks, maximum, to unlock
- Reduced wall clipping
- Reduced stumbling over objects
- Decluttered environment causing player stuck
- Doors
- Windows
- Hallways
- Doors
- Crosshair
- Added color options
- White
- Red
- Green
- Blue
- White
- Added opacity slider
- Added color options
- Long, single-press interactions updated to hold function
- Player bandaging
- Player healing
- Planting C4
- Can be canceled until specific committal point
- Canceled by movement or damage taken
- Player bandaging
- Increased speed of interact animations
- Camera improvements
- Reduced jarring camera control during actions
- Updated Training tutorials to support new GO! Command keymapping
- Replaced first-person rig
- Character animation improvements
- Elbow skinning
- Hand/finger deformation
- Inverse Kinematics
- Elbow skinning
- Updated first-person assets
- Improved models, textures, and animations
- Improved ray-traced lighting fidelity
- Improved reflections

GAMEPAD IMPROVEMENTS
- Updated controller mapping across all schemes
- Supports new GO! Command controls
- Fewer discrepancies between layouts
- Supports new GO! Command controls
- Adjusted input curves
- Added audio for m16 bolt carrier release from empty
- Added prominent feedback FX
- Bullet impacts
- Kill reactions
- Sprinting
- Bullet impacts
- Improved dialogue reactions for Marines and insurgents
- Getting shot
- Death
- Ally death
- Getting shot
- Improved client responsiveness (especially at higher latencies)
- Reduced cases of AI bullet sponginess
- Smoother player movement
- More responsive player actions
- Wall hops, climbs, vaults
- Weapon swapping and reloading
- Opening, kicking, breaching doors
- Dead checking
- Mission interactions
- Wall hops, climbs, vaults
- Reduced cases of AI bullet sponginess
- Improved lobby stability
- Reduced issues transferring between lobby and game
- Improved lobby flow
- Players can now manually select lobby owner independently from assigned roles in invited (peer-to-peer) games
- Lobby owner indicated by star icon
- Lobby owner defaults to game host in P2P games
- Lobby owner defaults to Team Lead in matchmade (dedicated server) games
- Lobby owner indicated by star icon
- Players can now manually select lobby owner independently from assigned roles in invited (peer-to-peer) games
- Increased performance gains
- Most apparent on mid-and high-end machines
- Additional improvements coming for entry-level hardware
- Most apparent on mid-and high-end machines
- Reduced cases of spikes in fps (with more fixes coming)
- Fixed an issue in which enemy AI ignores players
- Fixed an issue in which camera control not functioning correctly during fall animations
- Fixed an issue in which bullet impact and footstep occlusion audio not functioning correctly
- Fixed an issue causing door desyncs
- Various AI behavior fixes
- Various fixes for AI clipping in environment
- Various fixes for AI getting stuck in environment
- Various fixed for players clipping in environment
- Various fixes for players getting stuck in environment
- Various fixes for collision in environment
- Various fixes for interior and exterior lighting
- Various fixes for missing textures
- Various audio fixes
- Various networking optimizations
- Various performance optimizations
- Various fixes for common crashes
- 300+ more bugs fixed
Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame