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Six Days in Fallujah News

Patch 0.2.1

We’re back with another patch after our Wargame Update, which brings new achievements, a variety of gameplay improvements, and bug fixes to the game. Thank you to our community for taking the time to make suggestions and report these issues to us. Patch 0.2.1 is available now on Steam!

Please restart the Steam client to download the latest build.

NEW ACHIEVEMENTS
  • Apartment Expert: Complete a FUBAR Apartment Building Mission with Hard AI difficulty
  • Jolan Park Expert: Complete a FUBAR Jolan Public Park Mission with Hard AI difficulty
  • Train Station Expert: Complete a FUBAR Northern Train Station Mission with Hard AI difficulty
  • Phase Line Henry Expert: Complete a FUBAR Phase Line Henry Mission with Hard AI difficulty
  • Own the Night: Complete a mission during the "Flare" Time of Day
  • Ride Out the Storm: Complete a mission during a Sandstorm
  • Slow is Smooth, Smooth is Fast: Complete a FUBAR mission on HARD AI difficulty, with no deaths
GAMEPLAY IMPROVEMENTS
  • Reduced visibility of enemy AI in Flares and Sandstorm
  • Reduced frequency of enemy AI grenades
  • Increased blast radius of enemy AI grenades
  • Increased randomness of timing between Flares
  • Increased armory detonation timer in Wargame
  • Adjusted flashlight intensity under certain weather conditions
  • Extended mission timers during Flares and Sandstorm in Fireteam mode
  • Adjusted messaging to enable upscaling if experiencing bad performance
  • Various improvements to Wargame menu
  • Various improvements to UI (including gamepad)
  • Various localization improvements
BUG FIXES
  • Fixed the known cause of players being teleported on staircases
  • Fixed an issue in which enemy AI wasn’t suppressing players
  • Fixed an issue in which mortars didn’t clear when holding M9
  • Fixed an issue in which AAV headlights and fog were too strong during Flares and Sandstorm
  • Fixed an issue in which flashlights were not lighting interiors correctly
  • Fixed an issue in which lighting was too bright for internally-blocked windows
  • Fixed an issue in which lighting during Flares on Apartments wasn’t rendered correctly
  • Fixed an issue in which lighting shadows flickered during Flares (more improvements coming)
  • Fixed an issue in which contact shadows were disabled during Flares
  • Fixed an issue in which environment audio didn’t update when KIA players spectate
  • Fixed an issue in which coughing VO didn’t play when player character coughs
  • Fixed an issue in which coughing was disabled when holding the M9
  • Fixed an issue in which M203 and shotgun ammunition counters were not updating on UI
  • Fixed an issue in which M203 flashlight was disabled with weapon swap for clients
  • Fixed an issue in which Sandstorm intensity wasn’t functioning properly in Wargame
  • Fixed an issue in which rally objectives timed out in Wargame with disabled timers
  • Fixed an issue in which missions were not listed in chronological order in Wargame
  • Fixed an issue in which specific keybinds couldn’t be set after mission completion
  • Fixed an issue in which mission timer expired on Ruins despite blowing up Armory
  • Fixed an issue in which Armory explosion radius wasn’t uniform for players and AI
For a full list of bugs we're currently tracking, please see our Known Issues.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame

Last Chance for Six Days in Fallujah at 15% off!

There's less than 48 hours left to experience Six Days in Fallujah at 15% off!

Don't miss the chance to jump into our latest content update featuring Wargame Mode, night operations, and sandstorms!
https://store.steampowered.com/news/app/1548850/view/3701451643209398540
The promotion ends on Thursday, September 28th.

Grab your copy here:

https://store.steampowered.com/app/1548850/Six_Days_in_Fallujah/

Gleam Giveaway Community Contest Winners!

Hey everyone!

Our Gleam giveaway celebrating our Wargame Update in collaboration with @DevilDogGamer and @ControlledPairs has concluded!

Congratulations to the three lucky winners who will each receive a Six Days in Fallujah game key:
  • Jscrim
  • marcus102
  • DedHack3r
We'll reach out to the winners shortly. Thank you to everyone for participating, and stay tuned for more community activities!

Wargame Update Available NOW

Our Q3 content update is available NOW, introducing a brand-new mode to Six Days in Fallujah—Wargame. Additionally, our newest Flares time-of-day and Sandstorm weather features are live, bringing night operations and dust storms to the game for the very first time.

