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Six Days in Fallujah News

Introducing Procedural Architecture

“Marines told us they never knew what was waiting behind the next door,” says Six Days in Fallujah’s Creative Director, Jaime Griesemer. “But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat.”

“Memorizing maps is fake. It’s that simple,” says Sgt. Adam Banotai, who led a squad of Marines block-by-block through Fallujah. “Clearing an unfamiliar building or neighborhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties.”

To simulate the uncertainty and danger of urban combat, Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static.

In Six Days in Fallujah, every map is a new map, so players never know what to expect. While mission objectives and events are consistent with the true stories, every scenario becomes a unique experience each time players restart, ensuring no game ever plays the same way twice.

“With Procedural Architecture, even the game designer doesn’t know what’s about to happen in Six Days in Fallujah,” according to Victura CEO Peter Tamte. “And the best way to overcome this uncertainty is by deploying real military tactics, just like you would if you were really there.”

Watch the full video detailing Procedural Architecture:

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Community Letter - March 8, 2021

We understand the events recreated in Six Days in Fallujah are inseparable from politics. Here's how the game gives voice to a variety of perspectives:

The stories in Six Days in Fallujah are told through gameplay and documentary footage featuring service members and civilians with diverse experiences and opinions about the Iraq War. So far, 26 Iraqi civilians and dozens of service members have shared the most difficult moments of their lives with us, so we can share them with you, in their words.

The documentary segments discuss many tough topics, including the events and political decisions that led to the Fallujah battles as well as their aftermath. While we do not allow players to use white phosphorus as a weapon during gameplay, its use is described during the documentary segments.

During gameplay players will participate in stories that are given context through the documentary segments. Each mission challenges players to solve real military and civilian scenarios from the battle interactively, offering a perspective into urban warfare not possible through any other media.

We believe the stories of this generation's sacrifices deserve to be told by the Marines, Soldiers and civilians who were there.

We trust you will find the game -- like the events it recreates -- to be complex.

Community Letter - February 11, 2021

A letter to our community:

Throughout history, we've tried to understand our world through stories of events that happened to somebody else. Six Days in Fallujah asks you to solve real-life challenges from one of this century's toughest battles for yourself.

We believe that trying to do something for ourselves can help us understand not just what happened, but why it happened the way it did. Video games can create insight and empathy in ways other media cannot.

More than 100 Marines, Soldiers, and Iraqi civilians have shared their stories with us, so you can participate in them through this unique, interactive medium. We hope that experiencing their extraordinary "moments of truth" will give each of us a new perspective into a conflict that has shaped so much of our century, as well as the people who've sacrificed so much because of it.

Announcement Trailer

Re-announcing Six Days in Fallujah, a first-person tactical military shooter that recreates true stories of Marines, Soldiers, and Iraqi civilians who fought Al Qaeda during the toughest urban battle since 1968.

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