Save 15% on Six Days in Fallujah on Steam, for a limited time!

For a full list of features, read up on our latest SITREP developer diary:
https://store.steampowered.com/news/app/1548850/view/3701451643209398540
For a full list of changes and bug fixes, read up on our Update Notes:
https://store.steampowered.com/news/app/1548850/view/3701451643209846270
Download the latest Steam build and share your feedback with us!

Wargame Update Notes

NEW: Wargame Mode, night missions with Flares, and Sandstorms.

Please restart the Steam client to download the latest build.

NEW FEATURES
  • Night missions with Flares
    • Flares flicker and move across the sky
    • Reduced visibility in the darkness
    • Improved concealment from enemy AI
    • Flashlights and muzzle flashes reveal position to enemy AI
  • Sandstorm
    • Sandstorms sweep violently through the battlefield
    • Reduced visibility and hearing
    • Reduced radio effectiveness
    • Introduced player “cough” mechanic, interrupting comms and alerting enemies
  • Wargame Mode
    • Customize the simulation in Six Days
    • Time-of-day selection, including Flares
    • Weather selection, including Sandstorm
    • Mission selection
    • Role selection
      • “Ranked Selection”—choose preferred fireteam role
      • “Unrestricted”—any player can play in any role
        • NOTE: Team Lead can still assign roles on the UI but player choice takes priority (we’re improving this for the future)
    • Hard variant “FUBAR” for Fireteam missions
    • “Hard” difficulty option for enemy AI
    • “Survival Rules”
      • No reinforcements—AAV respawns disabled
      • No KIA Allowed—mission failure upon player KIA
    • Mission timers can be extended, reduced, or disabled
    • Mission intro cinematics can be disabled
    • Procedural Architecture sliders
      • Exteriors — Fewer/More Structures and More Accessible/Constrained
      • Interiors — Sparse/Crowded Interiors and More Open/Fortified
GAMEPLAY IMPROVEMENTS
  • Enemy AI can lure players into traps
  • Enemy AI now throw grenades
  • Improved enemy AI suppressive fire
  • Improved enemy AI ability to create fatal funnels with PKM
  • Improved tracers to pass through windows
  • Reduced audible “hammer click” to one when weapon is empty
  • Added automatic adaptive noise gates on player VOIP
  • Added visible F16 and AC-130 models to jet flybys
  • Tuned fireteam missions with new features in mind
KNOWN ISSUES
  • Upscaler sometimes gets disabled, causing degraded performance. To fix this,
    go to your graphics settings and turn the Upscaler back on.
LOCALIZATION IMPROVEMENTS
  • Added support for Portuguese language
  • Improved support for Korean language
BUG FIXES
  • Fixed the known cause for players being unable to ADS after swapping weapons
  • Fixed the known cause for blurry scopes when ADS’ing
  • Fixed an issue causing “Windy” weather to roll too often
  • Fixed an issue causing mission objectives to be unsynced for host and clients
  • Fixed an issue causing multiple explosives planted on armory in Ruins
  • Fixed an issue causing players to fall through the map on Water Tower and Compound
  • Fixed an issue causing “Reinforcements available from AAV” to display under false conditions
  • Fixed an issue causing grenades to display incorrectly on vest UI
  • Fixed an issue causing overlapping invites in lobby
  • Fixed an issue causing “robotic” player VOIP
  • Fixed an issue in which IEDS on Apartments were silent
  • Fixed an issue in which player radio remained open upon death
  • Fixed an issue in which “Ghost” radio persisted for clients after respawning
  • Fixed an issue in which auto-detect didn’t first reset to default settings
  • Fixed an issue in which gamepad functionality was lost after using auto-detect
  • Fixed an issue in which framerate uncaps after changing graphics settings
  • Fixed an issue in which hanging rugs were clipping through geometry
  • Fixed an issue in which players were killed through geometry by VBIEDs
  • Fixed an issue in which staircases were obstructed by geometry
  • Fixed an issue in which enemy AI couldn’t pass through holes in walls
  • Fixed an issue in which VBIEDS were stopped by M203 “duds”
  • Fixed an issue in which M203 grenade “duds” still detonated
  • Various AI behavior fixes
  • Various performance optimizations
  • Various fixes for common crashes
For bugs we're currently tracking, please see our Known Issues list.

Join the community conversation and offer us feedback on our official Discord server!
https://discord.gg/SixDaysGame